May 29th 2025 - Patch 1.01.0
v1.01.0 Blast Off parity patch notes
General:
-You can now view your Upgrade grid at any moment. There are buttons during level ups, in the game over screen, and when a map is paused that will take you to see your Upgrades.
-Added an uncommon rarity module to increase pickup range that is unlocked at base line
-Added several new tutorial tips to better explain Upgrades, Evolves, Scrap Bots and Toolboxes
-"Manual aim on toggle" is now the default when first starting the game (If you've already ran the game, this won't override your setting. You can change aiming mode from the Settings menu)
-The "Manual aim toggle" glyph indicator will no longer prompt you to manually aim weapons that can't do so
-Made evolve pairs show up in the tooltips of already evolved weapons, so you can clearly see what a weapon evolved with when that happens
-Improved the look of having multiple melee weapons
-Added an effect that makes Scrap waiting to be picked up stand out a little more
Gameplay:
-Made Dillosaurs fairer by increasing the amount of time the player has to react to their charge
-Adjusted Dillosaurs charge hitbox to be more accurate
-Increased the range at which the player will pickup Scrap and other items
-Made the maps possible for map #8 slightly larger than before (first Acid Rain hazard maps)
-Made Acid Rain danger areas more visible
-Buffed many Weapon Systems
-Reduced the cost of some Weapon Systems
-Increased player base move speed and dodge speed slightly
-The player should now slide along walls or around corners more than before if one is hit during a dodge
-Tightened up Slime damage hitboxes, they were ever so slightly too big
-Range increases will also make Weapons more accurate, when applicable
-Improved Fire Extinguisher targeting so it won't sometimes waste part of its spray right as it starts firing
-Slime Boss wave attack now deals 3 damage instead of 4
-Reduced the amount of Scrap required to purchase locked hexes on the Upgrade grid
-Changed one Upgrade grid (moved the starting point from the corner to the middle, along with slight other changes)
-Adjusted colliders on some terrain pieces to smooth out maneuvering around them
-Increased single target Weapon System rank scaling
Fixes:
-Fixed a bug where you could place an Upgrade on top of one that is already max rank intending to uprank it, wasting your Scrap
-Fixed some cases where Steam Achievements would display with a delay
-Fixed a faulty tooltip with Impact damage on the player details screen, and made all the damage type tooltips use their proper colors
-Nuclear Football now displays the proper Augment icon in the Evolve tooltip
-Fixed the player being able to receive posthumous healing
-Fixed a bug that could cause an upgrade selected for purchase to be in the wrong place initially when using the controller
-Fixed an issue where Landmines were not benefitting from all the proper damage type bonuses
-Fixed two very rare crashes
-Fixed Black Gold, Repurpose and Collateral Damage having some faulty math in their tooltips
-Fixed an issue where there could be a phantom tooltip on the screen when returning to the menu from the game
-Fixed some issues with manual targeting on toggle on some weapons
-Fixed an issue where weapons could be wrongly rotated at the start of a map
-Fixed some cases where the tooltip could get stuck on the screen
-Fixed a rare issue where you could get extra levelups if you saved and loaded the game at the right moment
General:
-You can now view your Upgrade grid at any moment. There are buttons during level ups, in the game over screen, and when a map is paused that will take you to see your Upgrades.
-Added an uncommon rarity module to increase pickup range that is unlocked at base line
-Added several new tutorial tips to better explain Upgrades, Evolves, Scrap Bots and Toolboxes
-"Manual aim on toggle" is now the default when first starting the game (If you've already ran the game, this won't override your setting. You can change aiming mode from the Settings menu)
-The "Manual aim toggle" glyph indicator will no longer prompt you to manually aim weapons that can't do so
-Made evolve pairs show up in the tooltips of already evolved weapons, so you can clearly see what a weapon evolved with when that happens
-Improved the look of having multiple melee weapons
-Added an effect that makes Scrap waiting to be picked up stand out a little more
Gameplay:
-Made Dillosaurs fairer by increasing the amount of time the player has to react to their charge
-Adjusted Dillosaurs charge hitbox to be more accurate
-Increased the range at which the player will pickup Scrap and other items
-Made the maps possible for map #8 slightly larger than before (first Acid Rain hazard maps)
-Made Acid Rain danger areas more visible
-Buffed many Weapon Systems
-Reduced the cost of some Weapon Systems
-Increased player base move speed and dodge speed slightly
-The player should now slide along walls or around corners more than before if one is hit during a dodge
-Tightened up Slime damage hitboxes, they were ever so slightly too big
-Range increases will also make Weapons more accurate, when applicable
-Improved Fire Extinguisher targeting so it won't sometimes waste part of its spray right as it starts firing
-Slime Boss wave attack now deals 3 damage instead of 4
-Reduced the amount of Scrap required to purchase locked hexes on the Upgrade grid
-Changed one Upgrade grid (moved the starting point from the corner to the middle, along with slight other changes)
-Adjusted colliders on some terrain pieces to smooth out maneuvering around them
-Increased single target Weapon System rank scaling
Fixes:
-Fixed a bug where you could place an Upgrade on top of one that is already max rank intending to uprank it, wasting your Scrap
-Fixed some cases where Steam Achievements would display with a delay
-Fixed a faulty tooltip with Impact damage on the player details screen, and made all the damage type tooltips use their proper colors
-Nuclear Football now displays the proper Augment icon in the Evolve tooltip
-Fixed the player being able to receive posthumous healing
-Fixed a bug that could cause an upgrade selected for purchase to be in the wrong place initially when using the controller
-Fixed an issue where Landmines were not benefitting from all the proper damage type bonuses
-Fixed two very rare crashes
-Fixed Black Gold, Repurpose and Collateral Damage having some faulty math in their tooltips
-Fixed an issue where there could be a phantom tooltip on the screen when returning to the menu from the game
-Fixed some issues with manual targeting on toggle on some weapons
-Fixed an issue where weapons could be wrongly rotated at the start of a map
-Fixed some cases where the tooltip could get stuck on the screen
-Fixed a rare issue where you could get extra levelups if you saved and loaded the game at the right moment