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The Eternal Hunt News

Thank you for playing!

Thank You for Playing The Eternal Hunt – What’s Next?
[p][/p][p]Over the past week, more than 1,700 players joined the hunt during Steam Next Fest and I am incredibly grateful for the support![/p][p][/p][p]Your feedback and bug reports have already helped shape the game with 2 hotfixes and 1 patch dropping throughout the week and another patch well underway.[/p][p][/p][p]With the end of Next Fest the Demo will be removed (for now), whilst I prepare for Early Access launch.[/p][p][/p][p]This Early Access launch is just the first phase of the game, and you can think of it as a Closed Beta. Over the coming months, I will be:[/p]
  • [p]Adding Content[/p]
  • [p]Polishing balance, scaling, and progression[/p]
  • [p]Improving UI/UX and accessibility[/p][p][/p]
[p]As always I am actively following feedback so if you enjoyed the Demo or want to be part of the journey please join me on Discord and the Steam Forums![/p][p]

P.S Don’t forget to wishlist if you haven’t already as it really helps drive visibility![/p][p][/p][p]Cheers,
Sam[/p]

The Eternal Hunt Demo is now Live!

[h2]The Time Has Come![/h2][p][/p][p]The Demo release marks the culmination of a year and half of part time work so I am happy people finally get a chance to play it! I cannot wait to hear your feedback so don't hesitate to share it with me, either here on the Steam Forums, Discord or Email.[/p][h3][/h3][p][/p][h3]What is included in the Demo?[/h3][p][/p]
  • [p]Wave based Arena levelling with Normal Waves, Elite Waves and Boss Waves so you can level your way![/p]
  • [p]4 Sub Classes each with 5 Skills.[/p]
  • [p]7 Passive Trees with ~50 Keystones to shape your builds![/p]
  • [p]Basic Crafting.[/p]
  • [p]Advanced Crafting.[/p]
  • [p]Loot Pets.[/p]
  • [p]Item Filter.[/p]
  • [p]Quality of Life such as Inventory management.[/p]
  • [p]6 Stash Tabs.[/p]
  • [p]6 Inventory Tabs (5 for Items and 1 for "Symbols" - think Diablo 2 Charms!).[/p]
  • [p]~100 Legendary Items.[/p]
  • [p]~50 Runewords.[/p]
  • [p]Tier 1 of an Endgame mode - Fragments.[/p]
[p]and much more![/p][p][/p][h3]What is not included in the Demo?[/h3][p][/p]
  • [p]The other 8 planned Sub Classes.[/p]
  • [p]Class Skills.[/p]
  • [p]More subclass skills.[/p]
  • [p]More Legendary Items and Runewords.[/p]
  • [p]Skill Manuscripts (individual Skill Trees).[/p]
  • [p]Tier 2-5 of Fragments.[/p]
  • [p]Anomaly Fragments.[/p]
  • [p]Khazul's Maze.[/p]
  • [p]Execution Grounds.[/p]
  • [p]Boss Encounters.[/p]
  • [p]Auction House[/p]
  • [p]Persistent Hub.[/p]
  • [p]Leaderboards.[/p]
[p][/p][h3]Why not!?[/h3][p][/p][p]Because it's a Demo not a full release :D [/p][p]A lot of the content not included has been done, but will be staggered throughout different phases of development in order to make sure that everything gets fully tested and that I can gather feedback from yourselves before nailing things in![/p][p][/p][h3]Any Questions?[/h3][p][/p][p]If anyone as any questions or feedback please leave it here:

Discord[/p][p]Steam Forums[/p][p][email protected]

[/p]

The Eternal Hunt: Roadmap

[h3]The First Taste: Steam Next Fest Demo[/h3]
The Eternal Hunt is coming to Steam Next Fest this June! For one full week, players can get their hands on the first playable demo and dive into the world of darkness, fire, and steel.

Choose from four powerful subclasses — Pyromancer, Barbarian, Archer, and Summoner — and battle your way through the Arena to reach the Sanctuary, where a taste of endgame content awaits!

  • 4 Playable Subclasses
  • Wave-based Arena
  • Limited Skill Tree Development
  • 5 Unique Subclass Skills per Subclass
  • Class Skills Preview
  • Unique Passive Tree per Subclass
  • Legendary Gear and Runeword Drops
  • First Taste of Endgame


[h3]Closed Beta: Help Shape the Hunt[/h3]
After the demo closes, we'll take a short break to squash bugs and polish feedback. Then, The Eternal Hunt returns in Closed Beta Early Access!

Players can opt in by purchasing at a higher price point to gain immediate access and help shape development—plus you'll receive an exclusive supporter cosmetic as thanks.

The majority of the game’s core systems, content, and endgame foundation is already complete. Early Access is designed to refine balance, gather feedback, and roll out remaining content efficiently. This won't be an endless beta.

  • Full Skill Tree Access
  • Expanded Endgame Content
  • More Legendaries & Runewords
  • Additional Subclasses Begin Rolling Out
  • Auction House (Alpha Version)
  • Social Hub & Global Chat
  • Achievements


[h3]Open Beta: Enter the World[/h3]
Once the game hits a stable point, we’ll open the gates to all players with a price drop and full beta content unlocked. Get ready to dive deep into the evolving world of The Eternal Hunt.

  • All Beta Subclasses
  • More Skill Trees
  • Even More Legendaries and Runewords
  • Endgame Fully Online


[h3]Full Release & Beyond[/h3]
The full release launches alongside our first seasonal reset. Expect leaderboard wipes, new rewards, and potentially a shift to free-to-play (with early supporter compensation if that happens).

  • Seasonal Leaderboards
  • Auction House Reset
  • Seasonal Characters
  • First DLC Subclass
  • New Cosmetics
  • Additional Skills (Class + Subclass)
  • Even More Legendaries and Runewords


Look forward to seeing you in June!
Follow us on X (Twitter) and join our Discord for exclusive updates, patch notes, and community discussion.

[h2]The Eternal Hunt[/h2]