The Last Squad Devlog #1
[p]Hello Survivors![/p][p]
Welcome to our very first devlog, one of many as we develop the co-op survival game The Last Squad. Thank you for taking the time to read a bit about us and, of course, the game we’re working on.[/p][h3]
Who are we?[/h3][p]We are STOIC Ent, an independent studio behind The Last Squad, founded in 2014 in Seoul, South Korea. We are a small but mighty indie studio of 23 strong, consisting of artists, developers, and planners, all led by our awesome producer. [/p][p]
[/p][h3]The inspiration behind The Last Squad[/h3][p]The original idea behind The Last Squad came from our team's shared love for co-op games and survival games. [/p][p]
There’s a constant tension when a single decision can mean life or death, and the cooperation between teammates often makes all the difference. We wanted to create a game that emphasized that theme.[/p][p]
Considering that, The Last Squad draws inspiration from co-op shooters, roguelites, and zombie survival games we’ve loved. Shout out to Killing Floor 2 and Apocalypse Party, to name a few![/p][p]
More than just the action, our goal was to create an immersive experience where every player feels like the hero.
Everyone on the team matters in survival. [/p][p]
[/p][p]With these ideas and themes in mind, we began planning in October of last year. Development officially began in January 2025.
Even though we’ve worked on The Last Squad for less than a year, we already have a demo available (link to demo) so you can try the early features today. See, told you we had a mighty team![/p][h3]
The Last Squad Features (yes, we do have favorites!)[/h3][p]
In The Last Squad, there are a lot of features to enjoy, such as co-op, roguelite elements, preparation and leveling during the day, while fighting for your life during the night.
There is, however, one core mechanic that has been our team's passion: [/p][p][/p][p]The Rainbow System[/p][p]
[/p][p][/p][p]The Rainbow System amplifies that thrill we discussed earlier, which comes from cooperative gameplay and the exhilaration of mowing down hordes of zombies with your friends. We’ve worked hard to make that one of the most polished and finished parts of our game early on.
Here’s how it works. Players fight together to land critical hits, and as they do, they’ll build up a shared Rainbow Gauge. Once filled, it triggers a guaranteed critical attack that wipes out enemies in a dazzling, storm-like burst of action. The result is a visually and emotionally satisfying moment that captures the chaos and glory of battle.
Just like a rainbow cutting through the storm.[/p][p]
[/p][p]From the very beginning, we’ve prioritized the fun of playing together, and that philosophy is deeply woven into every aspect of our game’s design.
The Last Squad is being developed to be more than just a zombie-slaying game. We want players to experience the thrill of teamwork and the intensity of immersive combat as they fight to survive together with their friends.
It may not be perfect yet, but with your feedback, we’re committed to improving it. Even after release, The Last Squad will continue to evolve and grow. We wouldn’t want to do that without you! [/p][p]Join our community Discord (link) to give feedback and bug reports, and follow closely with The Last Squad news and development.[/p][p]
[/p][p]Thank you for reading and for being part of this journey with us!
- STOIC Ent. Dev Team 💙 [/p]
Welcome to our very first devlog, one of many as we develop the co-op survival game The Last Squad. Thank you for taking the time to read a bit about us and, of course, the game we’re working on.[/p][h3]
Who are we?[/h3][p]We are STOIC Ent, an independent studio behind The Last Squad, founded in 2014 in Seoul, South Korea. We are a small but mighty indie studio of 23 strong, consisting of artists, developers, and planners, all led by our awesome producer. [/p][p]
There’s a constant tension when a single decision can mean life or death, and the cooperation between teammates often makes all the difference. We wanted to create a game that emphasized that theme.[/p][p]
More than just the action, our goal was to create an immersive experience where every player feels like the hero.
Everyone on the team matters in survival. [/p][p]
Even though we’ve worked on The Last Squad for less than a year, we already have a demo available (link to demo) so you can try the early features today. See, told you we had a mighty team![/p][h3]
The Last Squad Features (yes, we do have favorites!)[/h3][p]
In The Last Squad, there are a lot of features to enjoy, such as co-op, roguelite elements, preparation and leveling during the day, while fighting for your life during the night.
There is, however, one core mechanic that has been our team's passion: [/p][p][/p][p]The Rainbow System[/p][p]
Here’s how it works. Players fight together to land critical hits, and as they do, they’ll build up a shared Rainbow Gauge. Once filled, it triggers a guaranteed critical attack that wipes out enemies in a dazzling, storm-like burst of action. The result is a visually and emotionally satisfying moment that captures the chaos and glory of battle.
Just like a rainbow cutting through the storm.[/p][p]
The Last Squad is being developed to be more than just a zombie-slaying game. We want players to experience the thrill of teamwork and the intensity of immersive combat as they fight to survive together with their friends.
It may not be perfect yet, but with your feedback, we’re committed to improving it. Even after release, The Last Squad will continue to evolve and grow. We wouldn’t want to do that without you! [/p][p]Join our community Discord (link) to give feedback and bug reports, and follow closely with The Last Squad news and development.[/p][p]
- STOIC Ent. Dev Team 💙 [/p]