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Turmoil News

Hotfix v3.0.35e

Patch notes for hotfix version 3.0.35e
  • Fixed an issue where cloud save would not trigger after every campaign save, causing desynchronisation between your local and cloud save when switching between devices.

Hotfix v3.0.35d

Hello all. Today we discovered an issue that prevented some players from logging in and thus from setting a nickname or submitting Weekly Challenge levels. This patch fixes the issue.

If you find yourself being unable to set a nickname or submit a level, please check that you're running version 3.0.35d (seen in the bottom left of the main menu).

Patch notes for v3.0.35

Hello! Today we bring to you some bugfixes and minor additions. Thanks to everyone in the community for reporting the bugs and for suggesting improvements.

  • Fixed an issue where syncing with the cloud would cause you to lose access to the expert mode if you had not won the Heat Is On expansion campaign.
  • You can no longer close valves while holding a wagon, silo, rig, dowser, scanner or mole.
  • Added option to only toggle valves by holding Control, then clicking. It can be found in Settings->Game. The option is turned off by default.
  • Starting a Challenge level right before the deadline and submitting it after the deadline no longer submits the level for the new Challenge. This caused players to be locked out from the new Challenge since they had now submitted a level for the new Challenge.
  • Winning the campaign before the final year now awards the expert mode. Previously the expert mode would only be unlocked when playing to the end of the campaign. This applies to both classic Turmoil campaign and The Heat Is On.
  • Improve text alignment for building names and player names. Mostly noticable in languages that use a non-default font. Thanks to Bokor for noticing this in the Hungarian version of the game.
  • Fixed an in-level integer overflow issue related to rig spillage that would cause submitted replays to be invalidated.
  • Fixed an issue where combining silos into a supersilo would play both the upgrade and the “Cannot afford” audio effect.
  • The level seed is now shown in the post-level statistics screen when playing a Single Game.
  • Having a bad connection to the game server no longer causes the game to take longer to start.
  • Play building placement error sound when trying to build a building over another.
  • Fixed issue where the floating heads above town buildings would not appear if you had exactly 50% stocks.
  • When holding a scanner: the scanner price preview is now layered in front of the grass.


That's all for now!

Turmoil 3.0 - Level Replays and in-game Challenge Leaderboard

Howdy oil entrepreneurs,

Today we present to you, Turmoil version 3.0. Turmoil is rebuilt completely from the ground up in order to facilitate all the new stuff coming your way. You already know about some of the new features if you've read the Playtest blog post, but we will go over them again here. First, a public service announcement:

This version is incompatible with saved games. Please read the paragraph "Your Campaign in progress" for instructions on how to continue your old campaign.

Lets continue with the highlights of the update.

[h2]New features[/h2]
[h3]In-game Weekly Challenge leaderboard[/h3]
You can now view the full Weekly Challenge leaderboard in the game instead of on the Steam Community. This includes a history of past challenges. The history includes any Weeklies played in the new version.



You can click a player's name in the leaderboard to view their past achievements. This player profile will get extended later on when more online features are added.



Those with a keen eye will notice the camera icons next to each score. That leads us to the next highlight...

[h3]Replays[/h3]
You can now watch replays of all Weekly Challenge submissions. Learn some new strategies from those pesky top 5 players and claim your own spot in the leaderboard! Or go back a few weeks and laugh at your friends missing that one oil well by a few pixels. Replays will be available for all Weekly Challenges played from this week onward.



You can watch a replay by pressing the camera icon next to the score in the leaderboard.

[h3]Weekly Challenge Anti-cheat[/h3]
Up till today, there was not really a way to prevent players from submitting invalid Challenge scores. This has changed! Scores will be automatically validated using their replays and removed if they fail the check. And no, the game will not ship with any anti-cheat software. Your Challenge submissions are checked 100% on the game server.

[h3]Save, Quit and Continue[/h3]
One of the side-effects of adding replays to the game is that we can save your progress as a partial replay. This means you can now exit a level in progress and continue where you left off. It works for both campaign levels and single game levels! Simply close the game, go have that dinner, and come back to your level like you were never gone.



[h3]Ultrawide resolutions[/h3]
Wider aspect radios are now supported up to 21:9. (addendum: even wider aspect ratios are supported in fullscreen as well but the sides will be filled up with black bars)

[expand] [/expand]

[h3]Updated HUD[/h3]
As you can see in the screenshots above, the in-game interface has been overhauled with an updated color scheme.

[h3]Campaign upgrade tutorial videos[/h3]
There have always been a few upgrades that were confusing to use or difficult to explain in the short description shown in the town stores. Once again, we used the replay system to show a short video next to most of the upgrades, right in the town store. Some of the Mayor's Tips are also animated now. There were animated tutorials in the game already, but they were few and far between with a jarring 5 FPS.



[h3]New calendar menu[/h3]
There is now a separate calendar menu where you can easily view the remaining duration of the level. You can access it by pressing the calendar.

The loan menu can still be found by pressing the money counter at the top of the screen.

[h3]Localization[/h3]
You can find 4 new languages in the settings menu:
  • Hungarian
  • Japanese
  • Korean
  • Turkish

[h3]Town status indicators[/h3]
As a final touch, the Town now shows pawns floating in the air whenever there is a new upgrade available or when you still have to do a land or stock auction. New upgrades are also indicated in the store with a little orange exclamation mark so you can't miss them!


[expand][/expand]

[h2]MacOS and Linux[/h2]
Of course we're showing some love for all operating systems out there.
  • 64 bit MacOS is now supported
  • Mouse wheel input on Linux has been fixed (for instance when assigning wagons)

[h2]Your Campaign in progress[/h2]
The 3.0 version is not backwards compatible with old campaign saves. Not to worry though, you can still access the old version of Turmoil through the Steam game properties panel. Simply right-click the game in Steam, go to BETAS, and select "old_campaign_compatible". Don't forget to disable the beta after finishing your campaign! You won't get any of the shiny new features until you disable the beta again.

If you don't mind starting a new campaign you can simply keep playing the latest update.

Your overall progress is automatically transferred to the new version. This means that you will still have the expert modes and the areas in the "Single Game" gamemode unlocked.

[h2]Modding[/h2]
The old method of modding the player portraits and dialog is no longer supported. You can switch to the "old_campaign_compatible" beta if you want to keep playing with your mods.

That's all for now, thanks for sticking with us! Enjoy, and make sure to press Follow on the Community Hub or Steam store page if you want to stay up to date with the latest releases. We'd love to hear your thoughts in the comments as well.

Got feedback on the game, questions, or just want to hang out? Join us on Discord or the Steam Community forums!

Turmoil Playtest (has ended)

Update: the playtest for version 3.0 has ended. Follow Turmoil on Steam to get notified of future Playtests!

Dear oil entrepreneurs,

It's been quiet here for a long time, and that's about to change!

We've been working hard on a complete rebuild of the game, as well as a version for mobile. And, as promised: a multiplayer campaign!

But before we can roll out all of this good stuff, we need to gradually test if everything is in working order. We could use your help with this! You can find a button on the store page to sign up for a playtest of the new Turmoil. We will soon start this playtest with a limited number of volunteers.

New things we want to test are:

  • Replays of the Weekly Challenge
  • In-game Weekly Challenge leaderboard and history
  • Tutorial 'videos'
  • New and improved in-game UI
  • New languages (Turkish, Korean, Hungarian)
  • New aspect ratios (no more black bars in 16:9 full screen mode)
  • Loading screen tips
  • And hopefully the absence of lots of imperfections from the old version!


Depending on how many issues we encounter in the playtest, and how long it takes to solve them, the new version of Turmoil will replace the current one in a little while. Once that version has gone live, a multiplayer playtest will be next. We will soon also share more details about the new version and multiplayer campaign, so stay tuned!

For now: thanks for your patience, and we would appreciate it if you sign up for the playtest. We hope you will be invited to join it soon!