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2024 Roadmap – The Year of the Glitch

Hey friends!

We’ve been alluding to it for a while now, and it’s finally here: Astroneer‘s 2024 roadmap. It’s been almost five years since Astroneer hit 1.0, and we’re honored that you’ve supported us all this time. It’s time for us to shake things up.



TL;DR: In 2024, Astroneers can look forward to four content updates (including a full expansion) as well as light refreshes for all current Limited Time Events (LTEs).

All of the info in this post is subject to change, and because game development is a thing, we could add or cut scope. We are really excited about executing on this roadmap though.

What does that mean???? Well, Astroneer is in its 5th year of development since 1.0, and we think it is time to shake things up a bit. You might have noticed that this year has a name! The roadmap has the word Expansion on it! We are “refreshing” LTE content! Let’s dig into what you can expect.

Y̷͔̾E̵͓̐Â̴͕R̷͚͆ ̴͖̀O̵̢̿F̷̻͊ ̸͓̿T̵̛̫H̸̘̿E̴̙̕ ̴̹͐G̷̥̉L̸̙̿Ĭ̷͉T̶̪͝C̸̫̽Ḣ̷̬


We’ve released over 20 free updates since hitting 1.0, like Creative Mode, Automation, Wanderer, and more recently, narrative-focused updates like Awakening, Rails, and Xenobiology. This year is different. We’re in a post-Awakening world, and everything is not what it seems. The world is changing…



Expansion??


Every update in the Year of the Glitch will contain new content and lore building towards a ~mystery~ expansion planned for the end of 2024. We’d like to keep things under wraps for now, but one thing should be clear: the spring and summer updates are “smaller,” as we’ll be focused on a much larger update for the end of the year. It’s still too early to share in-depth details, but we want to maintain transparency and let players know what to expect. It’s going to be a big jump forward for Astroneer.

Refreshes


In between content releases, we’ve been running our LTEs with new rewards, and this year will be no different. However, we acknowledge that the events themselves haven’t changed much. This year, we plan on doing some balance passes, releasing new rewards, and in some cases, making alterations to events. In fact, we’re kicking off the year in January with a brand new one. Stay tuned for more details!



Alright, that’s all I have for this one. Thanks again, and I hope you all are as excited as we are to continue exploring the world of Astroneer.

-jt

Project CHEER Delivery Event

Hey all! Can’t believe it is already December, some kind of big things have changed since our last update, but we are still the same System Era. Click here to read more. As far as Astroneer goes, I have some good news and bad news. The good: Astroneer will see a full roadmap of updates in 2024!!! The bad? We still have a bit of rough weather to work through so we aren’t quiiiite ready yet to share more details about the plan. Rest assured we have new items, missions, and gameplay planned to ship throughout the year.

As far as this update, make sure you finish Project C.H.E.E.R. for those sweet rewards, but this one was mostly focused on squashing a lot of bugs. Some particularly nasty ones like the Custom Game “No Starting Shelter” progress bug have been fixed so get back into those speed runs!

Ok that is all for now, but expect some more comms from me soon with some delicious leeks for next year’s content.

-joe

PROJECT C.H.E.E.R DELIVERY EVENT RETURNS!


Container wrecks have been spotted on Sylva, Desolo, Calidor, and Glacio surrounded by various toys and debris. Production-minded Astroneers can create fresh toys via the Small Printer using Scrap and other resources.

To get started, print the EXO Request Platform. You can unlock this blueprint on the third page of your Research Catalog and print it with the Medium Printer using 2 pieces of Resin and 1 piece of Ceramic, which is refined from smelting raw Clay. You can find both raw resources on the surface of any planet or extract them using the Soil Centrifuge.

Packaged toys are worth different point amounts when shipped:

  • 20 Points – Automaton 001s & 002s
  • 35 Points – Cubic Objects
  • 50 Points – Stellar Objects
  • 75 Points – Cosmic Baubles (Printable from Small Printer)
  • 125 Points – Astral Figurines (Found on Glacio)

EXO Dynamics rewards packages received with:

  • 1500 Points – Holiday Throwback Bundle
    Contains cosmetics rewarded from previous years:
    ◦ Palette: “Carbonated”
    ◦ Emote: “Shiver”
    ◦ Hat: “Seasonal Allure”
  • 3500 Points – Palette: “Rockstar”
  • 10000 Points – Suit: “Hard Suit”

EXO Dynamics supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
  • Resin, Clay, Graphite
  • Packagers & Dynamite
  • Copper, Iron, Titanium, Tungsten
  • Small Power Items
  • Hydrazine & Jet Packs
  • EXO Chips & Portable Smelters
  • QT-RTGs

[h2]Tether Toppers [/h2]

Multi-colored lights return to adorn the tether lines of intrepid Astroneers! Use them as decorations, in support of your construction projects, or simply enjoy their merry glow.

[h2]The following bugs have been fixed as of version 1.29.61.0 [/h2]
We managed to crush a lot of bugs in this one!
  • AS-16639: The Wanderer Suit should now unlock when playing offline or with poor connection
  • AS-18095: One Time Tooltips are now being saved correctly. Player should no longer see them appear after the item is used
  • AS-18155: Packager’s indicator light, tooltip and behavior are now updating correctly when the state of a resource canister changes while the packager is attached
  • AS-19316: Players should no longer spawn multiple Xenobiology labs
  • AS-19471: Gateways should now provide oxygen
  • AS-19463: If a player quits while in orbit, a new warning pop-up message will alert them about losing save and equipment

[h3]Limited Time Events and Missions [/h3]
  • AS-18855: Completed LTE missions are now being removed from the Rewards section of the Mission Log
  • AS-19038: LTE points should no longer appear to reset after the game is resumed from a console's rest mode
  • AS-19434: LTE mission prompts should no longer immediately show up in their mission log after landfall
  • AS-19504: During an active LTE, LTE items that the player has not interacted with should no longer disappear entirely on Save/Load

[h3]Custom Games [/h3]
  • AS-19283:Player progression is no longer blocked if players start with no Starting Shelter
  • AS-19322: Setting Starting Bytes to Maximum allowed amount no longer prevents new schematics from being unlocked in the Research Catalogue
  • AS-19356: Cached Custom Games Config data is now correctly saved
  • AS-19367: When starting with No Shelter config, all Players in a MP session should now see the Astroneering Bas(e)ics under their completed/rewards missions in the Mission Log
  • AS-19419: Players can no longer use illegal characters in custom configuration game save names
  • AS-19449: Custom Games SES Promoted Game Configurations should now sort in a consistent order on all consoles now, from lowest to highest by share code
  • AS-19464: Players can no longer use a colon in a custom game's save name (as it is an illegal character)
  • AS-19465: Custom game config save names are limited to less than total 45 characters
  • AS-19468, AS-19207: Disabling Printers Item Bundle and disabling the XL Rover item no longer block mission progression items from being available

[h3]Localization [/h3]
  • AS-19029, AS-19516: Confirmed Princess log entry is correct in Russian
  • AS-19371: Tungsten should now be consistently translated in Polish
  • AS-19357: Fractal Rose Seed description should now be correct in Russia
  • AS-18799: Singular Substance description shoul be translated in every supported language


[h2]The following is still a known issue as of version 1.29.61.0: [/h2]
  • AS-19640: Clients in a Multiplayer session do not receive the PUM-KN Shelter during the Fall LTE
  • AS-19678: In Custom Games Configs, setting Decorators to 0 in Calidor Caves stops shells from spawning


Thanks for reading and talk soon!

Fantastic 9/10 space sandbox game gets festive in free holiday update

Astroneer never fails to put a smile on my face, and that's only enhanced by the arrival of the holiday season. The delightful base-building adventure nails that feeling of space exploration and adventure of games like No Man's Sky and Starfield with a more careful, crafted sense of progression and tech upgrades in the vein of Factorio, Terraria, or Satisfactory. Played by yourself or together with friends as a co-op game, I'll take any excuse to go back to Astroneer, and the Project Cheer delivery event is just such a reason.


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EXO F.A.R.M. Event

Use Custom Game # 16617 to jumpstart your F.A.R.M adventure on Calidor!!

It’s time again to gather hard-working Astroneers and band together for EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance event! Sturdysquash are in season and can be farmed in bulk to be processed in Cauldrangea plants. Ship off the products to EXO Dynamics for points and rewards!

To get started, print the EXO Request Platform. You can unlock this blueprint on the third page of your Research Catalog and print it with the Medium Printer using 2 pieces of Resin and 1 piece of Ceramic, which is refined from smelting raw Clay. You can find both of these raw resources on the surface of any planet or extract them using the Soil Centrifuge.
  • Find Wild Sturdysquash that can be harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
  • Each of the featured planets has a unique variety of Wild Sturdysquash which yield different quantities of seeds
  • Sturdysquash Samples can be placed in Medium and Large Resource Canisters to keep your farms tidy
  • Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce one of three types of biofuel.
  • Compass navpoints appear to indicate nearby Cauldrangea.
  • Cauldrangea can be interacted with to cycle through their current biofuel recipe for production.
  • Each featured planet has a unique variety of Cauldrangea with different production speeds.
  • Different biofuels can be produced using other ingredients; the rarer the ingredients, the more the produced biofuel is worth:

    ◦ Squasholine: 15 Points
    Sturdysquash Samples
    ◦ Attapetrol: 35 Points
    Sturdysquash Samples + Mutant Spiny Attactus Seeds
    ◦ Noxothane: 50 Points
    Sturdysquash Samples + Mutant Elegant Spewflower Seeds

[h2]EXO Dynamics rewards biofuel contributions with: [/h2]
  • 800 Points – Biofuel Throwback Bundle
    Contains cosmetics rewarded from previous years:
    ◦ Emote: “Leaf Leap”
    ◦ Visor: “Pollen Count”
    ◦ Hat: “Galastro Cap”
    ◦ Cosmetic T4 Shelter: “PUM-KN Shelter”
  • 2400 Points – Hat: “First Impact”
  • 8000 Points – Suit: “Hard Suit”

Useful incremental rewards are included along the way to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs, Portable Smelters, & EXO Chips! – for those who want to continue to produce biofuels.