1. Tom Clancy's Rainbow Six® Siege X
  2. News

Tom Clancy's Rainbow Six® Siege X News

Rainbow Six Siege North Star: release date, Thunderbird, and more

We're just around the corner from a brand new operation in Rainbow Six Siege and Ubisoft's confirmed it'll be called North Star. This operation will be the second of the game's sixth year - and we're in for lots of new quality of life changes and reworks.


North Star features a new three-speed defender from the Nakoda Nations - an indigenous people in Western Canada. The operation will also feature the Favela rework, and lots of changes that should improve the game's competitive integrity for those of you who like to grind the Rainbow Six Siege ranks.


So if you're desperate to find out what's going to be included in this new season, then look no further. Here's everything we know about Rainbow Six Siege North Star, including the operation's release date, the new operator Thunderbird, the Favela rework, and all the upcoming quality of life improvements and balancing changes.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege designer says there won't be a second Operation Health

Thunderbird's voice actress was the inspiration for Rainbow Six Siege's first Nakoda operator

Rainbow Six Siege North Star is the closest thing to Operation Health 2.0 yet

Y6S2 NORTH STAR PATCH NOTES ADDENDUM



Updates and fixes made over the course of the Y6S2 Test Server. For the full North Star Patch Notes, follow the link below.

North Star Season Patch Notes

Y6S2 PATCH SIZE


Below you will find the download sizes for each platform.
  • Ubisoft Connect: 6 GB
  • Steam: 4 GB
  • Xbox One: 4 GB
  • Xbox Series X: 5 GB
  • PS4: 4 GB
  • PS5: 4 GB


[h2]BUG FIXES[/h2]

[h3]GAMEPLAY[/h3]
  • FIXED – Desync between reload animation and inventory ammo for some weapons.
  • FIXED – Small props and debris on floor can block fire propagation.
  • FIXED – Fire propagates under half-wall in 1F Waiting Room on Border map.
  • FIXED – PC players cannot rotate their selected weapon if they are in the middle of prepping a device to be deployed.
  • FIXED – Pause timer for Local Custom Games has a maximum time of 10 minutes.
  • FIXED – Nitro Cell deals only 80 damage in PVE.
  • FIXED – Pulse's Cardiac Sensor doesn't detect opponents at a particular angle.
  • FIXED – If host leaves a Local Custom Game, the Pause/Resume feature is not immediately transferred to the new host.
  • FIXED – Players who leave a Ranked or Unranked match may cause infinite loading and be unable to rejoin.
  • FIXED – Player card has no icon or cause of death when an Operator is eliminated by Gridlock's Trax Stingers.
  • FIXED – Death replay icon is present when a player is bleeding out.
  • FIXED – When an Operator is pinged with red pings before they are eliminated, the pings do not appear in death replay.
  • FIXED – AOE deployment effect of multiple devices is not seen during death sequence.
  • FIXED – Allied outlines don't appear during death sequence.
  • FIXED - Players can't see through bullet holes made in barricades.
  • FIXED – In Hostage, EOR displays player point of view if round times out or ends with no eliminations.
  • FIXED – Reinforcement animation ends before progress bar completes.
  • FIXED – On the last elimination, the player card appears for a fraction of a second before EOR.
  • FIXED – Defuser cannot be picked up after defusing 1 bomb in PVE.
  • FIXED – Scope reflection lens appears stretched on Favela map.
  • FIXED – Sound is muffled when player hits the opaque side of Mira's Black Mirror.
  • FIXED – If Warden walks over the same hatch a Defender is reinforcing, the reinforcement animation is canceled.
  • FIXED – If Operator is healed by Doc's Stim Pistol while affected by Lesion's GU, it removes the effect of the GU.
  • FIXED – Operator is sometimes missing parts of torso or head during death replay if they eliminated themselves with explosives.


[h3]LEVEL DESIGN[/h3]
  • FIXED – Multiple LOD issues on various maps.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED - Exploitable gaps in various map areas.
  • FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
  • FIXED – Multiple lighting issues on various maps.


BANK
  • FIXED – While sprinting, Operators are unable to vault over 1F Tellers counter on Bank map.


BORDER
  • FIXED – Collision issues with windows between 1F Tellers and 1F Waiting Room on Border map.
  • FIXED – Bulletproof camera's view is obscured when deployed on a server in 1F Server Room on Border map.


CONSULATE
  • FIXED – Players can glitch through the van in B Garage on Consulate map.


FAVELA
  • FIXED – A pixel peak is present between 2F Mezzanine Stairs railing and east wall on Favela map.
  • FIXED – Incorrect compass location is displayed at southeast end of EXT Back Alley on Favela map.
  • FIXED – LOD issue on wood planks around wall that's east of EXT Football Field on Favela map.
  • FIXED – Operators can get stuck between the wooden beams and car battery on Favela map.
  • FIXED – Operators can get stuck between the plant pot and trash bin on Favela map.
  • FIXED – Invisible collision on small cement stairs at EXT Street on Favela map.
  • FIXED – Uncomfortable transition between EXT Tunnel and EXT Football Field on Favela map.
  • FIXED – Players clip through floor of 1F Laundry when exiting rappel near the pink wall at EXT Courtyard on Favela map.
  • FIXED – Ceiling fan above mattress in 1F Blue Bedroom can block Operator movement on Favela map.
  • FIXED – Player movement is hindered when approaching the ramp near EXT Market Roof spawn point on Favela map.
  • FIXED – Floors covered by fallen doors on Favela map are difficult to destroy with melee attacks and Maverick's Breaching Torch.
  • FIXED – No destruction VFX after destroying empty trash bags on Favela map.


KAFE DOSTOYEVSKY
  • FIXED – Insufficient light inside the cabinet in 2F Main Corridor on Kafe map.


KANAL
  • FIXED – LOS can be created by shooting through the foam ceiling on Kanal map.


OREGON
  • FIXED – LOS can be created by shooting through the foam ceiling on Oregon map.


OUTBACK
  • FIXED – Operator's legs clip the wall when they go prone between the wall and sign at EXT Picnic Area on Outback map.


TOWER
  • FIXED – Attacker drones will lose functionality after going under the tables at 1F Restaurant on Tower map.


VILLA
  • FIXED – Northwest corner of EXT Veranda is darker than the rest of the balcony on Villa map.
  • FIXED – Lighting is missing in areas around EXT Front Entrance and EXT Greenhouse on Villa map.


[h3]OPERATORS[/h3]
  • FIXED – Multiple scoring issues for various Operators.
  • FIXED – Multiple device issues for various Operators.
  • FIXED – Multiple minor animation issues.


ALIBI
  • FIXED – Highlight around Alibi's Prisma is missing.


ARUNI
  • FIXED – Aruni's Surya Gate deployment scoring is not capped at 3.


DOKKAEBI
  • FIXED – Defenders' phones appear invisible in Support Mode while players are resetting them after Dokkaebi's Logic Bomb.


ECHO
  • FIXED – Echo's Yokai is briefly seen after being destroyed if the player presses the space bar at the same time that it's destroyed.
  • FIXED – Echo's MP5SD has a muzzle flash even though it's suppressed.


FINKA
  • FIXED – Finka's boost does not provide ADS speed increase for Blitz and Montagne.


FLORES
  • FIXED – Flores does not take damage from his RCE-Ratero Charge if he uses another one at the same time as the explosion.


HIBANA
  • FIXED – Hibana's first person view is offset when she rappels upside down, making X-Kairos pellets bounce off the wall.


JACKAL
  • FIXED – Controller rumble issues for Jackal's Eyenox Model III.


MAVERICK
  • FIXED – Maverick's melee animation breaks when the Breaching Torch is equipped.


MELUSI
  • FIXED – Melusi's hands are missing from her deployment animation.
  • FIXED – Collision issues between Melusi's Banshee Sonic Defense and sticky devices.


ORYX
  • FIXED – No feedback text when Oryx's Remah Dash is unavailable.


SMOKE
  • FIXED – Smoke's Remote Gas Grenade does not propagate properly on some floors and ceilings on Oregon, Club House, Coastline, Theme Park, and Outback maps.


TACHANKA
  • FIXED – Missing bonus score for Tachanka's Shumikha Launcher incendiary grenade kills.
  • FIXED – Tachanka's hands clip through DP27 in loadout preview and fullscreen view in the Operators section.


[h3]USER EXPERIENCE[/h3]
  • FIXED – On PC, the PS5 controller is not functional with the new input system.
  • FIXED – Microphone icon inside the scoreboard may be missing.
  • FIXED – Multiple UI and Options menu issues throughout the game.
  • FIXED – Multiple audio, SFX, and, VFX issues throughout the game.
  • FIXED – Multiple localization issues throughout the game.
  • FIXED – Enabling RAW input randomly affects mouse movement.
  • FIXED – Various cosmetic and shop issues.
  • FIXED – Various Match Replay issues.
  • FIXED – NVidia Reflex Latency Indicator is triggered by any shot in the gameplay session.
  • FIXED – Voice and text options for blocked players are not disabled in scoreboard.
  • FIXED – Player cards still appear in Support Mode when Interface Preset is set to Cinematic.
  • FIXED – Players using controllers cannot navigate scoreboard during Post-Action Report.
  • FIXED – When Render Scaling is set to 100, the display is too zoomed-in.
  • FIXED – Observation Tools camera view is distorted in match replays when user rewinds.
  • FIXED – Bodies of eliminated Operators are misplaced in match replays when user rewinds.
  • FIXED – Custom Game playlists disappear after player reboots the game.
  • FIXED – Text for W/L and K/D ratios overlaps in some languages.
  • FIXED – Buck's default uniform clips through Isolation headgear.
  • FIXED – Hibana's player card appears inside of opponent's player card.
  • FIXED – Unable to invite players to a Squad after leaving a Custom Game lobby.
  • FIXED – The crosshair is missing for several devices.
  • FIXED – If player exits Maestro's Evil Eye while shooting the turret, smoke and electricity VFX will remain on screen.
  • FIXED – When spectating an Operator with a launcher, weapon info is replaced with launcher info in Caster HUD.
  • FIXED – Hibana's player card is missing X-Kairos icon.
  • FIXED – HP number turns white when an overhealed Operator enters and exits Observation Tools.
  • FIXED – Mozzie's drone counter displays 96 captured drones when an Attacker drone is destroyed.
  • FIXED – Thunderbird's name is close to the edge of her player card.
  • FIXED – Players were unable to redeem the 6th pick on some rounds during the SI.
  • FIXED – Texture Quality option text isn't positioned correctly.
  • FIXED – When a player leaves during Post-Action Report, their stats disappear from scoreboard.
  • FIXED – All players appear eliminated if scoreboard is opened during transition from Planning Phase to loading screen.
  • FIXED – The crosshair is missing for several devices.
  • FIXED – Active screen area is not properly scaled with widescreen letterbox enabled.
  • FIXED – When a player selects another player in the scoreboard, the reporting function doesn't appear.
  • FIXED – Game remains in infinite loading state after cinematic for Cold Zero situation.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Timer for Thunderbird's Kona Station disappears if the Show Objective Indicator option is set to OFF.
  • FIXED – Flash hider and compensator have outdated descriptions.
  • FIXED – Players may lose functionality on multiples tabs if Synchronizing Data is encountered in AAR.
  • FIXED – Players will crouch if they leave the drone POV with Observation Tool input.
  • FIXED – Overlap issue observed between the PS4/PS5's Options icon and the Settings logo.

New Rainbow Six Siege Streamer Charms for Y6S2!



[h3]Announcing the next Y6S2 Streamer Charms![/h3]

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

New




yo_boy_roy

Mag6

CCSesports

[h3]Returning[/h3]



Ad9m Alfredoplays AnneMunition Beaulo Bighead BikiniBodhi Bnans Braction6 Drid Gabbo IceyCat25 Interro JerichoFive JessGOAT Jinu6734 Just9n Kalera KingGeorge KittyR6 Kixstar LagonisR6 Lil_Lexi Lt Custard MacieJay Matimi0 MrBboy45 Narcoleptic Nugget PaladinAmber Pengu Punjistick REMGURI / 렘쨩 Rubsarb Salty Academy SexyCake Shorty SilphTV TangyD Tatted THE_M3RY Tranth Varsity WhiteShark67 z1ronic Zander Zigueira


[h3]How to acquire charms[/h3]

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.

[h3]How to get involved[/h3]

Given the length of our production cycle for in-game content, the participants for Y6S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

Requirements to be considered
  • Approximately 350+ concurrent viewers – preferable.
  • Average of 10 Rainbow Six streams per month.
  • Average of 20 hours of Rainbow Six streamed per month.
  • Positive standing with Ubisoft/Rainbow Six Siege.
  • High quality level of content.
  • Twitch Partnered.
  • Rainbow Six Siege reserves the right for final decision.


Consideration for Removal
  • Less than 10 Rainbow Six Siege main streams over 3 months.
  • Level of quality dropping below an acceptable level.
  • Standing with Rainbow Six Siege/Ubisoft compromised.
  • Any actions that may negatively affect the R6S/Ubisoft brand.
  • Loss of Twitch Partnership.
  • Rainbow Six Siege reserves the right for removal of any charms.

Top Issues and Community Concerns



[h3]Updated: June 16th 2021[/h3]

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

GAMEPLAY TOPICS - ACTIVELY UNDER INVESTIGATION


[h3]Smoke Canister Gas Propagation[/h3]

The propagation of the gas from Smoke’s Remote Gas Grenades was often problematic, appearing on the other side of undamaged walls, floors, or ceilings. We’ve reworked the propagation system for the gas itself, meaning the toxic gas will no longer travel through unbroken, or unopen boundaries, though it will spread through walls, floors, or ceilings where gaps have been created. We also changed the sound that the Remote Gas Grenades make upon detonation, making it much more distinct.

Status: COMPLETE. Available at Y6S2 launch!

[h3]Bullet Hole Peeking[/h3]

Single bullet holes are often used to gain an advantage, and we recognize that the difficulty in spotting such holes from a distance can cause frustration for some players. With the changes we’re implementing to tackle this, single bullets will no longer create an isolated hole through a wall or barricade (this does not affect weapons with more destructibility), though firing multiple bullets or meleeing a wall will cause a larger hole to appear, as is the case at the moment. This should help reduce the frustration caused by singular bullet holes while still allowing players to make use of destructible surfaces.

Please note, bullet holes in thin materials like window glass and the inner cores of props are not affected by this change.

Status: COMPLETE. Available at Y6S2 launch!


[h3]Improved Flash Detection + Consistency[/h3]

The goal here is to make flash detection more reliable and to give players confidence in this type of utility by improving its consistency. Basically, when you throw a flash, we want you to know how this will affect your opponents and the environment. The solution that we’re working on simulates the light bouncing off objects in the immediate environment, and the results we're seeing are encouraging. We’re currently evaluating the strength of flashes and are excited for players to get a chance to test this change soon!

Status: Y6S3


[h3]Enemies Are Too Hard To See With Certain Skins Equipped[/h3]

We know that certain operator skins are well-known for blending into some environments, and this has led to situations where players felt they were at an unfair disadvantage. Our solution is to add a rim lighting effect to operators. So far, we're quite happy with the results and feel it is cohesive with the art style of the game. We are in the process of aligning on the colour of the rim lighting, and ensuring the effect is consistent across the game's many unique cosmetics.

At the end of the day, we want players to be able to choose the cosmetics they want without gaining an unfair advantage of any kind.

Status: Y6S3


GAMEPLAY TOPICS – NEW ADDITIONS


As the topics above near completion, we’re beginning to set our sights on some additional changes that we believe will have a positive impact on player experience. We wanted to give you an early look at what we're beginning work on and will share more details and timing for these in subsequent Top Issues updates.

[h2]Loadout Reset[/h2]

We’re aware that loadout and customization reset issues are prevalent for some players. While we have noticed the issue occurring during in-game events, we know that the issue is not exclusive to those. We’re investigating the issue and working towards a reliable reproduction and solution for this.

[h2]Flinch Animations in PvP[/h2]

The flinch hit reaction has been a prominent topic across the player base, and this an area that we feel can be improved. We're investigating this topic and and will share updates in future editions of this blog.

[h2]DBNO Kills[/h2]

Getting an enemy to a DBNO state and not receiving a point for the kill has been a source of frustration for players. We’re looking at this, as we feel that the player who downed the enemy should be awarded with the kill point if the enemy is taken out. Not only would this be more rewarding for the initial player, but this could remove a cause of toxicity from the game.

[h2]Friendly Fire – Team Gadget Launcher Damage [/h2]

We are currently looking into the impact of hitting an ally with a gadget (e.g. Lesion's Gu Mines) or a launcher's direct hit (e.g. Mozzie's Pest), so that it no longer deals direct damage or results in a points loss. We are considering this change because such interaction does not bring any additional value to the gameplay experience, while also adding a form of unnecessary toxicity.

Following this, our intended plan is to remove the various damages caused when these situations occur. However, damage related to the end result of a gadget's deployment (e.g. actual explosion of a frag grenade) or launcher's actions (e.g. explosion of Ash's Breaching Round) will still inflict damage to allies and will still be considered within the Reverse Friendly Fire system.


PERFORMANCE AND PLAYER BEHAVIOR


[h2]Servers & Connectivity[/h2]

During Neon Dawn and Crimson Heist we have seen connection based issues having a negative impact on players, and this is an area that we continue to work on at a global level, as we aim to resolve issues at their root.

In order to improve player experience, we’ve implemented a number of changes and shared our results in connectivity updates here and here. These changes have included migrating PC and PlayStation users to better servers, relocating the data centers for Japan and Australia, and launching a Middle East data center. Looking to the future, we have set a number of next steps, including global server migration on Xbox, working with partners to improve performance of the Middle East data center, and migrating servers in the South Africa data center.

[h2]Cheating, Hacking & Toxicity[/h2]

[h3]Automating Data Bans[/h3]

In our last Anti-Cheat DevBlog, we mentioned that we were working on building new cheat detections based on statistics to uncover our most disruptive cheat users. While this process was originally performed manually to stress test and validate its accuracy, we're excited to announce that we've updated it to be automatic. This mean that sanctions for cheaters identified through data-based detections will be delivered faster, reducing their impact on the community!

Implementing this automated process allows us to work in parallel and strengthen our collaboration with BattlEye. In the coming months, we will continue to develop new models and detection opportunities to increase our velocity on this front.

[h3]MMR Rollback [/h3]

We are continuing to evolve the MMR rollback system by improving reactivity and minimizing negative impacts on honest players. The goal of MMR rollback is to help players who were in an unfair match. That being said, we know that it is frustrating for honest players to have their MMR rolled backed for matches where they won against a cheater, and we are working to address that.

We will continue to tweak the design as we work towards a clear and fair system. We are not able to share an exact timeline right now but are aiming for Season 3; stay tuned for more updates!

[h3]Preventative Sanctions [/h3]

This past year we have been working on the implementation of preventative sanctions, one of the first visible aspects of the reputation system. In the future, by detecting patterns of griefing and harassment, we will be able to preventatively activate sanctions, allowing us to quickly deal with repeatedly disruptive players and reduce the frustration associated with them.

One of our first integrations for preventative sanctions will be oriented around Reverse Friendly Fire, and we will then expand the scope to other issues. We believe that this new way of controlling regular abuses will greatly contribute to the detection and prevention of disruptive behaviour. As with other topics above, stay tuned for more updates!

[h3]Abandon Match Penalties[/h3]

We have increased sanction penalties for abandon-related offences, which players will notice with the launch of North Star. Paired with the recent improvements to match cancellation, we expect this to help discourage players from match abandons and limit the overall impact on committed players.

[h2]DDoS On Consoles[/h2]

Over the last two seasons, we’ve made valuable progress in our fight against DDOS attacks on console, mitigating the effects of attacks. In addition to this, players who use this method of cheating are being banned, and our detection of such actions are constantly being improved. We will continue to look for methods of continued improvement as we seek to protect players from DDoS attacks.

Status: Ongoing

[h2]Mouse & Keyboard On Consoles[/h2]

This subject is still a project priority, and the team continues to make progress. We appreciate your patience and look forward to sharing more in the future as we continue to refine our approach.

Status: Ongoing

---

[h3]Updated: November 30th 2020[/h3]

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

PLAYER BEHAVIOR


[h2]Mouse & Keyboard on Consoles[/h2]

Description: We are making progress on the matter, but it's a very challenging task and we are unable to predict the outcome of our investigations at this time.

Status: Ongoing

[h2]DDoS on consoles[/h2]

Description: In close collaboration with our partners, new ways of mitigating DDoS attacks have been deployed. According to our metrics, we believe that we made significant progress on the topic and that we are seeing a notable reduction of the phenomenon.

We are also aware that the situation is not solved for everyone and that it remains an issue for some of our players. We will keep on working on the topic and provide regular updates.

Status: Ongoing

[h2]Streamer Mode[/h2]

Description: The purpose of Streamer Mode is to protect our content creators with settings that allow them to increase their anonymity while streaming. The settings intend to discourage and prevent disruptive players from using streamers' public information in a toxic way.

The settings work to prevent two major disruptive behaviors:

  • Queue Sniping: When players taunt or kill a streamer after deliberately queuing at the same time as them.
  • Stream Sniping: When players intentionally use another players live-stream for information, or to act in a toxic manner because they are aware of the live-stream.


Status: First half of Y6

[h2]Cheating & Hacking[/h2]

Description: Along with our partners, we continue making progress in terms of detection, communication and vulnerability improvements. Additional measures and fixes are scheduled to be released with Operation Neon Dawn.

We invite all our players to use the in-game reporting panel to flag any cheater you may encounter.

Status: Ongoing

[h2]Servers and Connectivity[/h2]

Description: We have noticed an increase of connectivity issues during Operation Shadow Legacy; the entire Siege team has dedicated considerable resources and time to identify potential leads.

Once again, in close collaboration with our partners on that topic, we have made substantial progress. Additionally, we continue to have a closer look at the current connectivity issues and are exploring potential improvements.

A more in-depth communication should be released at some point in the future, we would like to offer the community a better understanding of our infrastructure and challenges.

Status: Ongoing


TOP GAMEPLAY TOPICS


[h2]Runouts & Defuser Planting Detection[/h2]

Status: Improvements released with Neon Dawn, refer to our patch notes for additional information.

[h2]Defuser Retrieval Improvements[/h2]

Description: It is possible to drop the defuser in locations where it cannot be picked up again by running over it. Often outside of the map, in cracks, gaps between objects, holes, etc.

To fix this, we created a 'Pickup Defuser' interaction that works at a distance. It will aim for defuser retrieval to act like picking up any other gadget.

We deployed this new system during Y5S.3.3 but we encountered some complications. We hope to release a newer version very soon.

Status: During Y5S4

[h2]Bullet Holes peeking[/h2]

Description: Single bullet holes are often used to gain an advantage during gunfights. We recognize that this situation can be quite frustrating for some players who couldn't spot the bullet hole from the distance. We are currently exploring different options to make smaller bullet holes more easily noticeable or unusable for such situations. We have made substantial progress and are quite confident about this solution. There is still some work to be done and we are not quite ready to share more for now.

Status: Y6S2

[h2]Enemies are too hard to see with certain skins equipped[/h2]

Description: Certain Operator skins are notorious for blending quite effectively within the environment. This led to situation where players considered to be victim of an unfair advantage. We are investigating how to make Operators stand out a bit more from the environment.

Our goal is to let everyone pick and choose their skins without providing any sort of advantage. We will proceed with caution on that topic, as we don't want this solution to clash with the general art direction of the game.

Status: During Y6

[h2]Audio tinnitus[/h2]

SIXTH GUARDIAN PROGRAM Y6S2: STACK UP



Throughout Year 6 Season 2, we are excited to continue the Sixth Guardian Program! The program aims to support a charity via the sales of an in-game bundle which is available throughout the entire length of a Season, with 100% of net proceeds (with a minimum of $6 USD per bundle sold) going to the charity. Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game.

The program's inaugural run, with Y5S4's Doc Bundle, proved very successful, resulting in over $170,000 USD raised for AbleGamers Charity. We thank the great folks at AbleGamers for the wonderful partnership, and hope to find opportunities to work with them again in the future!



This Season, we’re releasing the "Valkyrie SG" bundle. All proceeds will go towards Stack Up, which is a wonderful military charity supporting active and veteran service members from the US and allied nations by promoting positive mental health and combating veteran suicide through gaming.



This bundle features a full Valkyrie set with Stack Up's signature red coloring and Sixth Guardian branding. Specifically, the set includes:

  • Uniform
  • Headgear
  • Weapon skin
  • Charm


The bundle will be limited in time and available only for this Season. Make sure to check it out before Season 2 ends!