Rose Of Wind v0.1.1 – Update
Changes and Improvements
[p]⚙️ Major Features[/p]- [p]Reworked NPC navigation logic — characters now move more naturally, react faster, and orient better in space.[/p]
- [p]Improved NPC interactions during orders and dialogues; behavior and routing bugs fixed.[/p]
- [p]NPCs now take any free seat in the hall, creating a more lively and realistic atmosphere.[/p]
- [p]Fixed the “trap” in the hotel — if you accidentally enter a guest’s room, you can now ask them to open the door.[/p]
- [p]NPC spawn accelerated — visitors arrive faster without long wait times.[/p]
- [p]New NPCs added to the tavern and courtyard for greater variety.[/p]
- [p]Optimized day/night cycle logic — transitions are smoother, more stable and natural.[/p]
- [p]Reworked animation update logic — animations now run faster and more reliably.[/p]
- [p]Reworked shader loading logic — shaders load faster, reducing loading times.[/p]
- [p]NPC optimization — CPU load reduced and overall performance improved.[/p]
- [p]Optimized UI rendering, simplified UI hierarchy and reduced video memory usage.[/p]
- [p]Optimized light sources on the main map.[/p]
- [p]Added optimization of game object ticks, increasing simulation stability.[/p]
- [p]Frequently used functions rewritten using [c]ParallelFor[/c] — calculations now run multithreaded, speeding up processing.[/p]
- [p]Added a new building — the greenhouse. In future updates it will become a separate mechanic for growing ingredients used in cooking dishes and drinks.[/p]
- [p]Updated terrain materials, added new vegetation and improved visual ground effects.[/p]
- [p]Added a decorative village on the mountain, expanding world atmosphere.[/p]
- [p]Improved models and décor; some objects reworked and optimized.[/p]
- [p]Fixed certain collisions and improved environment interaction.[/p]
- [p]Improved table collisions — player can no longer jump on them when approaching.[/p]
- [p]Added decorative menu stand in the tavern’s main hall.[/p]
- [p]Added new sounds: main oven operation, garbage cleanup from tables, improved general tavern audio effects.[/p]
- [p]Fixed bugs with voice lines and dialogues, improved audio perception.[/p]
- [p]The airship now broadcasts more news, enhancing the sense of a living world.[/p]
- [p]Added current-order plaque (order board) — now you can see the dishes and drinks included in the client’s order.[/p]
- [p]Supply lever now transports goods, improving logistics.[/p]
- [p]Added auto-closing doors — all doors now close automatically except oven and fridge.[/p]
- [p]Added tavern closing mechanic: when the sign is flipped, clients temporarily stop coming, time pauses, you’ve time to take care of your business; ⚠️ to move to next day you still must serve all clients wandering in the courtyard.[/p]
- [p]Day length increased — time now goes slower, giving you more chance to get everything done.[/p]
- [p]Fixed Berry Ale craft bug.[/p]
- [p]Improved sprint logic.[/p]
- [p]Improved screen shake effect.[/p]
- [p]Fixed guest bug in Room 3.[/p]
- [p]Updated clothing and footwear of all story characters and regular NPCs — now female characters wear dresses, and the overall appearance is more diverse and atmospheric.[/p]
If you enjoyed this update and are having fun with the game, we’d really appreciate if you left a review of Rose Of Wind — it helps us grow and make the game even better![/p]