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Unlocking Megatech

[p]We're less than 1 week away from the release of ASTRONEER: Megatech! And if you’re the kind of player who likes to do their research before diving in, then this guide will help give you the prep you need to get started right away when all the new content releases.[/p][p]Odds are that if you’ve already been playing the game for some time then you won't need to worry about any of these requirements, but if you’re new to the game or starting a new save then this guide will show you the steps to beelining straight toward unlocking Megatech.[/p][p][/p][p][/p][h2]Megatech Missions[/h2][p][/p][p]In order to receive the first Megatech Mission, you will first need to complete a few of the base game Missions:[/p]
  • [p]Unearthed: Print an Extractor and Extract a Resource Nugget.[/p]
    • [p]Unlocked after completing the “Arm Yourself!” and “Stuffed Storage” Missions.[/p]
  • [p]Forward Progress: Place a Shelter on Another Planet and Place a Landing Pad on Another Planet.[/p]
    • [p]Unlocked after completing the “Smelteringly Hot” and “To Parts Unknown” Missions.[/p]
[p]Additionally, there are a few more Missions you will need to complete before you can start the Intermodal Terminal and Museum Mission lines. To clarify, you will be able to build these Megastructures without completing these Missions, but there are unique rewards tied to completing them, so we recommend playing through them. But, if you do things out of order, the Missions should still complete retroactively. [/p][p][/p][p]For the Museum Missions you must first complete:[/p]
  • [p]Take a Byte: Gain 2000 More Bytes.[/p]
    • [p]Unlocked after completing the “For Science!” Mission.[/p]
  • [p]Here We Go Sampling: Find and Use 10 Research Samples.[/p]
    • [p]Unlocked after completing the “For Science!” Mission.[/p]
[p][/p][p]For the Intermodal Terminal Missions you must first complete:[/p]
  • [p]Rubberstamp: Use Data Log on Logistics Depot: Glacio to confirm shipment completed.[/p]
    • [p]Unlocked after completing the “Better Freight Than Never” and “Cooler Runnings” Missions.[/p]
  • [p]Materials Matters: Print a Chemistry Lab and Create Rubber or Plastic.[/p]
    • [p]Unlocked after completing the “Talking Tungsten” Mission.[/p]
[p]And in case you want to dash straight toward making your own Orbital Platform, bear in mind that the DLS won’t have that Construction Anchor available until you first finish building at least one other Megastructure and fully upgrade it.[/p][p][/p][p][/p][h3]Intro Missions [/h3][p]Once you have completed the “Forward Progress” and “Unearthed Missions”, you will find the new “Large Scale Learning” Mission in your Log. This is where you’ll meet Beepy, your EXO Training Assistant who’ll welcome you to the Interplanetary Megastructure Initiative! [/p][p]These Missions will start you out with your first Megastructure, the Distribution Launcher System (or DLS for short). You will receive a Construction Anchor which you can deploy into a Mega-Printer Platform to set up the construction site of the DLS with a holographic preview of what it will look like. Once you’re happy with its placement and you’re sure this is where you want it, deploy the Platform. [/p][p]The Mega-Printer will require a large number of resources to print the DLS, a total of 49 Compound, 29 Zinc, 23 Copper, and 7 Steel. The Mega-Printer Drone will start the printing process after you have provided all the resources it needs along with enough power but will stop in its tracks if anything is missing. Over time you’ll see it completed. [/p][p]With the DLS, you will gain the ability to launch Construction Anchors to any planet, just place a Construction Anchor Landing Pad where you want to receive it (printable at the DLS). Place the Construction Anchor where you want it so you can initiate the construction of a new Megastructure, like the Intermodal Terminal. If you own the DLC expansion, you’ll also be able to now build the Orbital Station, Museum, and Biodome.[/p][p] [/p][p]Note: In the case of Aeoluz, Megatech content locked behind the Megatech Missions will only be accessible on Creative Mode.[/p][p][/p][h2]Mega-Deconstructor[/h2][p]In case you change your mind about the placement of a Megastructure or just want to free up some space by removing a Mega-Printer Platform, you have the option to use the new Mega-Deconstructor to completely disintegrate them. You will lose your resource investment, so think carefully before doing so, but at least you won’t have a giant hole left behind like you would with Dynamite, only the underlying deformed terrain generated in the construction of the Megastructure will remain.[/p][p][/p][p][/p][h2]New Walkways [/h2][p]Bending the terrain to your will to form land bridges can be a fun and effective impromptu solution for getting around while exploring, but when building a base, you might want a cleaner and more aesthetically pleasing option. The new Walkways will help with this, and they have the added benefit of also carrying power and oxygen. [/p][p]They’re crafted in bundles just like Rail Posts, and they're placed pretty much the same way with the same kind of versatility, creating a walkable path between the nearest posts within range. They’re also a nice way of connecting the new Museum to its Display Case extensions, which is why they have their own built-in Walkways, but also offer a connection point for separate Walkway posts in case you want to extend a path even further.[/p][p][/p][p][/p][p][/p][p]Outside of the Orbital Station, Museum, and Biodome, everything mentioned in this blog will be a part of the Megatech Free Update. We hope you’re as excited as we are for the release coming November 20th, and if you want to unlock the full potential of Megatech then consider wishlisting the DLC for a launch day reminder.[/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Wishlist ASTRONEER: Megatech Now![/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Download the ASTRONEER: Megatech wallpaper:[/p][p]⠀⠀⠀⠀⠀⠀⠀⠀ Landscape (1920x1080) - Landscape 4K (3820x2160) - Portrait (1080x1920)[/p][p][/p][h2]FAQ[/h2][p][/p][p]What’s the release date for ASTRONEER: Megatech?[/p]
  • [p]November 20th, 2025. The Nintendo Switch release will come at a later time. We'll share more as soon as we can.[/p]
[p]How much will the ASTRONEER: Megatech DLC cost?[/p]
  • [p]$9.99 USD. It might vary slightly per currency.[/p]
[p]Will any free content be released with the Megatech DLC?[/p]
  • [p]Yes. A free content update will be released alongside the paid DLC.[/p]
[p]Will existing game save files be compatible with the Megatech DLC?[/p]
  • [p]Yes.[/p]
[p]Will Dedicated Servers be available at launch for playing with Megatech content?[/p]
  • [p]Yes.[/p]
[p]If I own the Megatech DLC and my friend doesn’t, will we still be able to play together?[/p]
  • [p]For Dedicated Servers: If a server is hosting a Megatech save file, then all players looking to join must also have the Megatech DLC. A save file is considered a Megatech save file as soon as a Construction Anchor for either a Biodome, Orbital Platform, or Museum is deployed, so consider backing up a save file first.[/p]
  • [p]For Co-op Play: If the host player owns the Megatech DLC, anyone can join and play Megatech content as well, but cosmetics will only unlock for players who own the DLC themselves.[/p]
[p]How far into the game should I progress before starting the Megatech DLC?[/p]
  • [p]You can access the Megatech DLC as soon as you start a new game. That said, the majority of this new content will be locked behind a fair bit of the tech tree and some missions, both old and new. This very blog should help clarify that.[/p]

Megatech Automation Guide

[p]ASTRONEER's upcoming Megatech DLC and Free Update will be adding some new high-tech options to your base building, especially for those with a love of automation! While it’s true that you don’t need to delve into automation to enjoy the new Megatech content, there’s still a lot of fun to be had in experimenting with the new Megastructures. [/p][p]To that aim, this guide is meant to serve as a bit of a primer to teach the basics of automation in ASTRONEER, enough to give you a few fun projects to try out for yourself. We’ll also show off some of the ways in which the new Megatech additions can add more convenience to your automation or unlock completely new potential.[/p][p][/p][h2]Where to start [/h2][p]Before diving into the nitty gritty of automation, there are some general tips to consider that should help you get up and running: [/p]
  • [p]Experiment in Creative Mode: It can be extra challenging to figure everything out when you need to gather the resources to print everything, so experimenting in creative mode can let you see more easily how everything fits together so you can then bring that knowledge back into your main game. After all, half the fun of automation comes from figuring things out for yourself.[/p]
  • [p]Review the Research Catalog: Start by familiarizing yourself with every item in the catalog and understanding how it all works. Sometimes you can discover interesting features that you might not have expected, like Platforms moving nuggets and resources around without the need for Auto Arms. Experiment so you can prioritize where to spend your research Bytes.[/p]
  • [p]The Wiki is your friend: This guide is only meant to help get you started. Looking through the community Wiki can help fill any gaps in your knowledge and reveal more in-depth information.[/p]
  • [p]Join our Discord: We have some avid automation enthusiasts on our server that love talking shop and could help you with your build. Join here.[/p]
  • [p]YouTube tutorials galore: We’re fortunate to have content creators on YouTube share a wide variety of tutorials and guides on the topic of automation and much more. Some information might become less relevant as the game receives more updates, but the fundamentals should still hold true. Some good channels include One Last Midnight, Vainglorious Gaming, Kuya Game, and Tactile Object, but there are plenty more out there, so consult whichever channel is your favorite.[/p]
[p] [/p][h2]What can be automated? [/h2][p]That’s a pretty open-ended question. In terms of production, you can automate the production of any resource in the game, including research and power. But you can also get creative with very specific scenarios, like a thoughtful Auto Arm that packs Hydrazine directly into your Backpack every time you leave your base. At the end of the day, you set your own goals for whatever you think matters most or simply find the most fun.[/p][p][/p][p][/p][h2]How does it work?[/h2][p]Let’s start by looking at some of the tools in your toolbox and explaining how each of them works. You might be familiarized already with some of them, while others you might have decided you weren’t going to bother with because they looked too complicated. But, once you start using them, you might find that they weren’t as complicated as you thought.[/p][p] [/p][h3]Auto Arms[/h3][p]This is probably the most iconic bit of tech for automation, and don’t let its compact form fool you; it can extend quite a bit, especially vertically. Place it on any powered platform and it will move resources from one end to the other. Mouse over it to see two colored holographic spheres where green is the input and blue the output. Fun facts:[/p]
  • [p]You can place a specific item on the open slot in the middle of its base to filter for only moving that kind of item.[/p]
  • [p]If the Auto Arm can’t find an open slot to place an item in, it will hold said item until a slot within reach opens up, which might include your Backpack. [/p]
[p][/p][h3]Platforms[/h3][p]You might not think Platforms play much of a role in automation, but the wide variety of shapes available means some Platform types can be most beneficial to certain arrangements. For example, the Large Extended Platform and XL Extended Platform are the ideal length for an Auto Arm, and Platforms also automate the movement of resources on them, so choose the right one for your needs. Consult the Wiki for reference. [/p][p] [/p][h3]Auto Extractors[/h3][p]Unlocking these is an important milestone to automating your resource extraction and production game. They’re far more efficient at extracting resources than your Terrain Tool, if somewhat slower. You can extend power to one from your base, but many choose to use a local source, since you’ll end up moving them once they exhaust a deposit. Fun facts: [/p]
  • [p]The Auto Extractor has a slot on top where you can add a Medium Resource Canister, Medium Storage, or Medium Storage Silo to directly store into.[/p]
  • [p]You can also add a Portable Smelting Furnace to the top so it can directly produce finished metals. [/p]
[p][/p][h3]Rail Networks[/h3][p]It’s less useful to automate a resource if you have to run around gathering it all, so Rails help automate this part too, they’ll even help with power and oxygen distribution. You can equip Rail Cars with storage and set them up to be loaded/unloaded by Auto Arms, using Storage Sensors to automatically transport goods between Auto Extractors and your base. Keep reading for details on a Starter Project. [/p][p] [/p][h3]Sensors & Repeaters[/h3][p]If you’ve been opting out of automation, then these might be a set of items you’ve never used before. These are what will allow you to customize the behavior of your automation, versatile enough to allow for the creation of some elaborate contraptions, like a music player, or even a crazy display capable of doing math for you! But let’s think small for now. [/p][p]Sensors: Place them down by themselves or directly on to the item you want to be sensing, then extend the Pin from the top and place it on the item you want the Sensor to activate when its condition has been met. You can also extend additional Pins from the first Pin, but only the ones at the end of the wire will activate items.[/p]
  • [p]Storage Sensors: Useful for resource management, like keeping your supply of Resin topped up but deactivate your Auto Extractors once your storage is full to save up on power. Cycle through its Modes to activate when its attached storage is either “Full or Empty”, “Empty or Not Empty”, or “Full or Not Full”.[/p]
  • [p]Power Sensors: Useful for keeping your power flowing when your renewable sources run out, like shifting from Solar Panels at night over to your Generators. Cycle through its Modes to activate when it “Gains Power Flow”, “Loses Power Flow”, or every time it either “Gains or Loses Power”.[/p]
  • [p]Battery Sensors: Useful for keeping your Battery supply charged up, like activating your Generators only once your Batteries are all drained to save up on Carbon. Cycle through its Modes to activate when its attached battery “Gains or Loses Charge”, is “Empty or Not Empty,” or it’s “Charged or Not Charged”.[/p]
  • [p]Motion Sensors: These work a little differently, as you don't place one on anything you want to sense. Instead, it will activate whenever anything passes through it. You can directly slot small items on to some of them like Horns to announce when a buddy returns to base or extend Pins to anything else you want one to activate.[/p]
[p] [/p][p]Repeaters: Unlike most Sensors, you don’t place Repeaters directly on to other items; you either place them down by themselves or on a small slot, but you can also stack them for combined effects. Alternatively, attach small slot items you want to activate directly to the top of them. They also have Pins that work the same way as they do for Sensors.[/p]
  • [p]Proximity Repeater: When one of these is activated, it will in turn activate everything within a small radius, which you can see as a green holographic circle when you mouse over it. It can be useful when you want to activate multiple nearby things at the same time, and it can even collect research items in its proximity.[/p]
  • [p]Button Repeater: This is pretty straightforward. It's a simple button that will activate anything you connect it to via its Pins. This is the best Repeater to combine with any of the other Repeaters in order to combine their effects, particularly the Delay Repeater and the Count Repeater.[/p]
  • [p]Delay Repeater: These don’t activate anything by themselves but instead create a delay between receiving a signal and sending one out. It can be useful, for example, for activating an Auto Arm to collect an Organic nugget from a Tapper that’s finished producing a full nugget, so the Auto Arm isn’t spending power the whole time.[/p]
  • [p]Count Repeater: Like the Delay Repeater, it doesn't activate anything by itself. It can send out a signal only after a set amount of input signals have been received. For example, a Solid Fuel Thruster can make 2 interplanetary round trips. A Sensor Ring with a Count Repeater could print a new Thruster only when needed.[/p]
[p] [/p][h3]Power Switches, Extenders, and Splitters[/h3][p]Your power production is certainly something you can automate, but fiddling with the direction of your power flow can also help ensure your usage of power stays efficient. You can cut power to entire sections of your base that currently aren’t needed, like in the case of resource production setups when you run out of storage.[/p]
  • [p]Power Switches: These are simple On/Off Switches that can either let power pass through or get cut off. If you ensure power flows into an automation set up from a single point, then a Switch will allow you to easily shut it all down. They can also act as transistors for complex logic gate set ups, but that’s advanced stuff.[/p]
  • [p]Power Extenders: Not only do they carry power and oxygen, but they also have the interesting property of being able to set what direction you want power to flow in. This can be useful for automated backup Generator set ups, ensuring a Power Sensor only turns it on when it runs out of power coming from the base.[/p]
  • [p]Splitters: These allow you to divert the flow of power down separate circuits. For example, assuming you only have enough power to keep automation for one resource running at any given time, a Splitter could allow you to quickly divert power from one set up to the other or even deactivate them entirely to free up power.[/p]
[p] [/p][h2]Starter Projects [/h2][p]Theory is all well and good, but there’s nothing like a little hands-on demonstration. Below you’ll find a few project ideas to get you started, ordered from simplest to most advanced. Bear in mind that these are just examples, and there are countless different arrangements you could use to achieve the same results. Feel free to experiment. Give them a try and tag us on social media if you share your results![/p][p][/p][p][/p][h3]Carbon Power Farms[/h3][p]Carbon farms and Generators can help keep your base powered even when renewable power slows down. Follow these steps for your own basic set-up and expand as needed.[/p][p][/p][p]What you’ll need: [/p]
  • [p]A few tappable plants planted close together in a small area.[/p]
  • [p]At least one Tapper per plant (the more per plant, the slower).[/p]
  • [p]1x Auto Arm[/p]
  • [p]1x Storage Sensor[/p]
  • [p]1x Medium Storage[/p]
  • [p]1x Medium Platform A[/p]
  • [p]1x Large Platform B[/p]
  • [p]1x Smelting Furnace[/p]
  • [p]1x Medium Generator[/p]
[p][/p][p][/p][p]Build Steps:[/p]
  1. [p]Find a nice flat space near your base and plant your tappable plants close to each other. Mouse over the Auto Arm to see the size of the green holographic sphere; this is how close you want these plants. The Plumefir trees in Sylva will work nicely.[/p]
  2. [p]Wait for the plants to have fully grown then attach a Tapper to each of them, making sure they stay within the Auto Arm’s green sphere area. Make sure to activate each Tapper so they are producing Organic.[/p]
  3. [p]Place a Medium Platform A with an Auto Arm on it so that all Tappers fit within the green sphere hologram.[/p]
  4. [p]Place a Large Platform B with one end inside the blue sphere hologram of the Auto Arm. Slot the Medium Storage to this end of the Large Platform, the Smelting Furnace in the middle, and the Medium Generator on the opposite end.[/p]
  5. [p]Place the Storage Sensor on the Medium Storage, set it to “Full or Not Full”, and extend its Pin to the Auto Arm.[/p]
  6. [p]Connect the power cable from the Medium Platform A to the Large Platform B and then your power network into the Large Platform B, so it has enough power to get started. Make sure the Smelting Furnace, Medium Generator, and Tappers are on.[/p]
[p] [/p][p]Expansion Ideas:[/p]
  • [p]You could be charging up a Battery with the power you’re generating and set it up so it only activates the Generator when the Batteries are empty. Try connecting a Medium Battery to the Generator’s Platform and placing a Battery Sensor on the Battery with the Pin attached to the Generator.[/p]
  • [p]The Smelting Furnace is consuming some of the power the Medium Generator is producing, so using a bigger Platform like the Extra Large Platform C would free up room for an additional Medium Generator and even more Medium Storages to gather up some of the Carbon being produced.[/p]
  • [p]You could be storing some of the Carbon you’re not burning. Placing everything on a bigger Platform could free up room for Storage to gather Carbon, stored by an Auto Arm into a nearby Resource Canister when there’s more than the Generator needs. A Storage Sensor could activate only when the Carbon Storage is full.[/p]
[p][/p][p][/p][h3]Automated Resource Relay [/h3][p]One of the greatest conveniences of automation is letting resources come to you. Get started on your own network of railways connecting your base to your Auto Extractors. [/p][p] [/p][p]What you’ll need:[/p]
  • [p]1x Auto Extractor[/p]
  • [p]2x Auto Arms[/p]
  • [p]1x Medium Stacked Platform[/p]
  • [p]1x Large Extended Platform[/p]
  • [p]1x Medium Storage Silo[/p]
  • [p]1x Medium Resource Canister[/p]
  • [p]1x Rail Car[/p]
  • [p]1x Large Storage[/p]
  • [p]4x Medium Storage[/p]
  • [p]2x Storage Sensor[/p]
  • [p]1x Proximity Repeater[/p]
  • [p]1x Power Switch[/p]
  • [p]As many Rail Posts as you need to connect the Auto Extractor to your base.[/p]
[p][/p][p][/p][p]Build Steps:[/p]
  1. [p]Place the Auto Extractor on the resource you want to gather. When activated, notice the green bars displaying how much of said resource is left in this deposit.[/p]
  2. [p]Attach a Storage Sensor set to “Full or Empty” to the Medium Storage Silo and slot it to the top of the Auto Extractor’s thumper.[/p]
  3. [p]Slot the Auto Arm to the top of the Medium Stacked Platform and move the Platform until the green sphere hologram is on the center of the Auto Extractor. The Auto Arm can extend vertically a fair bit, so don't worry if it’s not tall enough.[/p]
  4. [p]Place a Rail Post on the inner edge of the Auto Arm’s blue sphere hologram so that it’s almost touching the Medium Stacked Platform. Place down the Proximity Repeater right next to this Rail Post and extend the Pin from the Storage Sensor on the Silo to connect to the side of the Repeater. Make sure the Stacked Platform is outside of the reach of the Proximity Repeater. After this, keep placing down more Rail Posts until you connect them all the way to your base.[/p]
  5. [p]At your base, place the other Auto Arm on the Large Extended Platform with the green input end on the outside of the Platform. Move the Platform until the green sphere hologram covers the end of the railway, then place the Medium Resource Canister on the other end of the Platform.[/p]
  6. [p]Place down the Power Switch next to the end of the railway and connect its power cable to it. When you connect the railway to your base’s power network, make sure to connect it through this Switch. Attach the other Storage Sensor to the nearby Medium Resource Canister meant to hold the resource you’re collecting, set it to “Full or Empty”, and extend its Pin to attach it to the side of the Power Switch.[/p]
  7. [p]Slot the Large Storage on the Rail Car and slot the four Medium Storages on top of that. Extend them for a nicer look. Now place the Rail Car on the rails.[/p]
  8. [p]Connect all mentioned Platforms to the nearest other Platform and the Rail Posts at either end so you can run power from your base all the way to the Auto Extractor. Make sure everything is powered up and the Auto Extractor is activated.[/p]
[p] [/p][p]Expansion Ideas:[/p]
  • [p]Using Rail Stations at either end of the railway can cancel out the need for Auto Arms or Sensors. You can use the control panel to set the Station by the Auto Extractor to disable Stop Mode and enable Loading Stopped Cars, while the other end can be set to disable Stop Mode and enable Unloading Stopped Cars.[/p]
  • [p]You can add more stops along the railway to gather more resources from other deposits being harvested by Auto Extractors. Adding an extra Rail Car with the same Storages and using resource filters on the loading Auto Arm could help if it’s a different resource, placed so it can only reach the second Rail Car while stopped.[/p]
[p][/p][p][/p][h3]Hydrazine Farms[/h3][p]You’ll always be in need of Hydrazine for all of your flying needs, and if you already set up an automated Ammonium relay like in the previous project, then all you need is Hydrogen and a Chemistry Lab to automate your Hydrazine. Try starting with this setup.[/p][p] [/p][p]What you’ll need:[/p]
  • [p]An automated Ammonium relay, as detailed in the previous project.[/p]
  • [p]3x Large Platform A[/p]
  • [p]1x Large Platform B[/p]
  • [p]1x Large Extended Platform[/p]
  • [p]3x Auto Arms[/p]
  • [p]1x Atmospheric Condenser[/p]
  • [p]1x Chemistry Lab[/p]
  • [p]1x Medium Fluid & Soil Canister[/p]
  • [p]2x Medium Gas Canister[/p]
  • [p]1x Storage Sensor[/p]
[p][/p][p][/p][p]Build Steps:[/p]
  1. [p]Place the Large Platform B next to the Ammonium Canister with one of its side “wings” placed closest to it. Then, slot the Atmospheric Condenser into the middle and two Medium Gas Canisters at either end. Set the Condenser to produce Hydrogen with the Continuous Mode button.[/p]
  2. [p]Slot two Auto Arms on to a Large Platform A oriented in the same direction, with the green sphere holograms on one end and blue on the other. Place the Platform in such a way that each Arm’s green input end can reach the Hydrogen Canister and the Ammonium Canister, respectively. Use the Auto Arm filters if needed.[/p]
  3. [p]Slot the Chemistry Lab on to a Large Platform A and move the Platform so that it’s within reach of the blue sphere holograms of the Auto Arm pair from the previous step. Set the Lab to produce Hydrazine with the Continuous Mode button.[/p]
  4. [p]Slot the last Auto Arm on to one end of the Large Extended Platform, with the green sphere hologram aimed outwards, and place the Medium Fluid & Soil Canister for Hydrazine at the other end. Place the Platform so that the green end of the Auto Arm can reach the Chemistry Lab.[/p]
  5. [p]Attach a Storage Sensor to the Hydrazine Canister and extend the Pin to the Chemistry Lab, set to “Full or Not Full”. Connect the power cables between all Platforms with their nearest neighbors and make sure everything is powered up. Make sure the Auto Arms are also activated.[/p]
[p] [/p][p]Expansion Ideas:[/p]
  • [p]A single Medium Fluid & Soil Canister to hold your Hydrazine might fall short soon enough. Consider grouping up a bunch of them on a bigger Platform. Or maybe keep an eye out for the Large Fluid & Soil Canister coming with Megatech. ;)[/p]
  • [p]Replicating this same setup will allow for more Hydrazine to be produced simultaneously instead of being limited to the speed of a single Chemistry Lab.[/p]
[p][/p][p][/p][h2]Megatech Automation[/h2][p]Congratulations on dipping your toes into the wonders of Astroneer automation! Or if you're already a veteran then that might all have seemed like a spacewalk in the space park (Sure, that’s a thing people say). So where does Megatech come into all this? Does big automation have room for huge Megastructures? You betcha![/p][p] [/p][h3]Intermodal Terminal[/h3][p]Automate your Shuttle launches to be loaded up with local resources and be shipped to planets that don’t have said resources available. Trying to automate something like Nanocarbon Alloy can be quite an undertaking, with resources limited to a variety of planets. Outside of going to Aeoluz, you’d have to be making a lot of trips, but the Intermodal Terminal can automate the process of gathering everything in a single place.[/p][p] [/p][h3]Orbital Platform[/h3][p]While being a huge build space with plenty of conveniences, there’s one fun aspect that Soil farmers might be especially excited about. Outside of the creative options it allows for, the MEGA-Mini Asteroid is also an infinitely renewable source of purely soil. There’s no need to worry about the mess of burrow tunnels left behind, as you can simply regenerate the Asteroid whenever you like at no cost and choose which available shape you want it in. [/p][p] [/p][h3]Biodome[/h3][p]We’ve seen some massive Organic farms being created by the community, but they tend to have a lot of moving parts. That’s part of the fun, but the Biodome is designed to be a much more convenient way of achieving similar results, automating the production of Organic nuggets as well as Seeds that can go into either planting more plants or feeding into the Museum’s Donation Stations, all in one place.[/p][p] [/p][h3]Museum[/h3][p]Speaking of Donation Stations, masters of automation tend to have plenty of resources lying around, and the Museum opens up an avenue for those resources to go into unlocking useful rewards and new perks. Plus, filling up the holographic displays of all Donation Stations is worthy of the ultimate bragging rights.[/p][p][/p][p][/p][h2]New Large Canisters[/h2][p]Building all of these new Megastructures is going to take a lot of resources, which is one good reason to add in new Large Gas Canisters as well as Large Soil & Fluid Canisters, coming with the Megatech Free Update. Both will slot into Tier 3 Large slots.[/p]
  • [p]The Large Gas Canister will cost 1x Silicone, 1x Glass and 1x Titanium Alloy to print and holds 4 times as much as a Medium Canister.[/p]
  • [p]The Large Soil & Fluid Canister will cost 1x Plastic, 1x Glass and 1x Titanium Alloy to print and holds 3 times as much as a Medium Canister.[/p]
[p]EXO Chips Storage: As some eagle-eyed commenters have already pointed out in our latest trailer, the Megatech Free Update will also add the new functionality of being able to store EXO Chips in Resource Canisters for a much tidier storage solution.[/p][p][/p][p][/p][p][/p][p]We hope this has been an insightful look into automation and the huge additions coming with Megatech. Up next, we’ll be sharing more details on what it takes to unlock and build most of this new content. Stay tuned![/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Wishlist ASTRONEER: Megatech Now![/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Download the ASTRONEER: Megatech wallpaper:[/p][p]⠀⠀⠀⠀⠀⠀⠀⠀ Landscape (1920x1080) - Landscape 4K (3820x2160) - Portrait (1080x1920)[/p][p][/p][h2]FAQ[/h2][p]What’s the release date for ASTRONEER: Megatech?[/p]
  • [p]November 20th, 2025. The Nintendo Switch release will come at a later time. We'll share more as soon as we can.[/p]
[p]How much will the ASTRONEER: Megatech DLC cost?[/p]
  • [p]$9.99 USD. It might vary slightly per currency. [/p]
[p]Will existing game save files be compatible with the Megatech DLC?[/p]
  • [p]Yes.[/p]
[p]Will any free content be released with the Megatech DLC?[/p]
  • [p]Yes. A free content update will be released alongside the paid DLC.[/p]
[p]How far into the game should I progress before starting the Megatech DLC?[/p]
  • [p]You can access the Megatech DLC as soon as you start a new game. That said, the majority of this new content will be locked behind a fair bit of the tech tree and some missions, both old and new. [/p]

Droppin’ Tethers - SES Community Update OCT.25

[p]The end of 2025 is fast approaching already, but we still have some exciting updates coming down the road. Let’s start by getting you caught up.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]In Recent News[/h2][p]It’s been a busy few weeks! Following the STARSEEKER Direct, we’ve continued to be hard at work on putting the finishing touches for the upcoming ASTRONEER: Megatech DLC and its accompanying free update.[/p][p]In fact, last week we shared a thorough breakdown of the content you can expect to find in both the paid DLC and free update, including its November 20th release date! If you were holding out until you learned more about what this DLC entails, then we hope this new info proves sufficiently enticing to wishlist it if you haven’t already.[/p][p][/p][p][/p][h2]STARSEEKER & ASTRONEER[/h2][p]On the topic of STARSEEKER, we’ve been thrilled to parse through all the comments and feedback to our most recent gameplay reveal. Our hope is that this early glimpse can at least give everyone a clear idea of the kind of game we’re working towards. There’s still plenty of work that needs to happen to get us there, but it’s a vision we’re excited for.[/p][p]We’ve said it a few times already, but ASTRONEER will continue to be developed alongside our new game and be there for fans of its cozy sandbox play style. STARSEEKER is a clear departure from this kind of game, but that’s because it’s not intended as a replacement; we want both games to live next to each other, and both will feel like an SES game.[/p][p][/p][h2]Community Roundup[/h2][p]Come have a look at the new roundup of community content we have featured for you this month. This is the kind of thing that keeps us motivated and working hard over here at System Era, so you’ll find that we’ve included some reactions and comments from the dev team, straight out of our Slack channels.[/p][p][/p][previewyoutube][/previewyoutube][p]There’s always been something unsettling about the LRDs, but this short animation by Ongio really brings out their creepiness as it phases through the inside of this (hopefully sleeping) Astroneer. Check out their YouTube channel for more fun Astroneer animations.[/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/p][p]“This is sooooo moody, I really love the lighting in this scene!”[/p][p] [/p][p]“Really cool! Makes me want to turn Astroneer into a moody cosmic horror game.” 😼🔪[/p][p] [/p][p]“Astro version of LoFi girl doing homework.”[/p][p][/p][h3]Little Victories[/h3][p][/p][previewyoutube][/previewyoutube][p]I did not expect to get rickrolled in the year of our LRD 2025. Well played, typical taco. Well played.[/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/p][p]“I haven't been Rickrolled in years. Well played.” 👏[/p][p] [/p][p]“By the time I realized what was going on, it was too late.” 😱[/p][p][/p][previewyoutube][/previewyoutube][p]Hiro Mori was rightfully proud to share this tour of their base on Glacio. Carving out a flattened build space directly into the mountain to find shelter from the elements is a cool idea, but using Sensor Archs like force fields really sells the Hoth rebel base vibes! [/p][p][/p][p]⠀⠀⠀⠀⠀⠀[/p][p]“OK, now build the Millennium Falcon.” 😛[/p][p] [/p][p]“Very neat and tidy! Great use of things like stacked platforms and sensors, showing that you don't need to make complicated automation setups to take advantage of them.”[/p][p] [/p][p]“Where's the Ion Cannon?”[/p][p][/p][h2]Sneak Leek[/h2][p]Oxygen Tethers are an essential bit of kit for any Astroneer, but placing them down at the optimal distance one at a time can slow down your exploration a bit. Some players have developed their own workarounds on their way toward unlocking their end-game solutions to this challenge, but the new Tether Dropper will give you a new mid-game solution. [/p][p]Simply slot one into your backpack and carry a supply of Tethers, then upon activation they will automatically be placed down behind you at the optimal maximum distance allowed. This will be one of the additions coming with the Megatech Free Update on November 20th.[/p][p][/p][p]Big things are still coming, and real soon in the case of ASTRONEER! We hope you’re as excited as we are and we’ll see you for the Megatech release on November 20th![/p][p][/p][p]- Honourael. [/p]

Astroneer's Megatech DLC escalates the space sandbox game to colossal size, and connects your entire galaxy together

I've got a lot of love for the likes of No Man's Sky and Space Engineers, but Astroneer strikes the perfect balance of space exploration and excavation that gets my neurons firing just right. It's one of the best sandbox games I've played, and I was overjoyed to see developer SES returning to it to craft new experiences. Ultimately, the more standalone format of Glitchwalkers wasn't really what I was looking for, but the new Astroneer Megatech DLC appears to be right up my interstellar alley, and it lands in November.


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ASTRONEER: Megatech releases November 20th!

[p]That’s right, we’re only about a month away from the release of the upcoming Megatech DLC and its accompanying Free Update! Mark your calendars for November 20th and if you like what you see, then make sure to wishlist it if you haven’t already. Update: Do keep in mind, however, that the Nintendo Switch release will come at a later time. We'll share more as soon as we can.[/p][p]But do come back to scan through this MEGA breakdown of Megatech content, with a bit more context as well as a first look at what content the Free Update will include.[/p][previewyoutube][/previewyoutube][h2]Megatech DLC[/h2][p]As we have mentioned before, ASTRONEER’s second major DLC brings big changes to the game! With the new ability to construct massive Megastructure projects you’ll be putting your base building skills to the test as you find new ways to make it all connect with the game’s already existing technology. This is ASTRONEER on a whole new level![/p][p]Of course, automation fans should have a blast with the new possibilities unlocked by this new tech, but there’s something in this for every other kind of Astroneer as well.[/p][p]And remember, this DLC will be completely compatible with existing saves, no need for a fresh start just to be able to access the new content. However, most of it is locked behind a fair bit of progress in the tech tree and a few quests, both pre-existing and new. We’ll be providing a thorough guide in the coming weeks to walk you through this.[/p][p][/p][h3]Orbital Platform[/h3][p]Let’s start off with something BIG, the biggest, in fact! When we first announced Megatech, most were immediately drawn to the mysterious new celestial body in the sky surrounded by a massive high-tech ring. It was fun seeing the speculation over what it might be, but we can now confirm this is the new Orbital Platform![/p][p]This is the ultimate Megastructure, the ultimate prize of a massive build space in... well, space! Once you unlock it, you’ll have a few options to select what kind of asteroid shape you want to create at its center and you’ll even be able to choose what planet you want it to be in orbit of! You only get one, so choose wisely, it's not an easy thing to move around.[/p][p][/p][h3]Biodome[/h3][p]It’s not just a 90s cult classic; it’s also a great way of cultivating and harvesting a wide variety of alien flora! Astroneers who build this Megastructure will unlock the ability to more conveniently automate the planting and harvesting of your plants of choice. You get one Biodome per planet, so choose a spot with a good view.[/p][p]With the option to expand into additional Biodome extensions and with a variety of Mega-Modules to choose from, the Biodome can become an all-in-one place to farm for produce and seeds. In fact, we’re also expanding the variety of harvestable plants for all Astroneers as part of the Free Update, so it’s a good time to do a bit of gardening.[/p][p][/p][p][/p][h3]Museum[/h3][p]Some Astroneers love to show off just how productive their bases have become, and the Museum is a great way to show that off. Set new goals to work toward by donating your spare bytes, power, resources, and seeds for rewards, new perks, and an impressive holographic display that grows taller the more you donate.[/p][p]It’s also a great place to display your formidable collections! Through an expanding set of Display Cases, you can categorize your collections into the perfect exhibit of curios and oddities. This can also unlock additional perks that we’ll let you discover for yourself. You only get one Museum, so think twice before you place it down.[/p][p][/p][p][/p][h3]Deluxe Edition Cosmetics[/h3][p][/p][p][/p][p]Dress to impress for the Megatech DLC with this full cosmetic set! Add a touch of nostalgia for the days when gadgets came with semi-translucent colorful shells that let you see their inner workings, perfect for a true appreciator of tech.
 
This Exclusive Set Includes:[/p]
  • [p]Jewel Case Palette[/p]
  • [p]En-Ambered Visor[/p]
  • [p]Gear Shift Mask (With rotating gears!)[/p]
[p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Wishlist ASTRONEER: Megatech Now![/p][p][/p][p]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Download the ASTRONEER: Megatech wallpaper:[/p][p]⠀⠀⠀⠀⠀⠀⠀⠀ Landscape (1920x1080) - Landscape 4K (3820x2160) - Portrait (1080x1920)[/p][p][/p][p][/p][h2]Megatech Free Update[/h2][p][/p][p]The Free Update also comes with a couple of Megastructures along with a few extra goodies, but there’s one Megastructure we know you’re surely the most excited for.[/p][p][/p][h3]Intermodal Terminal[/h3][p]Let's start with the hottest ticket item, the first Megastructure we teased months ago, the Intermodal Terminal! This will allow for the automated transfer of resources between planets, with up to three different landing pads to coordinate multiple deliveries between your off-world bases. Each planet can have one, including the Orbital Station. [/p][p]As is the case with automation, it may take you some time to fully master the Intermodal Terminal, but with each of its three Landing Pads having their own automation settings, Integrated Rail Stations with additional controls, and Fueling slots to keep your Shuttles ready for launch, you’ll have plenty of options to work with.[/p][p][/p][p][/p][h3]Distribution Launcher System[/h3][p]One thing you might be wondering about is how you’re even supposed to build all of these Megastructures, not even your Large Printer would be able to keep up with them. That’s where the Distribution Launcher System (or DLS) comes into play. No, it’s not an Observatory, and Construction Anchors aren’t drills (Good guesses, though!). [/p][p]Use your first Construction Anchor to mark down a construction site, then upon activation the Anchor will deploy into a Mega-Printer Platform, making use of a Mega-Printer Drone to build the DLS. You can then launch additional Anchors from the DLS to construct any other Megastructure you desire. Like the Museum, you only get one DLS.[/p][p][/p][h3]Quality of Life Items & More[/h3][p]We’ve alluded to a few extra goodies coming with this update before, including an Icon Sign you can place down anywhere, but also an efficient Tether Dropper and new Walkways! We’ll give a proper look at them with a better explanation of how they each work in the coming weeks. Keep an eye out for future leeks in the community Discord.[/p][p][/p][h2]FAQ[/h2][p]What’s the release date for ASTRONEER: Megatech?[/p]
  • [p]November 20th, 2025. The Nintendo Switch release will come at a later time. We'll share more as soon as we can.[/p]
[p]How much will the ASTRONEER: Megatech DLC cost?[/p]
  • [p]$9.99 USD. It might vary slightly per currency. [/p]
[p]Will existing game save files be compatible with the Megatech DLC?[/p]
  • [p]Yes.[/p]
[p]Will any free content be released with the Megatech DLC?[/p]
  • [p]Yes. A free content update will be released alongside the paid DLC. [/p]
[p]How far into the game should I progress before starting the Megatech DLC?[/p]
  • [p]You can access the Megatech DLC as soon as you start a new game. That said, the majority of this new content will be locked behind a fair bit of the tech tree and some missions, both old and new. [/p]