[Week 1 Wrap Up] Post-launch plans.
[p]Hello all, Dima reporting.[/p][p][/p][p]First of all - thank you for playing and the warm reception! I will be short on the gratitudes, I am sure this is not why you opened this post (still, thank you!).[/p][p][/p][p]Here is what you can expect next:[/p]
- [p]Short-term updates rolling out over the next few weeks.[/p]
- [p]Longer term roadmap.[/p][p][/p]
- [p]Memory leak. Yep, there is indeed one. This is my top priority at the moment.[/p]
- [p]Variety. Though we won't be able to double the amount of the content immediatelly (obviously) it is not that difficult to introduce new levels for us, so we will gradually add more and more variations of the same levels, starting from the early stages (where players spend the most time).[/p]
- [p]Balance. I am not happy with some of the cards as they appear to be severely underused. My first targets are Road Roller and Politician though do suggest other ideas if you have them![/p]
- [p]Explanations. Some cards are still confusing, it seems (i.e. Corruption). Also, there should be some way to quickly re-visit tutorials.[/p]
- [p]Other minor bugs.[/p]
- [p]Gamepad Support. Now, I say "longer term" but this is going to be one of the first things that we will address. Hoping to get this done before end of the year.[/p]
- [p]New Mode. Mode that was present in the very early builds and didn't make it to the final cut - Endless mode. Can't share too many details yet, but one thing for certain - you will be able to discard cards from your deck.[/p]
- [p]New Cards. We have a list of cards that we did not draw/implement yet, we are planning to bring more of them to the game.[/p]