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Anti-Cheat Status Update – July 2022



[h2]BATTLEYE AND DATA BANS[/h2]
With every update we bring our latest BattlEye and Data Ban numbers.
Here are our latest BattEye and Data Ban numbers, including data until the end of June.




[h2]CHEATFIXES[/h2]
Throughout Vector Glare we’ve continued to fix cheats that are affecting players. Below you can see the fixes that have been deployed since our last Anti-Cheat Status Update.

• Instant kill players
• Forcing all other players to crash

We’ve also got multiple cheat fixes currently in the works. It’s too early to share details on what those are now, though we will be sharing more on these fixes in a future update.

[h2]PHONE NUMBER BLACKLISTING[/h2]
Phone Number verification has been a part of Siege for some time now, and we’re continuously working to develop the feature, making it as robust as possible.

Phone Number Blacklisting is now an additional step that we’ve taken to reduce repeat offending by cheaters. Now that this is in place, banned cheaters will have the phone number that is associated with their accounts blacklisted, meaning that the same phone number cannot be used on another account.

[h2]HOW YOU CAN HELP[/h2]
[h3]Report Cheaters In-Game[/h3]
In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them.

• Clear video or photo proof of the incident
• The offending player’s Username and User ID
• Match ID for any relevant matches
• Date and time of the incident

Think you might have seen a cheater? You can use Match Replay to double check.

[h2]RFF REPUTATION PENALTY[/h2]
The Reverse Friendly Fire Reputation Penalty aims to reduce the impact that top offenders have on others by triggering counter measures when repeated abuse is detected.

[h3]Rollout Plan[/h3]
Since Y7S2.2, we've been in a "grace period" where only warnings are triggered. The purpose of this grace period is to support and help our players adapt to the new system. Once this is over, counter measures will be enabled for repeat offenders.

[h3]Expected Behavior After Rollout[/h3]
Players with a high number of friendly fire offences will firstly receive a warning. If a player continues to commit friendly fire offences after a warning has been issued, the RFF Reputation Penalty will be triggered, leading to the player having RFF automatically enabled for the next 30 matches.

Y7S2.2 PATCH NOTES



Below you will find the download sizes for each platform.

- Ubisoft Connect: 1.29 GB
- Steam: 1.6 MB
- Xbox One : 1.06 GB
- Xbox Series X : 1.41 GB
- PS4: 1.86 GB
- PS5: 1.15 GB

[h2]GAME HEALTH[/h2]

REPUTATION PENALTY: REVERSE FRIENDLY FIRE

- Reputation Penalty has been added that activates Reverse Friendly Fire by default for players who injure too many teammates.
- Repeat offenders will receive a set of warnings notifying them of how they are seen by the system, and warn them to modify their play style before receiving a penalty.
- Reputation Penalty lasts multiple matches to address disruptive behavior in-game.  

[h2]BUG FIXES[/h2]

[h3]GAMEPLAY[/h3]

FIXED - Player is slowed and can't sprint if they quickly trigger Melusi's Banshee multiple times or step onto multiple of Lesion's GU mines.

[h3]LEVEL DESIGN[/h3]

FIXED - Multiple LOD issues on various maps.

FIXED - Exploit that causes players to teleport when trying to vault over a ledge at EXT Central Sub-roof on Clubhouse map

[h3]OPERATORS[/h3]

FIXED - R.O.U. Projector VFX persists if the player is downed on the light screen.

FIXED - Grey drone filter stays on screen while looking through a teammate's drone that is caught by Mozzie's Pests.

[h3]USER EXPERIENCE[/h3]

FIXED - Various UI issues.

FIXED - Various Caster Mode and Spectator issues.

FIXED - Various Shop, Customization and Battle Pass issues.

FIXED - Headphone icon is missing when a teammate talks in voice chat.

FIXED - Players can't use text or voice chat in the After Action Report screen.

FIXED - Various issues with Privacy options and Streamer mode.

FIXED - Visual issues during end of round replay and kill cam if a player is eliminated by a Nitro Cell while prone on top of a hatch.

FIXED - Various audio issues in menu.

Rainbow Six Siege ranked rework delay frustrates fans ahead of Major

A lot of fans agree that the ranked system available in Rainbow Six Siege is in dire need of refreshing, and Ubisoft is committed to doing just that with an update it has dubbed 'Ranked 2.0'. However, this Rainbow Six Siege ranked rework isn't going to be available quite as soon as originally planned and this has split the fanbase - some fans are annoyed that Ubisoft isn't keeping up with the promises it made earlier in the year, others are fine with the waiting provided the end result is an improvement.


On July 13, Ubisoft released a Y7S2 mid-season roadmap update highlighting the changes to Rainbow Six Siege's content plans for the rest of the year and beyond. While fans were pleased to see that Ubisoft is introducing an existing map to the competitive pool in Y7S3, there was a lot more for fans to be frustrated with.


Through the roadmap update, Ubisoft confirmed that the release of a number of new features, including the Rainbow Six Siege ranked rework, would be pushed back from Y7S3 to Y7S4.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's next Major is taking place in Berlin this August

Rainbow Six Siege Operation Vector Glare release date, Sens, and more

Rainbow Six Siege to remove new operator evaluation period in pro play

Y7S2 MID-SEASON ROADMAP UPDATE



When we first revealed the Year 7 roadmap back in February, we mentioned that it would change and evolve with each season, as new content is added and features are reprioritized to adapt to the reality of developing for a live game. Alongside the reveal of Operation Vector Glare, we shared the first of these roadmap updates and today, we have another one to share.

From new and expanded content coming next season, to some features that have been delayed until Y7S4, read on to get a look at the updated roadmap, followed by the first details on what you can expect from these changes. Then, we'll have more details to share during the Y7S3 reveal, so stay tuned.



ROADMAP UPDATES


[h3]MAP ADDED TO COMPETITIVE POOL[/h3]

• Available Y7S3

Alongside the launch of this season, we let you know that the new map originally planned for Y7S3 would be pushed back to Y7S4. That being said, we wanted to share some good map-related news with you.

Next season, we'll be adding a map to the competitive map pool. We're not sharing any specifics quite yet, but what we can say is that it's a map you've played before, it was part of an event, and you have never seen it in comp. What do you think it is?


[h3]DELAYED FEATURES[/h3]

• Ranked 2.0 release shifting from Y7S3 to Y7S4
• Restrictions on voice chat shifting from Y7S3 to Y7S4
• Reputation Score display beta shifting from Y7S3 to Y7S4

We've mentioned it before, but sometimes, the reality of working on a live game means features have to be delayed in order to ensure they meet the quality standards you expect. This is one of those cases.

As Y7S3 approached, we realized Ranked 2.0 would benefit from a little more time, so we've made the difficult decision to push its release back by a season. This way, we can ensure that the revamp to Ranked that you get in Y7S4 is the strongest it can possibly be.

Similar to the above shift, we made the decision to delay two aspects of Reputation System from Y7S3 to Y7S4 in order to meet the demands of live game development. These include the restrictions on voice chat and Reputation Score display beta.

Keeping with the topic of Player Behavior's upcoming features, we're happy to report that the ability to submit cheat reports from match replays and restrictions on text chat remain on track and will release with Y7S3 as planned.


[h3]MAJOR BALANCING CHANGES[/h3]

• Available Y7S3

We previously mentioned that we've been actively investigating the imbalance of LMGs and Finka's role in the meta and plan to deliver tweaks to them with Y7S3. This is still on track, and will come as part of a bigger update to Siege's moment-to-moment balance than we typically release in a single season.

This is a big part of the reason why we made the decision to forego a mid-season balancing patch this season. The changes that will now come with Y7S3 interlock with one another in such a way that we feel the best way to experience and adapt to them is as a single package. One change that players can look forward to as part of this update is the addition of impact EMP grenades to some Operators' loadouts.

We're excited to share more soon, so stay tuned for the Y7S3 reveal for a full breakdown of the changes coming your way.

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Anti-Cheat Status Update – June 2022



[h2]BATTLEYE AND DATA BANS[/h2]
With every update we bring our latest BattlEye and Data Ban numbers.
Here, our ban numbers include the full month of May.




[h2]RECENT FIXES[/h2]
With the release of Vector Glare, we’ve deployed a number of fixes that put a stop to cheats that have been affecting players. These include:

• Instant kill teammates
• Verifying gadget ownership - Stealing the defuser and gadgets
• Infinite ammo
• Killing teammates not counted as team kills
• Shooting without a weapon equipped - possible in certain circumstances


[h2]DATA BANS UPDATE[/h2]
We’re currently working on changing how we process the data involved with data bans, and we’re adjusting the related thresholds. As part of this change, we’ll also be adding extra data points, which will help us to pinpoint cheaters. We want to make sure we’re catching as many cheaters as possible without the chance of false positives.

These changes may take some time, and we’ll provide more updates when we’re ready.
We’re confident in using data bans as one of our solutions to cheating, and it’s a method that we’re always working to advance.


[h2]HOW YOU CAN HELP[/h2]
[h3]Report Cheaters In-Game[/h3]
In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them.

• Clear video or photo proof of the incident
• The offending player’s Username and User ID
• Match ID for any relevant matches
• Date and time of the incident

Can’t see a cheater’s real username due to Privacy Mode and want to report them to us on another platform? Match ID is the key!

[h2]ABANDONMENT SANCTION ERRORS[/h2]
We’re aware that players are not currently receiving the abandonment sanction timing in the main menu, with affected playlists remaining unlocked in the menus. This means that players are still able to start the matchmaking process, resulting in a matchmaking failure, and an error code (2-0x0000D00C).

Our Player Behavior team is aware of this issue and have identified a fix, which is planned to be deployed this week, with exact timing to come. This will re-enable these abandonment sanction banners, allowing players to see when such a sanction is in place.