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Rose Of Wind News

Rose Of Wind v0.1.2 – Hotfix

[p]πŸ›  Fixes & Improvements[/p]
  • [p]Greenhouse collisions fixed.[/p]
  • [p]Landscape (ice-scape) material fixed for stable lighting and shadows.[/p]
  • [p]Ice-scape sounds fixed.[/p]
  • [p]Game time ticks optimized β€” simulation stability improved.[/p]
  • [p]Video memory usage reduced on the main map.[/p]
  • [p]Possible NPC behavior bugs fixed.[/p]

Rose Of Wind v0.1.1 – Update

Changes and Improvements
[p]βš™οΈ Major Features[/p]
  • [p]Reworked NPC navigation logic β€” characters now move more naturally, react faster, and orient better in space.[/p]
  • [p]Improved NPC interactions during orders and dialogues; behavior and routing bugs fixed.[/p]
  • [p]NPCs now take any free seat in the hall, creating a more lively and realistic atmosphere.[/p]
  • [p]Fixed the β€œtrap” in the hotel β€” if you accidentally enter a guest’s room, you can now ask them to open the door.[/p]
  • [p]NPC spawn accelerated β€” visitors arrive faster without long wait times.[/p]
  • [p]New NPCs added to the tavern and courtyard for greater variety.[/p]
[p]πŸŒ™ Optimization & Performance[/p]
  • [p]Optimized day/night cycle logic β€” transitions are smoother, more stable and natural.[/p]
  • [p]Reworked animation update logic β€” animations now run faster and more reliably.[/p]
  • [p]Reworked shader loading logic β€” shaders load faster, reducing loading times.[/p]
  • [p]NPC optimization β€” CPU load reduced and overall performance improved.[/p]
  • [p]Optimized UI rendering, simplified UI hierarchy and reduced video memory usage.[/p]
  • [p]Optimized light sources on the main map.[/p]
  • [p]Added optimization of game object ticks, increasing simulation stability.[/p]
  • [p]Frequently used functions rewritten using [c]ParallelFor[/c] β€” calculations now run multithreaded, speeding up processing.[/p]
[p]🏠 World & Environment Improvements[/p]
  • [p]Added a new building β€” the greenhouse. In future updates it will become a separate mechanic for growing ingredients used in cooking dishes and drinks.[/p]
  • [p]Updated terrain materials, added new vegetation and improved visual ground effects.[/p]
  • [p]Added a decorative village on the mountain, expanding world atmosphere.[/p]
  • [p]Improved models and dΓ©cor; some objects reworked and optimized.[/p]
  • [p]Fixed certain collisions and improved environment interaction.[/p]
  • [p]Improved table collisions β€” player can no longer jump on them when approaching.[/p]
  • [p]Added decorative menu stand in the tavern’s main hall.[/p]
[p]πŸ”Š Sound & Atmosphere[/p]
  • [p]Added new sounds: main oven operation, garbage cleanup from tables, improved general tavern audio effects.[/p]
  • [p]Fixed bugs with voice lines and dialogues, improved audio perception.[/p]
  • [p]The airship now broadcasts more news, enhancing the sense of a living world.[/p]
[p]🧺 Gameplay Updates[/p]
  • [p]Added current-order plaque (order board) β€” now you can see the dishes and drinks included in the client’s order.[/p]
  • [p]Supply lever now transports goods, improving logistics.[/p]
  • [p]Added auto-closing doors β€” all doors now close automatically except oven and fridge.[/p]
  • [p]Added tavern closing mechanic: when the sign is flipped, clients temporarily stop coming, time pauses, you’ve time to take care of your business; ⚠️ to move to next day you still must serve all clients wandering in the courtyard.[/p]
  • [p]Day length increased β€” time now goes slower, giving you more chance to get everything done.[/p]
  • [p]Fixed Berry Ale craft bug.[/p]
  • [p]Improved sprint logic.[/p]
  • [p]Improved screen shake effect.[/p]
  • [p]Fixed guest bug in Room 3.[/p]
[p]πŸ‘• Visuals[/p]
  • [p]Updated clothing and footwear of all story characters and regular NPCs β€” now female characters wear dresses, and the overall appearance is more diverse and atmospheric.[/p]
[p]πŸ’œ P.S.
If you enjoyed this update and are having fun with the game, we’d really appreciate if you left a review of Rose Of Wind β€” it helps us grow and make the game even better![/p]

Rose Of Wind v0.1.0 – Update

[p]Changes & Improvements:[/p]
  • [p]We have replaced the outdated SSE-based computation system with modern AVX-instruction support.
    This significantly boosts performance of physics, animations and real-time calculations, making gameplay smoother and more stable.
    The project now uses C++23/26, allowing the game to run faster and more stable thanks to modern compilation and code optimization technologies.[/p]
  • [p]Visually improved all drinks.[/p]
  • [p]Updated visual appearance of dishes, especially soups.[/p]
  • [p]Enhanced the visual display of the HUD.[/p]
  • [p]Reworked the queue system β€” now customers no longer wait at the bar; they approach only when a spot is free, sit on benches or wander around.[/p]
  • [p]Added various new sounds to enrich the atmosphere.[/p]
  • [p]Optimised and re-textured several meshes.[/p]
  • [p]Fixed achievement-related bugs.[/p]
[p]In Progress:[/p]
  • [p]A press kit will be prepared and a dedicated discussion thread created with logos, screenshots and game assets.[/p]
  • [p]A thread with our development roadmap and game growth plans will also be established in the Discussions tab.[/p]
[p]P.S. πŸ’œ
If you enjoyed this update and are having fun with the game, we would be very happy if you could leave a review of Rose Of Wind β€” it really helps us grow and make the game even better![/p]

Rose Of Wind v0.0.9 – Update

[p]Changes and Improvements:[/p]
  • [p]Improved inn logic.[/p]
  • [p]Refined boat and oven interfaces.[/p]
  • [p]Fixed visual bug with pallets during large deliveries.[/p]
  • [p]Improved oven logic β€” large batches now account for already prepared dishes on the table.[/p]
  • [p]Improved delivery saving logic β€” supplies are now saved on port pallets after sleeping (autosave).[/p]
  • [p]Added screen shake effect during running and walking.[/p]
  • [p]Video memory optimization.[/p]
  • [p]Optimized interior and environment meshes.[/p]
  • [p]Retextured several models.[/p]
  • [p]Optimized interface animations.[/p]
  • [p]Optimized game code, reducing function calls.[/p]
  • [p]Effects optimized and improved.[/p]
  • [p]Adjusted some tavern decorations.[/p]
[p]In progress:[/p]
  • [p]Manual saves.[/p]
  • [p]Improved visual representation of dishes.[/p]
  • [p]Further video memory optimization.[/p]
  • [p]Delivery and order system improvements.[/p]

Rose Of Wind v0.0.8 – Update

[p]Changes:[/p]
  • [p]Fixed the signboard.[/p]
  • [p]Added various new sounds.[/p]
  • [p]Optimized game code.[/p]
  • [p]Minor fixes and improvements.[/p]