Rose Of Wind v0.2.0 — Update
[h3]⚙ System Changes and Optimizations[/h3]
- [p]Rewrote the game's core systems.[/p]
- [p]Removed unnecessary dependencies.[/p]
- [p]Added seamless level transitions.[/p]
- [p]Fixed a memory leak bug during level transitions — the game is now more stable.[/p]
- [p]Partially rewrote the game code for objects on the map.[/p]
- [p]Level loading times are now faster.[/p]
- [p]Completely rewrote the camera system.[/p]
- [p]The game now uses CineCamera, allowing for a more cinematic and expressive picture tied to gameplay moments.[/p]
- [p]Rewrote the customer movement code.[/p]
- [p]Movement has become significantly smoother.[/p]
- [p]Turning angles are no longer abruptly cut off.[/p]
- [p]Fixed a bug where customers could stand in place and not move on.[/p]
- [p]Updated the decor on the map.[/p]
- [p]Fixed and optimized some game models — improved performance and visual quality.[/p]
- [p]A new loading screen, optimized for seamless level transitions.[/p]
- [p]Further improvements to game logic.[/p]
- [p]Increasing overall game stability.[/p]