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Reputation System Beta: Reputation Standing & Fair Play Program Beta



This season the Reputation System will see its Beta release, after previously running in a shadow mode. With the Reputation System Beta, we’ll be taking the next step by giving and showing players their Reputation Standing, while also allowing players to improve their behavior, playstyle, and interactions with others, without receiving any positive or negative effects based on that Standing. Today, we are going to outline its evolution with the addition of the Reputation Standing feature and provide information on the Ubisoft Fair Play Program Beta.

[h2]WHAT, WHY, AND HOW[/h2]
[h3]FIRSTLY, WHAT IS TOXICITY?[/h3]
At its core, toxicity is any behavior that is harmful to the people around you. In Rainbow Six Siege, this can mean behaviors and actions that are deliberately or passively harmful to players, in either a direct or indirect way.
The following non-exhaustive list of behaviors are considered to be disruptive and could result in a negative Standing:

• Unwanted Communication (Cases of misconduct on either the written or voice chat level, such as insults, threats, harassment, or offensive language through our game systems)
• Threatening And Aggressive Behavior (Impersonation, hateful conduct, etc.)
• Negative Attitude (Griefing, game rage, sabotaging the team, friendly fire, blocking/disrupting teammates, giving away positions)
• Leaving the game (Disconnecting, abandoning, AFK, rage quitting)
• Communication Abuse (Offensive language, sexual harassment, flaming, harassment, online voice chat abuse, taunting, disruptive audio, chat spam, etc.)
• Hate speech (Discrimination, racism, sexism, homophobia, emotional abuse, bullying)
• Exploits, Botting • Any other actions that go against the Rainbow Six Siege Code of Conduct or Terms of Use.

[h3]WHY ARE WE ADDRESSING TOXICITY?[/h3]
The importance of tactics and the high lethality of the game can lead some people to display harmful behaviors when mistakes or problems occur. The vast majority of players only demonstrate harmful behaviors occasionally, while there is a solid core of people who do so consistently and intentionally.
Siege is a competitive, team-based game where every action is centered on cooperation, which creates an incredible playground for our community, but can also trigger negative engagement from some people, disrupting the experience for all. That’s why we’re continually working on toxicity detection and prevention and making changes to certain models to ensure our community has the best possible gaming experience.

[h3]HOW ARE WE TACKLING IT?[/h3]
The Reputation System is helping us to move away from actions that were centered solely on sanctioning and banning players, though these will remain to be viable tools in some cases. The goal of this feature is to guide and give players the opportunity to change the way that they interact with others and with the game. It also aims to discourage poor behavior through feedback and consequences, and to highlight and support those who positively contribute to the game environment, making the game a better place for others.

[h2]NEW – REPUTATION STANDING[/h2]
[h3]WHAT WILL YOUR STANDING BE?[/h3]
Each player will now be given a Reputation Standing which reflects their in-game behavior. There are 5 Standings ranging from Dishonorable at the lowest, and Exemplary at the highest point.


[h3]HOW YOUR STANDING IS ATTRIBUTED[/h3]
The reputation system tracks a variety of in-game actions that can be positive or negative, assigns a score to them, and applies effects to players’ accounts. This generates the Reputation Standing, a rating given to each person that shows how their in-game actions are perceived. The system must be understandable and trustworthy so that everyone can understand how their actions affect their Standing, and how to change it. The goal is to provide feedback to our players and to promote healthy interactions while discouraging toxicity. With this system, we seek to encourage positivity, inclusion, and engagement in the game.

[h3]EFFECTS OF YOUR STANDING[/h3]
To begin with, there will be no negative or positive effects from having a particular Standing. Our goal is for players to learn the new system, and to have a chance to adapt their behaviors before such effects go live.
During Year 8, we will enable penalties and bonuses which will be given based on a player’s Standing.

Negative Standing:
• Reduced in-game gains
• Limited game modes & other restrictions
• Potential escalation of penalties
• Opportunity for learning and reform
Neutral Standing:
• No effects
Positive Standing:
• Increased in-game gains
• Benefits persist as long as a player maintains their standing
• Special exclusive items

[h3]FINDING YOUR REPUTATION STANDING[/h3]
Your Reputation Standing can be found on the Reputation tile on the main menu, the profile page, and in the Reputation hub. Your Standing will be private however, so this information will not be available to others.
The main place for all things Reputation will be the Reputation hub, which can be accessed via the Reputation tile on the main menu. Here you can see your Standing and any active penalties. You will also be able to find more in-depth information on how the system works.
The Reputation tile has also been updated so that you can now check your Standing at a glance. This will give you a quick snapshot, showing which standing you currently have, while the Player Profile will show your Standing as well as any current penalties.


[h3]REPUTATION SYSTEM BETA RELEASE[/h3]
We will be deploying many of the first player-facing aspects of the Reputation System as part of a gradual rollout strategy. This allows us to continue to stress test our designs and systems, have meaningful effects of disruptive player behavior, all while also doing a form of pre-onboarding for players.
With this Reputation System Beta onboarding, we will start by showing players their Reputation Standing along with various messages that inform them how they are currently being perceived by the system. During this time, many aspects of the system such as the bonuses and penalties will be turned off. This gives players a low-risk time to take appropriate actions on their Standing and allows for large scale testing and conversation around the overall reputation calculation system.
The Player Behavior and Rainbow Six Siege team is working hard to implement changes to the game while keeping in mind to increase cooperation and address toxicity.

[h2]PERSONAL DATA PROTECTION [/h2]
As part of the Reputation System Beta Release, Ubisoft is processing your personal data to provide you with the program. To learn more about the way your personal data is being processed, please read the privacy policy.

[h2]FAIR PLAY PROGRAM BETA[/h2]
The Ubisoft Fair Play Program (Beta) is a new program designed to help players understand the roots of toxicity and how to address disruptive situations online.
Find out how to best handle online frustrations and create a positive environment for everyone through videos, quizzes and tips from pro players here*.
*Note that the Fair Play Program Beta content is currently only available in English.

[h2]CONCLUSION[/h2]
All individuals should be treated with respect, and we strongly believe that both good and bad behaviour must be addressed. For a long time, we have focused our efforts on negative behaviors and bans, but now we want to broaden our field of expertise and actions. We want players to be able to play the game as it was designed, and our anti-toxicity measures must reflect that. The ultimate goal is to guide players towards behaviors we want to encourage in the game, rather than purely focusing on sanctions.
The Player Behavior and Rainbow Six Siege team is working hard to implement changes to the game while keeping in mind to increase cooperation and address toxicity.

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S4!

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S4!


[h2]Announcing the next Streamer Charms![/h2]

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

[h2]New[/h2]


Jost_Rekt

Just_Ryuk

Paluhh

Poxonlox

[h2]Returning[/h2]



Ad9m Alfredoplays AnneMunition Beaulo Bighead Bnans Braction CCSesports Drid FastAnne Gabbo Galadriex Get_Flanked Heideltraut Interro JerichoFive JessGOAT Jynxzi Just9n Kalera KingGeorge KittyR6 LagonisR6 Lil_Lexi Lt Custard Lusorkoeffizient MacieJay Mag6 M3RYLAND Matimi0 MrBboy45 Narcoleptic Nugget Nesk PaladinAmber Patife Pengu Punjistick RazaH REMGURI / 렘쨩 Rubsarb Sixquatre SexyCake Sha77e Shorty shroud SilphTV TangyD Tatted Thaqil Tranth Varsity WhiteShark67 yo_boy_roy z1ronic Zander ziGueira GarfieldIsDoc BikiniBodhi Supr RyyFyy FoxA Nerdengenheiro Minimichegga
Rainbow6itacom


[h2]How to acquire charms[/h2]

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.

[h2]How to get involved[/h2]

We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

This is an evolving program so to reflect this, the following requirements have been adjusted.

Requirements to be considered
- Approximately 150+ concurrent viewers.
- Average of 10 Rainbow Six streams per month.
- Average of 20 hours of Rainbow Six streamed per month.
- Positive standing with Ubisoft/Rainbow Six Siege.
- High quality level of content.
- Twitch Partnered.
- Rainbow Six Siege reserves the right for final decision.

Consideration for Removal
- Less than 10 Rainbow Six Siege main streams over 3 months.
- Level of quality dropping below an acceptable level.
- Standing with Rainbow Six Siege/Ubisoft compromised.
- Any actions that may negatively affect the R6S/Ubisoft brand.
- Loss of Twitch Partnership.
- Rainbow Six Siege reserves the right for removal of any charms.

Rainbow Six Siege Operation Solar Raid release time, Solis, and Y7S4

It's finally time to start talking about Rainbow Six Siege' next major update, Operation Solar Raid, and everything coming to the shooter in Year 7 Season 4 - and there's a lot to talk about. But, if you're here to find out about the Rainbow Six Siege Operation Solar Raid release time, you'll find that below too.


Then, we'll go over what to expect from this season's new operator, what Ubisoft's Ranked 2.0 changes mean for you, and everything else coming in this huge title update. This is still one of the best competitive FPS games out there - and one of the biggest esports games - and it's important to be prepared ahead of your first game in Y7S4.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege ranks and ranked 2.0 explained

Rainbow Six Siege Y7S4 operator Solis gadget, loadout, and more

Rainbow Six Siege new battle pass emulates Fortnite and Warzone 2

DEV BLOG: R6FIX UPDATE



[h2]MESSAGE TO OUR PLAYERS[/h2]
We would like to thank all the players who have taken the time to report and contribute to issues on R6Fix.

R6Fix is key in our efforts to improve the quality of the game we offer to our community. Development and QA testing is a significant part of all our processes, but even then, we are not able to prepare for every imaginable setup or scenario, and often the reproductions we receive from R6Fix are integral to our efforts to shorten the time it takes to fix difficult issues.

In this article, we hope to provide an update on its performance so far for Year 7 and grant more visibility into our internal processes to show how the production teams works with the platform.

[h2]HOW DEVS WORK WITH R6FIX[/h2]
The QC team reviews new issues reported on the platform every day, with a special focus on major events. Once an issue is set as "Under Investigation" on R6Fix, the issue gets assigned and investigated according to its priority. Critical issues are treated first, dev testers then handle and will close the next issues accordingly. Following that, the issue is updated on R6Fix itself.

Here are some examples of how your contributions have helped our team:

#LIVE-39243 FIXED - MY BATTLE PASS CHALLENGES ARE NOT BEING COMPLETED

DEV TEAM: "We were able to find the problematic set of challenges using the screenshot provided in the R6Fix ticket. Applying the specific challenges set to our test accounts showed that there was indeed a problem with the tracking of its completion. A fix was deployed to address this issue."

#LIVE-37560 FIXED - IN-GAME HUD IS OVERSIZED WHILE USING 4:3_

DEV TEAM: "We were unable to reproduce this issue until we applied the same game and display settings as the player's. The dev team was then able to fix the HUD issues that only occurred using certain Aspect-Ratios display settings."

[h2]WHAT IS NEW?[/h2]
With the release of R6Fix 2.0 last year, we worked on ways to address frustrations with the platform like search issues, ticket management, duplicates, etc. Here's an overview of the changes that have been made:

[h3]What are the major improvements?[/h3]

With V2 we have completely overhauled the site, for a better overall user experience and a new severity system. With the severity system, contributors to an existing bug will help classify it and by doing so, help the devs get to the bottom of the issue and fix it faster.

[h3]How can the community help?[/h3]

R6Fix goes a long way to helping us, as some issues can be hard for us to reproduce in-house, they can be hardware specific, timing specific, and so on. The fact is we can't match the sheer force in numbers of our community, that's why we invested in R6 Fix 2.0.

[h3]Can we use it on mobile?[/h3]

Yes, and a QR code can sometimes be found in the in-game news to make it easier for console players to access it.

[h2]YEAR 7 IN NUMBERS[/h2]
Over the last 6 months, we have had over 157,000 total visits. Almost 889 visitors per day, which helped contribute to 2300 issues!

[h2]HOW YOU CAN HELP[/h2]
When entering an issue, please be mindful of duplicates. Reducing the number of duplicates greatly improves our response time. We also encourage you to share your R6Fix link when discussing issues - it's the easiest way to give others in the conversation the chance to contribute.

You can find a full explanation on how to use R6Fix and the incentive program at https://rainbow6.com/r6fix_faq.

[h2]WHAT IS NEXT?[/h2]
Our work on R6Fix is not done, we want to keep improving and updating the platform. More initiatives are coming next year so keep an eye out!

Y7S4 CROSSPLAY UPDATE



Starting Y7S4, crossplay will also be added to consoles. This will allow you to matchmake with players across different platforms allowing for lower wait times thanks to a larger matchmaking pool. PC and streaming platforms players will however be kept in a separate pool and will not be matched with console players.

[h2]SOCIAL & COMMUNICATIONS[/h2]
The social tab of the Ubisoft Connect overlay will allow players to access their friends list and manage invites. Invites to squad up can be sent through both the first-party platforms and the Ubisoft Connect overlay.

Communication in Siege is key, which means that voice communications will be enabled by default at launch. As long as they have voice communications enabled in their options, players who are on the same team will be able to speak to each other, whether they are on the same platform or not. If needed, other players can still be manually muted in the scoreboard during a match.

The full Y7S4 Reveal can be watched on our YouTube channel. [h2]USER INTERFACE & SETTINGS[/h2]
To specify on which platforms others are, icons will be displayed when in a squad or during the match. Players who are from a platform in a different family will have the crossplay icon. Those on the same platform family as you will show your platform icon.

In case you would only want to matchmake with players on the same platform as you, you will be able to disable the crossplay features at any time by opting out of crossplay matchmaking, in the in-game menu setting options. For more information on how to disable this feature, refer to our dedicated self-help article regarding crossplay in Rainbow Six Siege.


[h2]CROSS-PROGRESSION[/h2]
This feature will allow for unified progression and inventory, letting you share your progress, in-game currencies, and items across all platforms. For more details on cross-progression specifically, head out to our dedicated article on the topic: https://rainbow6.com/crossprogression

If you need any assistance with your Ubisoft account, reach out to the Ubisoft Support.