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Rainbow Six Siege Solar Raid update invite bugs have been resolved

December 6, 2022 Ubisoft says it's fixed both the squad invite issue and the battle pass tokens and levels issue.


A Rainbow Six Siege update has made it impossible for some players to queue with their friends in the FPS game. The patch that accompanied Operation Solar Raid introduced a bunch of long-awaited new features to Siege, but it appears to have introduced some serious bugs as well. Not only can players not invite friends and squad members and friends to their lobbies, but issues have cropped up with battle pass ranks and last season's ranked charms.


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Rainbow Six Siege Solar Raid update: Solis, Ranked 2.0, new map

Y7S4 Solar Raid Patch Notes Addendum



You can find here the updates and fixes made over the course of the Y7S4 Season Test Server. For the full Operation Solar Raid Patch Notes, follow the link below:
https://rainbow6.com/SolarRaid

[h2]Y7S4 PATCH SIZE[/h2]

Find the download sizes for each platform below.

  • Ubisoft Connect: 5.44 GB
  • Steam: 5.1 GB
  • Xbox One: 4.01 GB
  • Xbox Series X: 4.44 GB
  • PlayStation 4: 4.59 GB
  • PlayStation 5: 4.31 GB


[h2]PLAYER COMFORT[/h2]

[h3]TEAM DEATHMATCH[/h3]

  • Added voiceover lines in the Team Deathmatch playlist.


[h2]BUG FIXES[/h2]

[h3]GAMEPLAY[/h3]
FIXED - Electricity VFX is not visible on Deployable Shields or reinforced walls and hatches.

FIXED - Operator remains stuck inside the garbage bin when exiting rappel above it at EXT Front Yard on Chalet map.

FIXED - Operators' legs twitch when shown in the MVP screen.

FIXED - Exit Rappel option appears in some locations where it can't normally be used.

FIXED - Leaning back and forth while aiming down sight is faster while rappeling.

FIXED - An extra bullet is fired and not subtracted from the ammo pool when shooting before the reload animation is finished.

[h3]LEVEL DESIGN[/h3]

FIXED - Defenders are undetected in a specific area outside on Clubhouse map.

FIXED - Attackers can reach the top of the skylight after vaulting on Osa's Talon-8 on Villa map.

FIXED - Operators can fall through the map at EXT Zodiac on Yacht map.

FIXED - Multiple LOD issues on various maps.

[h3]OPERATORS[/h3]

FIXED - Animation doesn't correctly flip Grim's Kawan Hive Launcher.

FIXED - Solis counter-defusing with Spec-IO equipped results in a delayed animation.

FIXED - The LFP586 Revolver has 7 bullets instead of 6 after reloading.

FIXED - "MAX" indicator is not displayed in Solis' Spec-IO Electro-Sensor when 5 or more devices are detected at the same time.

FIXED - Solis' primary weapon is equipped while holding a gadget when Spec-IO's cooldown runs out.

FIXED - Several Operators are not revealed when pinging or scanning their in-use devices with Solis' Spec-IO Electro-Sensor.

FIXED - Jackal's Eyenox can be pinged by Solis' Spec-IO even when the device isn't in the identification area.

FIXED - Solis cannot equip weapons if the scan progress bar completes right before the Spec-IO Electro-Sensor battery runs out. 

FIXED - Incorrect animation when Solis is affected by an EMP while Spec-IO Electro Sensor is activate.

FIXED - Buck's Skeleton Key deals more damage with Extended Barrel equipped on C8-SFW.

FIXED - Grim's Kawan Launcher fires through reinforcements while deployed on Thermite's Exothermic Charge.

FIXED - The second charge of Ace's S.E.L.M.A. can destroy part of a wall that is jammed by Mute's Signal Disruptor.

FIXED - Assist score is unavailable for IQ's Electronics Detector after scanning Pulse or Vigil's abilities before they're eliminated.

FIXED - Both bombs are not revealed at the same time with IQ'S Electronics Detector.

FIXED - IQ's Electronics Detector is closed if IQ throws a drone while it's active using advanced drone deployment and reopens automatically after IQ exits drone view.

FIXED - Jackal's Eyenox doesn't reactivate on the first try after a concussion state with the device activated.

FIXED - Doc's voice lines are missing when using the Stim Pistol on himself or other players.

FIXED - Bandit's Shock Wire is destroyed if the object supporting the device is destroyed.

FIXED - Default Sight for 552 Commando is incorrect.

FIXED - Animation is canceled when trying to go through a hatch as Oryx while Dokkaebi's Logic Bomb is active.

FIXED - Azami's hitbox is slightly too big.

FIXED - Poured liquid is misplaced in Elite Warden's victory dance.

FIXED - Various Operator VFX issues.

[h3]USER EXPERIENCE[/h3]

FIXED - In-game keyboard functionality is lost after opening and closing the Ubisoft Connect overlay when Raw input is on.

FIXED - When using the Hide Other Players Privacy option, reporting other players reveals their real username, but the notification message still uses the NATO phonetic alphabet.

FIXED - Weapon skins accessed via News are sometimes showcased on secondary weapons instead of primary.

FIXED - Hip fire recoil on Shooting Range does not match the recoil in PVP games.

FIXED - Scramble VFX is missing when switching to or between Observation Tools.

FIXED - "Lefty" Controller layout doesn't apply to Maestro's Evil Eye.

FIXED - Various UI issues.

FIXED - Various Localization issues.

FIXED - Various Privacy settings issues.

FIXED - Various Audio and SFX issues.

FIXED - Various Match Replay issues.

FIXED - Various Spectator mode issues.

FIXED - Various Custom Game issues.

FIXED - Various Customization issues.

FIXED - Various UI issues.

FIXED - Various Audio and SFX issues.

Reputation System Beta: Reputation Standing & Fair Play Program Beta



This season the Reputation System will see its Beta release, after previously running in a shadow mode. With the Reputation System Beta, we’ll be taking the next step by giving and showing players their Reputation Standing, while also allowing players to improve their behavior, playstyle, and interactions with others, without receiving any positive or negative effects based on that Standing. Today, we are going to outline its evolution with the addition of the Reputation Standing feature and provide information on the Ubisoft Fair Play Program Beta.

[h2]WHAT, WHY, AND HOW[/h2]
[h3]FIRSTLY, WHAT IS TOXICITY?[/h3]
At its core, toxicity is any behavior that is harmful to the people around you. In Rainbow Six Siege, this can mean behaviors and actions that are deliberately or passively harmful to players, in either a direct or indirect way.
The following non-exhaustive list of behaviors are considered to be disruptive and could result in a negative Standing:

• Unwanted Communication (Cases of misconduct on either the written or voice chat level, such as insults, threats, harassment, or offensive language through our game systems)
• Threatening And Aggressive Behavior (Impersonation, hateful conduct, etc.)
• Negative Attitude (Griefing, game rage, sabotaging the team, friendly fire, blocking/disrupting teammates, giving away positions)
• Leaving the game (Disconnecting, abandoning, AFK, rage quitting)
• Communication Abuse (Offensive language, sexual harassment, flaming, harassment, online voice chat abuse, taunting, disruptive audio, chat spam, etc.)
• Hate speech (Discrimination, racism, sexism, homophobia, emotional abuse, bullying)
• Exploits, Botting • Any other actions that go against the Rainbow Six Siege Code of Conduct or Terms of Use.

[h3]WHY ARE WE ADDRESSING TOXICITY?[/h3]
The importance of tactics and the high lethality of the game can lead some people to display harmful behaviors when mistakes or problems occur. The vast majority of players only demonstrate harmful behaviors occasionally, while there is a solid core of people who do so consistently and intentionally.
Siege is a competitive, team-based game where every action is centered on cooperation, which creates an incredible playground for our community, but can also trigger negative engagement from some people, disrupting the experience for all. That’s why we’re continually working on toxicity detection and prevention and making changes to certain models to ensure our community has the best possible gaming experience.

[h3]HOW ARE WE TACKLING IT?[/h3]
The Reputation System is helping us to move away from actions that were centered solely on sanctioning and banning players, though these will remain to be viable tools in some cases. The goal of this feature is to guide and give players the opportunity to change the way that they interact with others and with the game. It also aims to discourage poor behavior through feedback and consequences, and to highlight and support those who positively contribute to the game environment, making the game a better place for others.

[h2]NEW – REPUTATION STANDING[/h2]
[h3]WHAT WILL YOUR STANDING BE?[/h3]
Each player will now be given a Reputation Standing which reflects their in-game behavior. There are 5 Standings ranging from Dishonorable at the lowest, and Exemplary at the highest point.


[h3]HOW YOUR STANDING IS ATTRIBUTED[/h3]
The reputation system tracks a variety of in-game actions that can be positive or negative, assigns a score to them, and applies effects to players’ accounts. This generates the Reputation Standing, a rating given to each person that shows how their in-game actions are perceived. The system must be understandable and trustworthy so that everyone can understand how their actions affect their Standing, and how to change it. The goal is to provide feedback to our players and to promote healthy interactions while discouraging toxicity. With this system, we seek to encourage positivity, inclusion, and engagement in the game.

[h3]EFFECTS OF YOUR STANDING[/h3]
To begin with, there will be no negative or positive effects from having a particular Standing. Our goal is for players to learn the new system, and to have a chance to adapt their behaviors before such effects go live.
During Year 8, we will enable penalties and bonuses which will be given based on a player’s Standing.

Negative Standing:
• Reduced in-game gains
• Limited game modes & other restrictions
• Potential escalation of penalties
• Opportunity for learning and reform
Neutral Standing:
• No effects
Positive Standing:
• Increased in-game gains
• Benefits persist as long as a player maintains their standing
• Special exclusive items

[h3]FINDING YOUR REPUTATION STANDING[/h3]
Your Reputation Standing can be found on the Reputation tile on the main menu, the profile page, and in the Reputation hub. Your Standing will be private however, so this information will not be available to others.
The main place for all things Reputation will be the Reputation hub, which can be accessed via the Reputation tile on the main menu. Here you can see your Standing and any active penalties. You will also be able to find more in-depth information on how the system works.
The Reputation tile has also been updated so that you can now check your Standing at a glance. This will give you a quick snapshot, showing which standing you currently have, while the Player Profile will show your Standing as well as any current penalties.


[h3]REPUTATION SYSTEM BETA RELEASE[/h3]
We will be deploying many of the first player-facing aspects of the Reputation System as part of a gradual rollout strategy. This allows us to continue to stress test our designs and systems, have meaningful effects of disruptive player behavior, all while also doing a form of pre-onboarding for players.
With this Reputation System Beta onboarding, we will start by showing players their Reputation Standing along with various messages that inform them how they are currently being perceived by the system. During this time, many aspects of the system such as the bonuses and penalties will be turned off. This gives players a low-risk time to take appropriate actions on their Standing and allows for large scale testing and conversation around the overall reputation calculation system.
The Player Behavior and Rainbow Six Siege team is working hard to implement changes to the game while keeping in mind to increase cooperation and address toxicity.

[h2]PERSONAL DATA PROTECTION [/h2]
As part of the Reputation System Beta Release, Ubisoft is processing your personal data to provide you with the program. To learn more about the way your personal data is being processed, please read the privacy policy.

[h2]FAIR PLAY PROGRAM BETA[/h2]
The Ubisoft Fair Play Program (Beta) is a new program designed to help players understand the roots of toxicity and how to address disruptive situations online.
Find out how to best handle online frustrations and create a positive environment for everyone through videos, quizzes and tips from pro players here*.
*Note that the Fair Play Program Beta content is currently only available in English.

[h2]CONCLUSION[/h2]
All individuals should be treated with respect, and we strongly believe that both good and bad behaviour must be addressed. For a long time, we have focused our efforts on negative behaviors and bans, but now we want to broaden our field of expertise and actions. We want players to be able to play the game as it was designed, and our anti-toxicity measures must reflect that. The ultimate goal is to guide players towards behaviors we want to encourage in the game, rather than purely focusing on sanctions.
The Player Behavior and Rainbow Six Siege team is working hard to implement changes to the game while keeping in mind to increase cooperation and address toxicity.

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S4!

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S4!


[h2]Announcing the next Streamer Charms![/h2]

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

[h2]New[/h2]


Jost_Rekt

Just_Ryuk

Paluhh

Poxonlox

[h2]Returning[/h2]



Ad9m Alfredoplays AnneMunition Beaulo Bighead Bnans Braction CCSesports Drid FastAnne Gabbo Galadriex Get_Flanked Heideltraut Interro JerichoFive JessGOAT Jynxzi Just9n Kalera KingGeorge KittyR6 LagonisR6 Lil_Lexi Lt Custard Lusorkoeffizient MacieJay Mag6 M3RYLAND Matimi0 MrBboy45 Narcoleptic Nugget Nesk PaladinAmber Patife Pengu Punjistick RazaH REMGURI / 렘쨩 Rubsarb Sixquatre SexyCake Sha77e Shorty shroud SilphTV TangyD Tatted Thaqil Tranth Varsity WhiteShark67 yo_boy_roy z1ronic Zander ziGueira GarfieldIsDoc BikiniBodhi Supr RyyFyy FoxA Nerdengenheiro Minimichegga
Rainbow6itacom


[h2]How to acquire charms[/h2]

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.

[h2]How to get involved[/h2]

We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

This is an evolving program so to reflect this, the following requirements have been adjusted.

Requirements to be considered
- Approximately 150+ concurrent viewers.
- Average of 10 Rainbow Six streams per month.
- Average of 20 hours of Rainbow Six streamed per month.
- Positive standing with Ubisoft/Rainbow Six Siege.
- High quality level of content.
- Twitch Partnered.
- Rainbow Six Siege reserves the right for final decision.

Consideration for Removal
- Less than 10 Rainbow Six Siege main streams over 3 months.
- Level of quality dropping below an acceptable level.
- Standing with Rainbow Six Siege/Ubisoft compromised.
- Any actions that may negatively affect the R6S/Ubisoft brand.
- Loss of Twitch Partnership.
- Rainbow Six Siege reserves the right for removal of any charms.

Rainbow Six Siege Operation Solar Raid release time, Solis, and Y7S4

It's finally time to start talking about Rainbow Six Siege' next major update, Operation Solar Raid, and everything coming to the shooter in Year 7 Season 4 - and there's a lot to talk about. But, if you're here to find out about the Rainbow Six Siege Operation Solar Raid release time, you'll find that below too.


Then, we'll go over what to expect from this season's new operator, what Ubisoft's Ranked 2.0 changes mean for you, and everything else coming in this huge title update. This is still one of the best competitive FPS games out there - and one of the biggest esports games - and it's important to be prepared ahead of your first game in Y7S4.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege ranks and ranked 2.0 explained

Rainbow Six Siege Y7S4 operator Solis gadget, loadout, and more

Rainbow Six Siege new battle pass emulates Fortnite and Warzone 2