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TerraTech Legion News

Introducing Pathfinder 1st Class Mikela Craft

Hello Prospectors!

Check out our shiny new character intro on the TerraTech Legion store page! You've already met her if you've played the demo... of course, it's our fearless frontierswoman - Mikela.

Repping the ever-dependable Galactic Survey Organisation, Mikela is a Jill-of-all-trades who stands ready to adapt and overcome as she faces down the Legion menace. A versatile Tech pilot, she can turn her hand to whatever tools and technologies the situation requires.

[previewyoutube][/previewyoutube]

Mikela is adept at dodging in and out of danger, using her Tech's high agility and powerful Stun Boost to survive and thrive in any situation - and wouldn't you know it, when the chips are down she has an amazing knack for pulling just the right tool out of the bag to turn things around!




[h2]LADY LUCK[/h2]
Mikela gets advantage when opening crates to find the blocks you're looking for. Upgrade this ability to grant additional choices.

[h2]BOOST JUICE[/h2]
The GSO Trailblazer Tech is outfitted with a combat Stun module that can paralyse enemies while boosting. Upgrade this to unlock new stun-related abilities.

[h2]ALL ROUNDER[/h2]
Mikela has a flexible range of skills and upgrades to support any build style and combat strategy. Master her full repertoire to turn every challenge into an opportunity!



That's all for today, Prospectors - enjoy the trailer, and watch all the way to the end for a sneaky hint of the next TerraTech hero to be revealed! Don't forget to wishlist TerraTech Legion on Steam if you want to support Payload, or you just can't wait to get into the fight.

Until next time, Prospectors!

- Team Legion


TerraTech Legion Development Update

[p]Hi Prospectors, [/p][p]We’re back! We've been working hard on a bunch of shiny new things and it’s time to fill you in on what we’ve been up to. [/p][p][/p][p]Once again, the following is definitely subject to change, so don’t judge us too harshly if some of this doesn’t get into the final release.[/p][p][/p][h2]Meta Progression[/h2][p]In the previous post we mentioned that every character is going to have a skill tree with lots of things to upgrade. Well, we’ve finished the one for Mikela Craft (GSO) and you can take a sneak peek below.[/p][p][/p][p]As you spend points in the tree, you’ll also unlock new Tech upgrades, which will add more attach points to your starter Tech. So over time (and lots of Legion destruction), your Tech will get bigger and more impressive.[/p][h2]Characters[/h2][p]We’ve also been working on new characters from some of your favourite TerraTech corporations. You have already seen Jean Pierre Grandier from GeoCorp. We have two new ones that will be available from launch, but we think we'll save those for another update.[/p][p][/p][p]We also mentioned previously that every character will have a signature boost. We’re still dialling them in to make sure they’re unique and worth the time investment, but you can see the boosts for Mikela and Jean Pierre below.[/p]
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[h2]More Blocks[/h2][p]We’ve been working on tons of new blocks (as you would expect). We think we’re in the hundreds at this point, but we’ve a lot more still left to do.[/p]
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[h2]Mini Map[/h2][p]Finally, you will also notice we’ve added a mini map in the top left corner. This tracks collectable items and locations you can visit.[/p][p][/p][p]Until next time, Prospectors![/p][p]- Team Legion[/p][p][/p]

TerraTech Legion Development Update

[p]Hi there Prospectors, [/p][p]We thought we'd update you on what we've been up to since we released the demo. First of all, we've been reading everyone's feedback and watching all the streams. It helps us understand how you've been getting on with the demo, the issues you've encountered and the strategies you've been using. This in turn helps us focus our attention on the things that need changing or improving… but you all know this stuff.[/p][p][/p][p]The following is definitely subject to change so don’t judge us too harshly if some of this doesn’t get into the final release.[/p][p][/p]
The Meta Game
[p]So this month our main focus has been clarifying and implementing the meta game. But "how is it going to work?" we hear you cry! Well good question and the first place to start would be with the playable characters. [/p][p][/p][h2]Characters, Skill Trees and Unique Boosts[/h2][p]The TerraTech universe now has characters which we are really excited about and have been wanting to do for a while. Each character represents a corporation from the TerraTech universe. They can earn Block Bucks (BB) during a run by collecting resources and cashing them in at the end. BB can then be used to invest in your character's skill tree. Each of the character skill trees has some really fun buffs and abilities that are thematically linked to their corporation. They also have a unique boost ability that will change up how you play. [/p][p][/p][p]This month we've been working on our second character, who some of you managed to play with by taking advantage of a naughty little bug. Here's a sneak preview for the players that didn’t:[/p][p][/p][p]Jean Pierre’s Tech is slower due to its heavy armour, large crushing treads and spikes that can damage anything that gets close. His character speciality means blocks are heavy and affect Tech performance by reducing boost power, but increase impact damage scaling. The more massive blocks a Tech has means it doesn't boost up to high speeds, but when it does boost, it does more damage to the things it hits. His unique boost ability activates a damage reduction bonus, allowing you to refine your impact damage build.[/p][h2]New maps, enemies, bosses, blocks and points of interest[/h2][p]We've continued to improve the "Dust Bowl" map with new scenery, terrain and foliage. We've also been working on our next map called "Magma Hellscape." You unlock maps by defeating the end boss of the previous map.[/p][p]New bosses have been added to the rotation. We've been focusing on bosses with melee attacks to make the boss gameplay more varied. Below is a boss with a big fist attack and another with a spinny drill attack.[/p][p][/p][p]We've been beavering away making lots and lots of new locations. We have a whole bunch of them now with different interactions and challenges you need to overcome to access your reward. As you can see from below some of the corporations have even had their buildings corrupted by the Legion A.I.![/p][p]There is also a new member of the Legion horde:[/p][p]Finally we've continued to create loads of new blocks: [/p][p] [/p][p][/p][p][/p][h2]Steam Deck[/h2][p]We've made some good optimisations on large packs of enemies. You can now select their detail level and reduce it if you have a less beefy computer. We've also added AMD FidelityFX™ Super Resolution and selectable Vulkan drivers which should also improve the performance on the Steam Deck (and other PCs).[/p][p][/p][p]Until next time, Prospectors![/p][p]- Team Legion [/p]

Thank you for playing TerraTech Legion

[p]From everybody here at Payload Studios we would like to say a big thank you to all the players who have downloaded the TerraTech Legion demo over the last few weeks. Over 50k players have jumped in and played the demo and we have been blown away by the reception (it has received over 40k wishlists). We also truly appreciate the reviews, good and constructive, as well as the feedback you have been leaving on Discord and Steam. [/p][p][/p][p]We have some good news. We won’t be removing the demo and you will be able to play it all the way up to release (we may even update it with some shiny new things in the coming months). Here is a little taste of what we are planning for the full release:[/p]
  • [p]More blocks[/p]
  • [p]More levels [/p]
  • [p]More bosses[/p]
  • [p]More characters [/p]
  • [p]A fully implemented meta game[/p]
[p]And much more!!![/p][p][/p][p]If you would like to share your feedback and stay up to date on the latest news then you should join our Discord server. [/p][p][/p][p]Until next time, Prospectors![/p][p]- The whole of Payload Studios [/p][p]
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Terra Tech Legion Demo 0.1.1 Update

[p]Hello there prospectors, 
[/p][p]Firstly, we want to say a massive thank you for all your feedback and reviews. We are really excited so many of you are playing and enjoying the demo!
[/p][p]We thought that you might like some more legendary weapons to play with. They will be a definite drop in the new legion location we have added as well (if you can find it). We have also fixed a few bugs and made some balance changes. We’ve also added an FAQ as we’ve seen a bunch of questions from our community over the last few days, you can read this here.[/p][p][/p][p]We’ve been loving seeing all of your builds and creations, please keep sharing them! If you haven’t already, join our Discord!
[/p][p]Until next time,[/p][p]-Team Legion[/p][p][/p][h2]Blocks[/h2]
  • [p]We have added some fun new legendary blocks:[/p]
    • [p]Tenderiser[/p]
    • [p]Hammer Time[/p]
    • [p]Skewer[/p]
    • [p]ZPK 16[/p]
  • [p]Polished the Orbital Laser model[/p]
[h2]Pickups[/h2]
  • [p]All pick ups now appear over your tech for a brief moment so you don’t miss when you pick something up. [/p]
[h2]Locations[/h2]
  • [p]We have added a new legion themed location where you can get a guaranteed legendary weapon drop. [/p]
[h2]Balance[/h2]
  • [p]We have reduced the chance of getting the same legendary in a single run. [/p]
[h2]Bugs[/h2]
  • [p]Fixed an issue where some of the mines wouldn't trigger when near a legion bot. [/p]
  • [p]Fixed an issue where some 1x1 blocks couldn’t be replaced (like for like) with the same size block. [/p]
  • [p]Blaster Cannon damage is now an explosive damage type to match its icon (it was Projectile previously). [/p]