π§ Hotfix and Improvement Plans
[p]Hello everyone!
Weβve noticed that after the latest update, some players have experienced issues with NPC stability and visitor waiting times.[/p][p]π§ Yesterday, we released a hotfix that addressed the main problems, but we realize that the situation requires a deeper rework.[/p][p]π― Weβre currently working on:
β a day system (so you can move to the next day whenever you wish);
β manual and autosave functions;
β a complete rewrite of the visitor queue logic to make arrivals faster and behavior more natural;
β improved day/night transitions;
β and more active NPCs in the courtyard to make it feel livelier.[/p][p]π Thank you to everyone leaving feedback and helping us improve the game. We see everything and weβre responding.
The next patch will focus on stabilization and smoother gameplay flow.[/p][p]β The Rose Of Wind Team[/p]
Weβve noticed that after the latest update, some players have experienced issues with NPC stability and visitor waiting times.[/p][p]π§ Yesterday, we released a hotfix that addressed the main problems, but we realize that the situation requires a deeper rework.[/p][p]π― Weβre currently working on:
β a day system (so you can move to the next day whenever you wish);
β manual and autosave functions;
β a complete rewrite of the visitor queue logic to make arrivals faster and behavior more natural;
β improved day/night transitions;
β and more active NPCs in the courtyard to make it feel livelier.[/p][p]π Thank you to everyone leaving feedback and helping us improve the game. We see everything and weβre responding.
The next patch will focus on stabilization and smoother gameplay flow.[/p][p]β The Rose Of Wind Team[/p]