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The Wanderer Update is live!



Steam players should receive this update today, September 26th, 2019.

Hey Astroneers! The update comes just three weeks after our last one, and includes a new adventure for you all to go on! Forgive me if these notes are a little more vague than usual, we want to keep the secret under wraps for now. Enjoy!

UPDATES

New objects have been added to the game!
Scanner
  • Printed on: Backpack
  • Resource Cost: 1 Steel
  • Byte Cost: 4,000
Suit & Wanderer palettes
This one is secret, but you will unlock them while completing the Wanderer experience!
Figurine Platform
  • Printed on: Large Printer
  • Resource Cost: 1 Iron, 2 Steel, 1 Aluminium Alloy
  • Byte Cost: 6,000

EXO Holographic Figurine
  • Printed from: Backpack
  • Resource Cost: 1 Plastic
  • Byte Cost: 3,000
Stone Figurine Pieces
Stone figurines for the Figurine Platform that spawn on specific planets. Special Lapis and Jasper versions can be found on specific planets!
Large Curved Platform
  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Ceramic, 1 Iron
  • Byte Cost: 4,500
Extra Large Curved Platform
  • Printed from: Large Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Steel, 2 Titanium
  • Byte Cost: 7500
Camera Filters
Added two new camera filters to the Small Camera to make your adventure photos even cooler!
QUALITY OF LIFE

Several “Quality of Life” issues have been addressed in this update.
  • Boost Mod will now properly affect tool speed when combined with a Narrow or Wide mod regardless of equipping order or slot position.
  • Any combination of Augments can now be equipped simultaneously. Some (like Boost Mod and Inhibitor Mod)
  • Increased the number of beacon colors to 10, up from 6.
  • Fireworks now fire without delay when attached to aux slots and reactive sockets. Fireworks still have a delay when ignited on ground, or from a non-reactive slot.
  • T1 Platforms now have oxygen rails.
BUGFIXES

The following bugs have been fixed as of version.
Community Identified Issues
  • [AS-8187] - Last tether in bundle is now be placed as expected. Last glowstick and last extender in bundle are also being placed correctly now.
  • [AS-8364] - Soil Centrifuge is not becoming stuck in downward position when user saves and exits after it is done with its operation.
General
  • [AS-7903] - Orientation of packaged items is now maintained when placing them onto a platform.
  • [AS-7991] - Last glowstick in a bundle is placed with the correct orientation now, the same as every other glowstick.
  • [AS-8080] - Galactic suit now points when the player clicks on terrain.
  • [AS-8191] - Medium printer is now able to print on the XL Platform A, regardless of the direction it is facing.
  • [AS-8198] - Player is no longer able to print from the diagonal slots on the Large Hoop Platform B
  • [AS-8228] - Jetpack now shuts off when picking up an item while using the aux keys to fly.
  • [AS-8235] - Large Storage Ring now has correct SFX when picked up, dropped, and when landing.
  • [AS-8236] - Large storage now has correct SFX when picked up, dropped, and when landing
  • [AS-8268] - Hologram orientation of packaged Extra Large Arch Platform now matches the Hologram orientation of XL Arch Platform when printing.
  • [AS-8304] - Large Hoop Platforms now have the proper amount of oxygen connection points
  • [AS-8337] - Both sides of medium storage now have mouse collision when expanded.
  • [AS-8349] - LOD range for stalagmites has been increased
  • [AS-8352] - All three shredders now maintain any partial scrap nuggets they have through save load, and pick up where they left off when creating scrap after loading.
  • [AS-8329] - Small printer is no longer able to print from the diagonal slots on the tall platform. When placed in one of the slots, the printer is inactive.
  • [AS-8290] - All platforms cables now disconnect once out of cable range.
  • [AS-8327] - Printer is disabled when slotted into any of the non-horizontal slots on the Recreational Canopy.
Multiplayer
  • [AS-8084] - Client is now able to hear their own backpack printer SFX.
  • [AS-8291] - Multiplayer | Dropship will now bring players to the original starting shelter instead of the new player created shelter when there are multiple shelters in a game.

ROADMAP UPDATE:

That's right! We updated the roadmap to include most of the planned updates for the rest of the year which you can view in all it's glory here:



If you want to watch the full reveal livestream where we go over it all and ask questions, check out the VOD.

Thanks for reading and get ready for a SPOOKY october!

-jt

Exploration Update is Live!

Hello Astroneers! This month's update is a fun one, as we are finally adding jetpacks to the game! We hope you all have fun flying around planets and getting higher and further than you ever have explored before!

Now for the patch notes:
UPDATES

New objects have been added to the game!

Hydrazine Jet Pack
  • Provides sustained direction thrust, consumes hydrazine.
  • Printed from: Backpack
  • Resource Cost: 1 Titanium Alloy
  • Byte Cost: 15,000
Solid-Fuel Jump Jet
  • Provides additional boost when jumping, limited time usage.
  • Printed from: Backpack 
  • Resource Cost: 1 Aluminium Alloy
  • Byte Cost: 5,000
Small Camera
  • Takes instant photograph when slotted, delayed when placed on the ground.
  • Printed from: Backpack
  • Resource Cost: 1 Steel
  • Byte Cost: 2,500
Glowsticks
  • An inexpensive illumination device that is used to provide temporary guidance for 15 minutes before expiring.
  • Printed from: Backpack
  • Resource Cost: 1 Organic
  • Byte Cost: 350
Field Shelter
  • Packable shelter that creates a new save and spawn point.
  • Printed from: Small Printer
  • Resource Cost: 1 Silicone , 1 Graphene
  • Byte Cost: 8,000
Reaction Slots

Special slots are now available on the new Hoop platforms, Arch Platform, and Ring Storage. When a platform is triggered by a Player or Ball (zebra, beach, recreational sphere), it will activate any item that is attached.

Large Hoop Platform A
  • Recreational Item
  • Printed from: Medium Printer
  • Resource Cost: 2 Aluminium Alloy, 1 Copper, 1 Ceramic
  • Byte Cost: 4,000
Large Hoop Platform B
  • Recreational Item
  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Steel, 1 Copper
  • Byte Cost: 6,000
Large Storage Ring
  • Recreational Item
  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminium Alloy, 2 Ceramic
  • Byte Cost: 2,500
Extra Large Arch Platform
  • Recreational Item
  • Printed from: Large Printer
  • Resource Cost: 2 Steel, 2 Titanium
  • Byte Cost: 7,000
Updated the art of the following objects to match the current art style
  • Chemistry Lab
  • Crane
  • Small Battery
  • Medium Battery
  • Large Seat
  • Medium Wind Turbine
  • Trade Platform
  • Winch
QUALITY OF LIFE

These “Quality of Life” issues have been addressed in this update.
  • Players can now manually toggle the orientation of the Medium Storage.
  • Lowered the volume on deform noises so that players can hear the notification pings
  • Reduced the cost of the Hydrazine Thruster Recipe to: 1 Tungsten & 1 Steel
BUGFIXES

The following bugs have been fixed as of version 1.4.15
General
  • [AS-7447] - Platforms will no longer sink into the ground if terrain around them is manipulated in anyway
  • [AS-6385] - Large Rover will no longer fall through the ground when the terrain tool is used around it or when a drill is active.
  • [AS-7986] - Tooltip for the broken Large Platform B now says Detritus as expected.
  • [AS-7876] - Audio Listener position works properly on spherical worlds
  • [AS-7872] - LOD for some aspects of the trade platform have been extended.
  • [AS-7870] - Small battery no longer has overlapping plugs.
  • [AS-7795] - The Odd Stone on the Gateway Station now has proximity highlight for controller players.
  • [AS-7789] - Both the Large Storage Silo A and Large Storage Silo B can now be shredded in the T4 shredder.
  • [AS-7785] - Soil Centrifuge now returns resources to upright position after extracting soil, even when there are no slots for the resources to be placed on.
  • [AS-7782] - Gateway station now has correct mouse-over UI in orbital view, even after flying to and from several planets.
  • [AS-7735] - Changes made to customization options when both users have their customization menus open are now reflected to each other.
  • [AS-7732] - Modules are now able to automatically pull resources from the Large Storage Silo A and Large Storage Silo B.
  • [AS-7725] - All decorators on Desolo now giving players organic when harvested.
  • [AS-7555] - All three printers will now swap out the proper quantities of resources when switching between two items that require different amounts of the same ingredient to print.
  • [AS-6925] - XL Platform B’s oxygen indicator is now only on when the platform is actually connected to oxygen
  • [AS-6554] - Tethers that were previously disappearing are now spawned in the air next to the player and drop to the ground.
  • [AS-5042] - Wind vanes and decorators now have synced wind response to wind streaks.
  • [AS-4384] - Repackager and Dynamite are both more closely oriented to the item they are attached to.
Multiplayer
  • [AS-7787] - Research Chamber appears as expected for client when they leave relevance then to it.
  • [AS-7552] - Resources deposits will no longer disappear from client's perspective occasionally.
  • [AS-6705] - Client is now able to use Soil Centrifuge if they have left the area and returned.


Thanks for reading friends! Just a few final words:

1. Reiterating this one: we are really excited to announce that we have partnered up with Party City and Amscan to produce TWO Astroneer suit costumes for Halloween this year! You will be able to find them at participating Party City locations and online! You can pre order them RIGHT NOW online for yourself or the young ones in your life so they can be the coolest space explorer this Halloween! We have already seen a few of these out in the wild and couldn't be more excited.

2. We posted a vlog this week! Make sure you watch for details about dedicated servers!
https://www.youtube.com/watch?v=CPOBdkEm9Aw

3. Also, ICYMI: Astroneer is coming to PS4 on November 15th, 2019! You can pre-order the game right now digitally, and, we will have physical versions on both PS4 and Xbox for sale on that same day! Pre-Order links:

Digital PS4: LINK
Physical PS4: LINK
Physical Xbox: LINK


-jt

The Lunar Update is live!



Steam players should receive this update on or around July 18th, 2019.
Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day July 18th, 2019. 

Hello Astroneers! This month's update is a really important one to the team at SES. July 20th is the 50th anniversary of the Apollo 11 mission to the moon, and to celebrate, this update's content focused on commemorating this amazing human achievement that has inspired us all. We hope you enjoy and please share your LM lander images with us! ❤️

Watch the trailer here: https://youtu.be/91_9-5EPR6I
UPDATES


The game has been updated with even more storage and platform options for your bases!



Medium T-Platform

  • Printed from: Small Printer
  • Resource Cost: 2 Plastic
  • Byte Cost: 1,500


Large T-Platform
  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminum Alloy, 2 Plastic
  • Byte Cost: 4,000


Large Storage Silo A
  • Printed from: Medium Printer
  • Resource Cost: 3 Aluminum Alloy
  • Byte Cost: 5,000


Large Storage Silo B
  • Printed from: Medium Printer
  • Resource Cost: 3 Steel
  • Byte Cost: 7,500


Limited Time Events


In all Astroneer solar systems, a historical lander has appeared and is transmitting mission recordings!



To celebrate the 50th anniversary of the Apollo 11 mission that put humans on the moon, we are running a special limited time in game event! Starting now until August 31st 2019, players who discover the iconic lander on Desolo will receive:

  • Vintage Red Palette 
  • Vintage Emblem Visor


In addition, the LEM lander's TV Camera is still operational, and will take photos of intrepid Astroneers that find it! Once taken, make sure to take a screenshot and share with us on social media!

EXO Surface Payload Delivery Airbags have been deployed containing firework variants that can be used to celebrate July holidays as well as the lunar landing anniversary! 

Delivery Airbags carrying Fireworks spawn in groups of 3, each having 3 fireworks. Delivery Airbags can’t be picked up and are not shreddable.

  • Calidor: Yellow fireworks
  • Vesania: Green Fireworks 
  • Novus : Teal Fireworks
  • Atrox : Violet Fireworks
  • Sylva: Red Fireworks
  • Desolo: Orange Fireworks
  • Glacio: Blue Fireworks


Quality of Life


Several “Quality of Life” issues have been addressed in this update

  • By popular demand, Rovers are now able to be flipped without leaving the vehicle!
  • The trace function on cables has been adjusted so that slotting cables between platforms should be less finicky. 
  • Pressing F1 on the keyboard or XXXX on the Gamepad will now open the Astropedia directly. 
  • Created new tooltips and descriptions for mutant seeds to indicate they are growing. 
  • Wrecked Point of Interest platform legs are now be shreddable in the Medium shredder.
  • Medium Storage now unfolds properly on Extra Large Platforms


Performance Optimizations


  • [AS-7229] - Optimized beacon rendering and update time.
  • [AS-7498] - Optimized and timesliced tether post update.
  • Optimized game state update.
  • Slight optimization to speed up map load times
  • Further optimizations to relevance checks for entities which dynamically spawn/despawn their actors.
  • Further optimizations to power system update.
  • Optimized update for tooltips.
  • [AS-7291] - Optimized the splitter to only run logic required for control panel use when the control panel is open.
  • [AS-7374] - Optimized rovers to only perform updates related to movement when the rover is actually moving.
  • [AS-7416] - Optimized power cables to make sure they do not update until relevant state changes.
  • [AS-7415] - Optimized the medium battery to have a much less expensive update.
  • [AS-7228, AS-7230, AS-7231] - Various optimizations to turn off animation updates for objects that are inert until relevant state changes occur. These optimizations were performed for: Shuttles, Deployable Landing Pad, Astro Backpack, Printers, Soil Centrifuge, Control Panels
  • Optimized control panels and catalog to nearly eliminate their update costs while closed.
  • Optimized terrain tool update: now it only runs while deforming and is faster than before.


BUGFIXES


The following bugs have been fixed as of version 1.3.0.0

General

  • Fixed our save system to work around the 16MB save file size limitation on Xbox and UWP. Players will still be unable to save if they create a save file greater than 128MB in size, or if the size of all of their save files is greater than 256MB minus the size required to save their current session.
  • [AS-4646] - Resized debris object so they no longer grow and immediately shrink when unpacking. 
  • [AS-6608] - When packaging the Wrecked small rover, another seat will no longer spawn when unpacking it.
  • [AS-6615] - Rover wheels are no longer causing visual issue when approaching them after loading a save.
  • [AS-5872] - Beacons, Chambers, and Engines located on other planets are no longer visible while orbiting a planet or traveling through space. 
  • [AS-6879] - In the tutorial, Players will no longer be stuck in the dropship after pressing “Use” Interaction before prompted. 
  • [AS-7078] - Planting seeds should now play the corresponding sound effects
  • [AS-7153] -  All plants will now grant some amount of Organic when harvested with the Terrain Tool
  • [AS-7161] - Particle effects that are connected to terrain will now get destroyed when that terrain is removed
  • [AS-7366] - Proximity Poppers death VFX are no longer disproportionately large when they are dug up
  • [AS-7458] - Terrain tool dots (and ring) now correctly turn red when out of range, even when the targeted terrain is obstructed.
  • [AS-7548] - Client is now able to use the Chemistry Lab after leaving relevance. 
  • [AS-7675] - SFX should not be heard while loading screen is present
Platforms

  • [AS-7420] - Tether lines are now connecting correctly to the Tall Platform.
  • [AS-7421] - Tether lines are now connecting correctly to the Medium Platform C
UI

  • [AS-7662] - Highlight bar Alignment should be consistent across different monitor types
  • [AS-7493] - Highlight bar on Saved Games is persistent until the action has been completed
  • [AS-7358] - Removed hover state highlight bar from Rename save submenu header.

 
Thanks for reading friends! Just a few final announcements:

1. Astroneer will be at PAX West 2019 with a big announcement and some new content that will only be playable at the show! If you are planning on going, make sure to find us at Booth 6117!

2. We are really excited to announce that we have partnered up with Party City and Amscan to produce TWO Astroneer suit costumes for Halloween this year! You will be able to find them at participating Party City locations and online! You can pre order them RIGHT NOW online for yourself or the young ones in your life so they can be the coolest space explorer this Halloween!

PRE-ORDER HERE

3. Stay tuned next week for an announcement of our roadmap for the remainder of 2019! We have some really awesome free content coming your way till the end of the year and we can't wait to share our plans. 

Thanks for reading and talk soon!

-jt

Daily Deal - ASTRONEER, 25% Off

Today's Deal: Save 25% on ASTRONEER!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time

Summer Update Live!


Steam players should receive this update now! Watch the trailer here:

https://www.youtube.com/watch?v=jFuA3gwxHJ8
Salutations, Brave Astroneers! Prepare yourselves accordingly for the latest transmission of changes, fixes, and upgrades from headquarters…

Readings from the Northern Hemisphere of EXO Dynamics HQ indicate that we are entering into what could be called the "Summer." Although it may be an entirely different set of seasons that you encounter on each of the worlds you visit, we have nonetheless decided to celebrate this change of (our) seasons with an influx of new schematics for our hardworking Astroneers, in both practical and recreational capacities. Please feel free to purchase and enjoy them in a proper and responsible manner! We are also pleased to release to you a pair of chromatic combinations in both helmet and visor varieties with matching palettes. We hope that you find them pleasing to the eye, and that the resultant satisfaction is an enhancement to your exploration and engineering goals.

UPDATES


The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item.

Recreational Sphere

Printed from: Medium Printer
Resource Cost: 1 Aluminum Alloy, 1 Rubber
Byte Cost: 4,500
There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item.

Recreational Canopy

Printed from: Large Printer
Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder
Byte Cost: 4,000

There have also been a number of items to help Astroneers with storage, and building bases!



Medium Platform C

Printed from: Small Printer
Resource Cost: 1 Resin
Byte Cost: 400

Tall Platform

Printed from: Small Printer
Resource Cost: 1 Copper
Byte Cost: 1,000

Tall Storage

Printed from: Small Printer
Resource Cost: 1 Ceramic
Byte Cost: 400

Medium Storage Silo

Printed from: Small Printer
Resource Cost: 2 Titanium
Byte Cost: 3,000

A new lighting item, the Floodlight, has been added to the game to help Astroneers in dark environments!



Floodlight

Printed from: Backpack
Resource Cost: 1 Tungsten Carbide
Byte Cost: 2,000

Summer themed Palettes and Visors have been added to the game! Log in before August 31st to acquire them!

These Summer "Sunset" and "Sunrise" themed Palettes and Visor sets are only available for a limited time. In order to unlock them for your account, make sure you log in on your platform(s) of choice before the end of the Summer, (August 31st, 2019) because after that point they will become unavailable to unlock.

New Harmless Hazard seeds will sometimes spawn when hazards get destroyed!



An unexplained phenomenon is causing previously seedless "hazards" to very rarely drop what we at EXO Dynamics are calling "Mutant" seeds. While these seeds are too anomalous to be properly scanned as research, we have found that the resulting plant that spawns from them carries none of the dangerous traits of its parent, and is instead docile and - well - harmless, and multiple Astroneers have been recorded utilizing them for decorative purposes. Look for these fascinating new finds as potential drops from:

  • Boomalloon
  • Common / Vicious / Deadly Hissbines
  • Noxious Spewflower
  • Elegant Spewflower
  • Spiny Attactus
  • Volatile Attactus
  • Noxious Cataplant
  • Volatile Cataplant


QUALITY OF LIFE


The Terrain Tool reticle decal has been updated to better aid deformation.
This new Terrain Tool decal has gotten a visual overhaul, allowing one to better respond to the relative angle of your environment! The functionality of the terrain tool remains unchanged, but this new visual should help when trying to manipulate terrain.

A slew of vehicle QOL adjustments have been implemented. EXO firmware updates to the locomotion systems in each of your vehicles has given them improvements to handling and a vastly increased ability to execute maneuvers. Executing "donuts," and "sick tricks" should now be much easier.

Twist Tolerance and vehicle cables:

In addition to vertical and lateral bending (pitch and yaw), cables can now twist (roll). This tolerance is limited to 15 degrees.

Braking Assist:
  • Added braking force boost to vehicles so that they slow down faster than they speed up.
  • Applied braking friction to wheels on the entire caravan so that rover wheels are less slippery when braking.


Automatic Parking Brake:

  • Releasing the throttle below a certain speed will automatically engage the parking brake. If the throttle is released above that speed, the vehicle will coast as normal. The goal of this change is to address recurring feedback from players that the parking brake only engaged when fully exiting the vehicle.
  • With the above change, exiting the vehicle will engage the parking brake, regardless of how fast the vehicle was going.


Tow Boost improvements:

  • Tow boost applied to wheel forces, instead of being applied as a separate force to the back of the vehicle. This makes for more stable towing, especially when the lead vehicle doesn't have traction on all of its wheels.
  • Tow boost takes into account the difference in weight between itself and its trailers. This addresses the Tractor having the least amount of torque when it had no connected trailers.
  • Adjusted tow boost forces on all vehicles to be more effective in longer caravans.


Drill Control Improvements:

  • Front-mounted drills now respond to left or right steering, and will shift the deformation sideways appropriately.
  • While steering left or right, the angle of the drilled surface will bank left appropriately.
  • When steering straight ahead, the drilled surface will align with gravity. This keeps surfaces level.
  • Vehicles have a wider turn radius while drilling to prevent creating overly-tight tunnels.
  • While drilling up-hill, vehicles have boosted acceleration proportional to the grade of the slope.


Drill Resistance:

  • While drilling, vehicles have a reduced maximum speed. The reduction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
  • While drilling, wheel friction is increased on the entire caravan. The friction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
  • The goal of these changes is to not only make the drills feel more realistic but also to provide more tactile feedback to players while they drill tunnels.


Tuning:

  • Adjusted acceleration, max speed, steering speeds, and wheel traction on all vehicles.
  • Tuned suspension forces, neutral suspension height, and vehicle weight on all vehicles.
  • Increased the strength of the parking brake.
BUGFIXES

The following bugs have been fixed as of version 1.2.0.0

General

  • Fixed a bug where the fabric of the spacetime continuum would break, causing the solar system to stop moving.
  • [AS-5943] - Ammonium and Quartz nuggets should no longer appear disconnected from Terrain Tool slot when being harvested
  • [AS-5491] - Adjusted the value of the Extra Large Storage to better match its cost
  • [AS-6752] - EXO research aid lids are no longer mislabeled as detritus when packaged
  • [AS-6879] - Players can now exit the dropship when they press "Use" before prompted to do so in the Tutorial
  • [AS-6937] - Cursor selection should no longer break in the Rename Save Game submenu after renaming a saved game
  • [AS-7006] - Medium printer's print animation is now properly synced with the completion of the Research Chamber
  • [AS-7069] - Small gravel like nuggets are no longer left behind when a player explodes resources with Dynamite.
  • [AS-5120] - Planted seeds should no longer float if the terrain is dug out from underneath them
  • [AS-7084] - Drops from hazards should no longer be ejected at high velocity
  • [AS-7159] - Restored the Popper death animation to its appropriate size.
  • [AS-7196] - Fixed a bug where projectiles shot from the Shooters did not have SFX upon impact.
  • [AS-7314] - Proximity Poppers should no longer play their explosion VFX when they spawn.
  • Fix vehicles failing to brake when sliding faster than their max speed, causing runaway rovers.
  • [AS-6926] - Fixed a bug where wheel constraints would occasionally break when wheels get stuck in the ground, requiring a save-reload to recover.
  • [AS-6927] - Vehicle-flip operation should now work consistently on every planet.
  • [AS-6958] - Deforming terrain with a Tier 2 vehicle drill should no longer cause nearby decorators to fall through terrain.


Multiplayer

  • [AS-6911] - Saving and exiting a Multiplayer game while a Client player is still in the dropship will no longer leave behind a dropship on the landing pad.
  • [AS-7081] - In Multiplayer games, seeds should no longer disappear immediately from Client player’s perspective when planted.


Customization
  • [AS-6612] - Fixed the Recruit palette properly apply to the Retro, Flight, and Terran suits
  • [AS-7007] - Fixed a bug which allowed Players to remain in unearned suits and color palettes after cycling through menu tabs while in preview mode.
  • [AS-7018] - Fixed a bug were Multiple emotes were missing SFX when paired with certain suits.


PERFORMANCE
  • Significantly optimized system for flecks that fly from harvested resource deposits into the player’s terrain tool. This should eliminate spikes in frame time when harvesting resources.
  • Various optimizations to actor spawning to reduce the impact of spawning things on frame rate.
  • Various optimizations to transform updating and object overlap detection.


Thanks for checking out the Summer Update! Stay tuned for details about updates for the next few months! And while you are at it, watch the most recent episode of the SES Vlogs! https://youtu.be/SLOAZaX4lCI
-jt