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Rose Of Wind News

Rose Of Wind v0.0.7 – Hotfix

[p]Changes:[/p]
  • [p]Improvements that were not included in the previous update.[/p]
  • [p]Video memory optimization on the winter map.[/p]

Rose Of Wind v0.0.6 – Update

[p]Fixes and Improvements:[/p]
  • [p]Fixed empty order bug in both Endless and regular days.[/p]
  • [p]Improved visitor order logic — now takes into account coal reserves and available beds.[/p]
  • [p]Fixed trash left on tables by visitors.[/p]
  • [p]Improved client spawn logic in Endless Day mode.[/p]
  • [p]Fixed visual bug with Vegetable Stew.[/p]
  • [p]Added new decorations and optimized old ones.[/p]
  • [p]Optimized foliage and trees on the main map.[/p]
  • [p]Improved alcohol production balance — production time has been reduced.[/p]
  • [p]Optimized winter map effects.[/p]
  • [p]Improved intro cutscene logic on the winter map.[/p]
  • [p]Optimized game object ticks for better performance.[/p]
  • [p]Resource balance adjusted: increased coal, wax, and repair kits in the storage by 40 units.[/p]

Rose Of Wind v0.0.5 – Hotfix

[p]Changes:[/p]
  • [p]Fixed infinite days bug.[/p]
  • [p]Added minor improvements and optimizations not included in the previous update.[/p]

Rose Of Wind v0.0.4 – Update

[p]Fixes and Improvements:[/p]
  • [p]Fixed bug with ingredient orders allowing locked dishes to be prepared (e.g. baked fish).[/p]
  • [p]Fixed bug with vegetable stew.[/p]
  • [p]Fixed bug with NPC on day 9.[/p]
  • [p]Fixed NPC animation on day 9.[/p]
  • [p]Fixed hotel mesh issue.[/p]
  • [p]Added coal display to the furnace.[/p]
  • [p]Increased grandfather’s letter hitbox for easier interaction.[/p]
  • [p]Adjusted dish balance – production is now faster.[/p]
  • [p]Improved and partially optimized main map.[/p]
  • [p]Removed or reworked meshes to improve performance.[/p]
  • [p]Improved paintings and tavern interior.[/p]
  • [p]Added trash mechanic – now you can throw away food and drinks.[/p]
  • [p]Replaced order bell with a new optimized version.[/p]
  • [p]Partially reworked and optimized collision meshes.[/p]
  • [p]Added boards to currently inaccessible doors.[/p]
  • [p]Relocated the alcohol still.[/p]
  • [p]Added new UI and world sounds.[/p]
  • [p]Updated loading screen.[/p]
[p]In Progress:[/p]
  • [p]Tree and foliage optimization on the main map.[/p]
  • [p]Bug fixes and polish.[/p]
  • [p]Optimizing animations of game objects and UI.[/p]
  • [p]Improving existing mechanics and interaction systems.[/p]

Development news and upcoming update

[p]Thank you to everyone who shared feedback, ideas, and bug reports.
We have gathered your input and are preparing a major update, which will be released in the coming days.[/p][p]It will include:[/p][p]Changes and improvements to the map[/p][p]Refinements of existing mechanics[/p][p]Fixes for reported bugs[/p][p]We are also working on optimizing the main map to make the game run more smoothly.[/p][p]Additionally, we have started working on manual saves. This task is not simple — it requires careful consideration of many details and thorough testing. At the moment, only automatic saves are available, and we understand they are not always convenient.[/p][p]Thank you for playing Rose of Wind and helping us make it better 💜[/p]