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Rainbow Six Siege High Calibre's new SMG slaps

Ubisoft has just unveiled Rainbow Six Siege's 24th seasonal update, Operation High Calibre. It includes the usual assortment of updates: a new operator, a map rework for Outback, and a haul of customisation, balancing, and quality of life changes.


Arguably, the new Irish defender, Thorn, isn't the most exciting addition. What makes her and this update special is the fact that she comes packing a .50 GI SMG called the UZK50GI. While there's still a regular flow of new operators to the game, they've all been using familiar firearms upcycled from older operators for the past couple of years. Thorn's new SMG is one of the hardest-hitting full-auto guns in the game - similar to Frost's 9mm C1 - and those .50 GI rounds are also handy for popping holes in walls or the floor. It does have some drawbacks, including a pitiful magazine capacity of 22 rounds and a slow rate of fire. If you're not all that fussed on new hardware, then she can also equip the M870 shotgun and either the 1911 TACOPS pistol or the C75 Auto as secondaries.


Of course there's a lot more to the best Rainbow Six Siege operators than weapons, and Thorn's Razorbloom Shell gadgets are primed to make an impact on Siege's lineup of trapper ops. The Razorbloom Shell is a throwable, sticky fragmentation mine, and she has three at her disposal. These can be hidden anywhere you can hide Ela's Grzmot Mines and have an activation radius of three metres. Once activated the attacker has a couple of seconds to either find and destroy the gadget, or get out of the blast zone - a direct hit is lethal.


Read the rest of the story...


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Rainbow Six Siege: High Calibre is officially revealed on Monday - here's when to tune in

Rainbow Six Siege's last Year 6 operator throws instakill spike traps




Kapkan is no longer the only Rainbow Six Siege defender sending attackers to a sudden explosive grave. Brianna "Thorn" Skehan, an Irish trapper releasing with Siege's High Calibre season later this year, carries an even deadlier trap than her Russian peer and a brand new SMG that hits like a brick...
Read more.

Rainbow Six Siege: High Calibre is officially revealed on Monday - here's when to tune in

We've had our week of teasers for the new Rainbow Six Siege season, which means it's time to get ready for the official unveiling. The Rainbow Six Siege: High Calibre reveal has officially been scheduled for Monday, which will give us full details on the new operator, new weapon, and other changes for the season.


The High Calibre reveal is scheduled for Monday, November 8 at 10am PST / 1pm EST / 6pm GMT. Ubisoft hasn't detailed exactly how or where the reveal will roll out, but it's safe to expect it on Twitch and YouTube. The reveal coincides with the start of the Six Sweden Major, which will be running from November 8 through November 14.


High Calibre will bring us a new SMG weapon, as well as a new operator in Thorn. A teaser trailer has revealed that her gadget will be a sticky grenade trap that explodes into shrapnel when enemies get close. According to dataminers, these grenades will be called Razorbloom Shells.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege is getting a new tier of cosmetics with exotic weapon skins

Rainbow Six Siege High Calibre - everything we know about Y6S4

Rainbow Six Siege High Calibre's new SMG slaps

Rainbow Six Siege: High Calibre teaser reveals Thorn and her gadget

The week of Rainbow Six Siege teasers continues as Ubisoft slowly unveils the details for the new season, High Calibre. Earlier this week, we got the season's name and a look at a new weapon - now we've gotten a cinematic look at the new operator, Thorn, and a clear demonstration of her new gadget.


Thorn will be in the Defender role, and if the red hair and accent in the trailer don't give it away, she's Irish. Her gadget is a sticky grenade that can be placed on a wall - it apparently works as a trap, because we see it explode into shrapnel when a group of enemies get close. We also see her wielding what appears to be the new SMG that appeared in the earlier teaser.


This all matches with what we've heard about Thorn from dataminers leading up to this reveal. According to the leaked info, those explosives are called Razorbloom Shells - once one is triggered, it'll turn red, then explode after a small delay, dealing proximity-based damage to enemies.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's next season is High Calibre, and the devs are teasing a new weapon

Rainbow Six Siege's Halloween event is live

Rainbow Six Siege is getting a "revamp" of the Doktor's Curse event for Halloween

Y6S3.3 Patch Notes



For additional information and further details on the changes listed below, please see our [Y6S3.3 Designer's Notes](https://rainbow6.com/DN_Y6S33).

[h2]Y6S3.3 PATCH SIZE[/h2]
Below you will find the download sizes for each platform.
  • Ubisoft Connect: 2.21 GB
  • Steam: 1.7 GB
  • Xbox One: 1.2 GB
  • Xbox Series X: 3.7 GB
  • PS4: 1.4 GB
  • PS5: 1.13 GB


[h2]OPERATOR BALANCING[/h2]

[h3]ALIBI[/h3]
Increased Mx4 Storm vertical recoil.

[h3]ARUNI AND MOZZIE[/h3]
  • Reduced P10 Roni Magazine from 19+1 to 15+1.
  • Increased vertical recoil and first kick recoil.
  • Total ammo is now 181 in PVP, 121 in Hardcore and 196 in PVE.

[h3]CASTLE[/h3]
  • Increased number of Armor Panels to 4 (was 3).
  • Reduced number of punches required to destroy an Armor Panel to 9 (was 12).

[h3]CLASH[/h3]
  • Replaced P-10C with Super Shorty.

[h3]HARD BREACH CHARGE[/h3]
  • Increased number to 2 (was 1).
  • Affected Operators include: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero.

[h3]KAPKAN[/h3]
  • No longer limited to placing 1 trap per door/window frame.

[h3]MELUSI[/h3]
  • Added Bulletproof Camera (removed Nitro Cell).

[h3]ORYX[/h3]
  • Reduced Dash refresh time to 8 seconds (was 12 seconds).

[h3]WAMAI[/h3]
  • Increased number of Mag-NETs to 6 (was 4).
  • Reduced catching area of effect to 3.5 meters (was 5 meters).


[h2]TWEAKS AND IMPROVEMENTS[/h2]

[h3]PLAYER COMFORT[/h3]
Performance Metrics
  • PC users can now display real-time performance metrics in the HUD such as FPS, latency, and NVIDIA-related metrics. This feature can be turned On in the General section of the Options menu.


[h2]BUG FIXES[/h2]

[h3]GAMEPLAY[/h3]
FIXED – Attacker is removed from the match if they injure a hostage that is later revived and eliminated by a Defender.
FIXED – Ammo counter flashes red after switching weapons.
FIXED – The G36Cs rail reduces visibility when the Red Dot is equipped.
FIXED – If a player is reconnecting, round doesn't end when the last opponent is eliminated.
FIXED – "Join Party" option is not functional in the Ubisoft Connect overlay and client.
FIXED – Rim lighting is applied to Operators on the victory screen.
FIXED – Muffled sound is heard on some weapons.
FIXED – Defenders can vault on top of an unreachable location and secure a win for their team in the Doktor's Curse Event.
FIXED – The attacker's hammer animation freezes and loops without collision when holding down the trigger button in the Doktor's Curse Event.

[h3]LEVEL DESIGN[/h3]
FIXED – Bar shadow at 1F Bar disappears when viewed from trapdoor in 2F Library Entrance on Chalet map.
FIXED – Asset and collision issues on Bank map and Kafe Dostoyevsky map.
FIXED – The light of the wall cladding located at 3F Lounge disappears when LOD lowers when viewing it from 3F Casino on Yacht map.
FIXED – Player is unable drop the defuser on the roof above 2F Billiards Room on Coastline map.

[h3]OPERATORS[/h3]
FIXED – Kapkan is not receiving 20p for each activated trap.

[h3]USER EXPERIENCE[/h3]
FIXED – Various UI issues.
FIXED – Various localization issues.