1. A.A.U.
  2. News

A.A.U. News

Development Update #3 - FREE DEMO AVAILABLE NOW!

🚨 Incoming transmission, agents!

After days of planning, we want to present to you our A.A.U. Black Site Demo available to play on Steam right NOW! Navigate to the official Steam page and hit "Download A.A.U. Demo" to get a taste of Uzovnica at your leasure.

https://store.steampowered.com/app/3607440/AAU_Black_Site

Feedback for the Demo is HIGHLY appreciated.

Marking this occasion, we want to also present to you our third development update, featuring story beat changes, new animations, and other extra goodies that you will be able to experience in the demo as well!



[h2]Revised Story Beats[/h2][h3]🕵️ Because an agent requires proper briefing before a mission.[/h3]

Players will be happy to see that the story has received multiple changes to make it more exciting in the long run. These changes will be active in the Demo, as well as being present in the final version of the game.



[h2]New Interactions[/h2][h3]🕵️ Making everything feel more natural.[/h3]

Here at Raspberry Studio, we wanna make sure that things don't feel awkward, especially for a project that we are having a blast working on.

We have made several changes to ground the player better to the unique world of our game; expect to do many new things in your battle for survival in Serbia.

Until you will be met by the surprises, here's one of us fixing this pesky radio jam.



[h2]Backport Lightning[/h2][h3]🕵️ Bravo Six, Not Going Dark.[/h3]

The snowy vibes are shining throughout the month, with Christmas around the corner. What do we love about Christmas? Also the lights from the decorations, of course.

Well, we have an earlier present for everybody that covers just that. In one of our previous devlogs, we talked about our beautiful new indirect lighting solutions developed for chapter 2. These have been backported and included in the Demo.

Below, you can see the "before and after" variations of this change.



[h2]New High Quality Assets[/h2][h3]🕵️ Woop-woop, that's the sound of da police.[/h3]

It's time to bump the visuals with new quality assets, this time also developed for Chapter 2 of the game.

Pictured here are just some of the new character, vehicle and environment props, but trust us when we say there's more.





With that in mind, thank you so much for reading today's devlog. Once again, please try our fresh Steam Demo and share your thoughts on the Steam Forums and, especially, Discord!

Note: With this announcement, the Itch.io listing will become unavailable due to us focusing both our support and resources on the Steam platform from now on!

🌐 You can join our official Discord community here: https://discord.gg/eAJhCMUmGE







(Unlisted/Outdated) Support us on Itch.io!

NOTE: After the recent release of our free Demo on Steam, the Itch.io early version listing has been removed. We will be focusing all our support and resources on Steam from now on! Thank you for the support!

Read more about it here:

https://store.steampowered.com/news/app/3607440/view/503969476816929104



Incoming transmission, agents!

We've received a few messages where players were super curious about when they can play A.A.U. Black Site, whether that's about jumping into a potential demo or not. We understand how everybody is excited to see the game launching on Steam, and we do actually have an early playtesting version that you can try right now.

The game is currently listed on our store page from Itch.io! By purchasing the game there, you will not only support our funding, but you will also receive a FREE Steam key that will provide you with the full game on release.

To receive the key on Steam after purchasing on Itch.io, please join our Discord and contact one of us (the developers) in the chat or reach out through our e-mail if that is more comfortable for you. We will be sending you the key ASAP!

Thank you so much, and we hope that this will clear some of the related questions. Your feedback on the Itch.io Demo will definitely speed up the process of us offering you a game that you deserve.

ːluvː Purchase on Itch.io here: A.A.U. Black Site

ːluvː Join the Discord community here: Discord

- Raspberry Studio

Development Update #2

Incoming transmission for all our agents!

The second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!



[h3]💥 M83/93 Magnum Revolver[/h3]

As a special agent with complex training, it never hurts to have an extra arsenal. The gunsmiths (in this case, us) have introduced a new batch of crates containing something reminiscent of the Wild West.

You got it! The new Serbian weapon is coming to A.A.U. Black Site. This powerful .357 Magnum revolver will provide players with some (false) sense of security while exploring the forests and surrounding areas of Uzovnica.

Note: This weapon replaces the placeholder revolver currently seen in-game.



[h3]🛠️ New Material Shader [/h3]

Gears are always on to make the experience of our players an enjoyable one. Hence, we've written a new material shader for surfaces that uses noise to break up tiling and improve overall visual quality.

The visual cue from below should make this update easier to understand!



[h3]🛠️ Dynamic Rain [/h3]

Second chapter is heating up so much that some rain is needed for cooling. We are working on a dynamic rain system with droplets that react realistically while interacting with different material types and positioning.

Any ☔ rain enjoyers in the chat?



[h3]🛠️ Chapter 2 Lighting [/h3]

To improve the visual standard and atmosphere in Chapter 2, we've upgraded our lighting system to a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.

If you remember our first Development Update #1, we talked a little bit about parts of our lighting system in there as well.

https://store.steampowered.com/news/app/3607440/view/617681009992796278?l=english

It's only fitting that Chapter 2 will also be receiving the same type of love!

🪫 Before:



🔋 After:



[h3]🤖 AI Behavior: Thug Enemies[/h3]

You are on a dangerous mission so danger must be present. We made several adjustments to how the in-game NPCs/AI behave to better simulate combat.

The new thug enemies use different tactics compared to the ones players are used to. These enemies will check any possible hiding spot, securing corners as they pass by.

Note: Due to the limitations for the GIF conversion and for us to not sacrifice a lot of quality, the showcase here is normally shorter than the actual 34-second clip. Don't hesitate to join our Discord to check the original one out if you are interested!



Thank you so much for reading our second development update. If you wish to support this small indie team made of Serbian friends, please wishlist A.A.U. Black Site on Steam and continue following our progress.

Your feedback means a lot and we wouldn't be able to do what we're doing without your presence.

🧸 Raspberry Studio



https://store.steampowered.com/app/3607440/AAU_Black_Site/











🎃 Steam Scream 4 Fest and Halloween Giveaway!

What's up, everyone!

A.A.U. Black Site is participating in the official Steam Scream 4 Fest, which means more visibility for our project and agents overall. Super awesome to see this happening, especially after our recent Development Update which you can read here:

https://store.steampowered.com/news/app/3607440/view/617681009992796278?l=english



To mark the occasion, we’re hosting a Halloween Giveaway across our platforms where four lucky winners will each snag a $25 Steam Gift Card!

We highly recommend you guys joining Discord and following the instructions to get a chance at the prize: https://www.discord.gg/eAJhCMUmGE

The giveaway will be live from October 28 through November 11!

🎃 Happy Halloween! 👻

Development Update #1

Welcome to our very first development update, where this bunch of Serbian friends are going to be talking about the changes that have made it to A.A.U. Black Site recently.

As mentioned in the past, we are continuing to improve the system so that you can feel like an actual special agent that is fighting for his life in a fresh and mysterious territory. You already know, Uzovnica!

In today's development post, let's dive into the radio voice overhaul, new armory and animation updates, Tugo rework, and last but not least, new story beats to get you more immersed with what is exactly happening in this strange place.



[h3]Armory and Animations Overhaul[/h3]



More weapons, more fun. Enjoy 20 new additions, each with unique characteristics, sound, and recoil profile. By class, we have:

  • 🔥 5 Pistols,
  • 🔥 9 Rifles,
  • 🔥 3 Sub-machine guns,
  • 🔥 2 Shotguns,
  • 🔥 1 Bolt action.

Oh, and you can of course try all of them in the shooting range!



There are a few more adjustments that have been made for the first-person experience, such as distinct firing audio, reload timing, and camera response per weapon to improve identity and feedback. The team is really curious to hear what our players think about them all.



[h3]Catch A' Ride: Tugo![/h3]

Our hero vehicle, now known as the Tugo, has gotten a complete rework, both in looks and functionality, matching our improved quality standards. There are many Tugo 45S used by the police and civilians scattered in the Serbian environments of A.A.U. Black Site but only one 55EX will accompany the protagonist.



🛠️ Gameplay improvements:

- New interactions with the Tugo such as physics based doors.
- New introductory task for the Tugo Driveability pass.
- Throttle curves, suspension, and camera shake rebalanced for readable control at low and high speeds.

Not only that, but this update delivers more atmospheric visuals with the use of new real time indirect lighting solutions, rebalanced for deeper contrast and cleaner visibility in dark areas, improving scene readability without overexposing key details.



[h3]New Voice Acting[/h3]

There is a new voice being used throughout the radio.

The previous voice lines have been fully replaced, and a new script and performance set have lead to both a cohesive storytelling and stronger character presence.

Before ending our devlog, let's take a look at what else has made its presence known in Uzovnica:

"A new anomaly encounter; he only hunts when he’s unseen. Keep him in your sight, turn away, or lose line of sight and he rushes you. Hold his gaze and inch your way to safety."





Thanks for checking out today’s update! Stay tuned for more news, and if you’d like to support our project, don’t forget to add us to your wishlist on our official store page.

https://store.steampowered.com/app/3607440/AAU_Black_Site/