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Atlas Hands News

Update note (10.8.7)

[p][/p][h2]The map now handles progressive discovery![/h2][p]⚠️ Important - If you already have launched the game before and you want to enable the map progressive discovery feature: you will have to reset your progress entirely (starting back to the beginning) → "Forget everything" option in the main menu of the game.[/p][p]❓Otherwise - The map will be shown fully discovered, as it was before.[/p][p][/p][p]We recommend that you reset your data to fully enjoy the new map feature, as it plays a huge role in Atlas Hands' exploration experience![/p][p][/p][p] If you launch the game for the first time, you don't have to worry: the map progressive discovery feature will be there.[/p][p][/p][h2]More things have changed...[/h2]
  • [p]The rooms need to be physically explored for them to be displayed in the map (after you got the MindGun)[/p]
  • [p]Added text to the panels to indicate location or direction[/p]
  • [p]The map is now clearer[/p]
  • [p]The thing "; ;" now let more room for player's reaction[/p]
  • [p]Fixed issues where some sentinels get stuck on top of platforms[/p]
  • [p]Improved player's movement: when you grab or recharge the MindGun, you move more freely[/p]
  • [p]Improved some sound effects[/p]
  • [p]Added missing MindGun animations[/p]
  • [p]Added vibration for gamepad[/p]
  • [p]Added important musical elements to specific areas[/p]
[p][/p][p]Stay tuned for more upcoming releases and patchs.[/p][p][/p][p]Arkitek,[/p][p]Kernel Red Games[/p]

Post-launch patch 1 (10.8.6)

  • Added main volume slider to option menu
  • Added a display for the current version id in the main menu
  • Proper gamepad (xbox) support for the main, pause and option menus (especialy resolution dropdown)
  • Fix: the light on pods' circular switch now flick properly
Stay tuned for more upcoming releases and patchs.

A huge thanks to all who got the game and their support during developement!

Arkitek,
Kernel Red Games

PLAYTEST SESSION #1



[h3]Subscribe from the store page![/h3]

Hello everyone!

In this first playtest session, we aim to understand how the game plays for you: your thoughts about the tone, gameplay and visual style.

[h2]Atlas Hands is a horror maze about spheres[/h2]
The game tends to be a unique horror experience in its original approach of gameplay. What we seek the most is the right balance and blend between puzzle solving and thrilling encounters.

[h2]Your goal[/h2]
What is this playtest session for?
  • On what configuration are you running the game and does it play smoothly
  • How does the main gameplay loop feel
  • How the mood, tone and visual style hit you, either good or bad
  • Do the very little elements of narrative still made you curious

[h2]How to[/h2]
How can I participate? Playtest subscription is open to anyone for more than a week. Simply go on the store page to subscribe!

Where do I report my feedback? Directely from the game pause menu, hit the "Report Feedback" button: it will redirect to the feedback report form. Same goes for a bug if you encounter them. Don't hesitate to fill as much bug reports as it is necessary!

What if I'm having technical issues with the game? For any trouble or thought regarding technical issues or your feeling about the demo (good, bad, your expectations in the future, etc.), feel free to share it in the dedicated forum of the playtest.

Controller support Right now, the game is full xbox controller support, as well as mouse/keyboard.