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Gunbot Diplomacy: Blast Off News

May 29th 2025 - Patch 1.01.0

v1.01.0 Blast Off parity patch notes

General:
-You can now view your Upgrade grid at any moment. There are buttons during level ups, in the game over screen, and when a map is paused that will take you to see your Upgrades.
-Added an uncommon rarity module to increase pickup range that is unlocked at base line
-Added several new tutorial tips to better explain Upgrades, Evolves, Scrap Bots and Toolboxes
-"Manual aim on toggle" is now the default when first starting the game (If you've already ran the game, this won't override your setting. You can change aiming mode from the Settings menu)
-The "Manual aim toggle" glyph indicator will no longer prompt you to manually aim weapons that can't do so
-Made evolve pairs show up in the tooltips of already evolved weapons, so you can clearly see what a weapon evolved with when that happens
-Improved the look of having multiple melee weapons
-Added an effect that makes Scrap waiting to be picked up stand out a little more

Gameplay:
-Made Dillosaurs fairer by increasing the amount of time the player has to react to their charge
-Adjusted Dillosaurs charge hitbox to be more accurate
-Increased the range at which the player will pickup Scrap and other items
-Made the maps possible for map #8 slightly larger than before (first Acid Rain hazard maps)
-Made Acid Rain danger areas more visible
-Buffed many Weapon Systems
-Reduced the cost of some Weapon Systems
-Increased player base move speed and dodge speed slightly
-The player should now slide along walls or around corners more than before if one is hit during a dodge
-Tightened up Slime damage hitboxes, they were ever so slightly too big
-Range increases will also make Weapons more accurate, when applicable
-Improved Fire Extinguisher targeting so it won't sometimes waste part of its spray right as it starts firing
-Slime Boss wave attack now deals 3 damage instead of 4
-Reduced the amount of Scrap required to purchase locked hexes on the Upgrade grid
-Changed one Upgrade grid (moved the starting point from the corner to the middle, along with slight other changes)
-Adjusted colliders on some terrain pieces to smooth out maneuvering around them
-Increased single target Weapon System rank scaling

Fixes:
-Fixed a bug where you could place an Upgrade on top of one that is already max rank intending to uprank it, wasting your Scrap
-Fixed some cases where Steam Achievements would display with a delay
-Fixed a faulty tooltip with Impact damage on the player details screen, and made all the damage type tooltips use their proper colors
-Nuclear Football now displays the proper Augment icon in the Evolve tooltip
-Fixed the player being able to receive posthumous healing
-Fixed a bug that could cause an upgrade selected for purchase to be in the wrong place initially when using the controller
-Fixed an issue where Landmines were not benefitting from all the proper damage type bonuses
-Fixed two very rare crashes
-Fixed Black Gold, Repurpose and Collateral Damage having some faulty math in their tooltips
-Fixed an issue where there could be a phantom tooltip on the screen when returning to the menu from the game
-Fixed some issues with manual targeting on toggle on some weapons
-Fixed an issue where weapons could be wrongly rotated at the start of a map
-Fixed some cases where the tooltip could get stuck on the screen
-Fixed a rare issue where you could get extra levelups if you saved and loaded the game at the right moment

Gunbots, roll out!

We are proud and excited to finally be launching the full version of Gunbot Diplomacy for all of you to enjoy!

Remember to let us know how you liked it, whether it's with a review, on the Steam forums, or joining us on Discord!

Happy slime-blasting, everyone! May your loot boxes give you the perfect modules for your build!

Update notes for May 13th - launch parity update

Gunbot Diplomacy is launching later today, so we are pushing our launch day patch to the Blast Off prologue as well. We hope all of you will join us tomorrow for launch!

v1.00.0 Blast Off

General:
-Added 2 new maps for the early game map rotation
-Improved player dodge visual effects
-When you have an Upgrade selected for purchase, clicking on the same Upgrade again in the shop will cancel your selection
-Repurpose turret projectiles are quicker
-Reduced Screenshake for some weapons and in general in the lategame

Gameplay:
-Roombas now slow down around enemies to deal more damage, and speed up when no enemies are near
-Slightly adjusted values on a few Modules
-Continued to balance weapons, buffing some weaker ones
-Reduced the health of Scrap Bots so they're a bit easier to kill early on
-Biker Slime introduction moved from map 3 to map 4
-Some Dillosaur spawns moved from map 8 to map 9
-All-Rounder has one extra Repair

Sounds:
-Finalized sounds

Fixes:
-Fixed a bug that caused too few oil cans to spawn on boss maps
-Fixed a tooltip bug that could show tooltips of some not yet unlocked items in specific situations
-Optimizations targeting lower specs systems to smooth out fps
-Misc small bugfixes

Update notes for May 9th

Additional small patch today:

v0.91.2 Blast Off

General:
-Improved new player onboarding
-Improved the layout of tutorial tips

Gameplay:
-Player now starts the game with some more Scrap, gives more options in the first shop
-Buffed some weapons that were weaker
-Bosses will award you their experience if you survive the map regardless of if you killed it or not (Scrap is only on kill)
-Reduced the health of Dillosaurs slightly

Fixes:
-Small tooltip fixes
-Optimizations

Update notes for May 8th

Thank you to everyone who has played Gunbot Diplomacy: Blast Off! Your feedback is invaluable to us. In anticipation of Gunbot Diplomacy releasing in just a few short days time, we released a patch to Blast Off today to improve new player onboarding and fix some bugs along with other changes. Detailed patch notes below!

v0.91.0 Blast Off

General:
-Added a couple new maps for the early game for more variety
-Added a tutorial tip about dodging that happens before the first boss encounter
-Added an image to the tutorial tip about Upgrades
-Dodge prompt will reappear on the first boss map for new players
-Adjusted key value numbers in descriptions to be of a different color if they are negative towards the player
-Adjusted Progress menu layouts for Upgrades and Enemies tabs
-Collateral Damage VFX is now more juicy

Gameplay:
-Improved all melee weapons hit reg
-Made Decoy (Module) benefit from Custom Job
-Duality module buffed to give 20% Damage and 10 Luck
-Rebalanced Nuclear Football values to be better early on (Lower cooldown, larger area of explosion, more starting Scrap, one less bounce)
-Buffs for Fire Extinguisher, Vroomba and Arc-wave Dynamo
-Cleaned up and improved the hit reg of Brawl and Cone Boy attacks, the collider is now more accurate. Attack timing adjusted slightly
-Some improvements under the hood
-Loot boxes and Scrap Bots will now spawn slightly earlier in maps so they're harder to miss
-Cooldown Augment cost reduced
-Increased the Module rarity chance bonus from Loot Boxes

Fixes:
-Fixed a bug where enemies could have a very small chance to crit against the player
-Fixed a bug where Nuclear Footballs didn't deal as much damage as they should when they explode
-Fixed a bug with the tooltip showing the wrong text if you upranked an upgrade on the grid while using a controller
-Fixed an issue where you could walk between a slime pool and a wall in one map 2 variant
-Optimizations