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Keytamine News

Keytamine Devlog #1 - Post Steam Fest

[p]Hello everyone!

I want to start this post by thanking the 3,300 players who played Keytamine!

It was amazing to interact with you all!

Also, special thanks to all people who wishlist it, left a review, or posted in the community hub, it means a lot :D

The reception of the demo far exceeded the expectations, especially since it hadn't had sufficient prior wishlist/cover before joining the Steam Next Fest.

If you played the demo and liked it, please don't forget to leave a review, whether positive or negative. All feedback helps improve the experience even further.

If you haven't played the demo yet, you can play it here:

[dynamiclink][/dynamiclink]Okay, now you've played the demo, but are you unsure what the final game will look like? You basically experienced around %15% of the final game, there's a huge amount of more content, mainly of:
[/p]
  • [p]Special Keys[/p]
  • [p]Worlds[/p]
  • [p]Upgrades[/p]
  • [p]Cosmetics[/p]
[p][/p][p]Please read the previous devlog if you want to know more about these terms:[dynamiclink][/dynamiclink]

This is a teaser of two new special keys:[/p][p]

Happy Gaming![/p][p]- Ali.
[/p]

Keytamine Devlog #0 - What is this?

[p]Hello everyone! I want to write this log to introduce Keytamine to the players. What it is, and what its plans are. [/p][p]As the game's short description:[/p][p]Keytamine is a satisfying action game where you auto-click unique keycap enemies in a fast-paced, rhythmic battle! It supports both engaging survivor-like and relaxed modes. Basically a video game ASMR ![/p][p]
The core idea of Keytamine is having an incremental progression, with new, fresh mechanics and scenery after every level. The plan is to have 11 levels (0-10), and around 14 maps. You start simple, then you achieve the most chaotic level. Level 0 will be a relaxed, deathless, slightly longer level.

My plan isn't to have extremely fast, uncontrolled gameplay, instead, I need to focus more on players' decisions, like should I interact with the health dealer now, or later? And how much should I gamble?

Speaking of the Health Dealer, there are 3 main categories of keys:

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  • [p] Basic Keys
    [/p]
  • [p] Elite Keys
    [/p]
  • [p] Special Keys
    [/p]
[p]
Basic keys are, well, basic. Their main functionality is to provide experience to the player, and oppose a basic threat.

Elites are like basic keys, but way stronger; one elite key may be equal to 200 basic keys.

Special keys, such as the Health Dealer, will play a major part in game progression, with each level introducing a new set of special keys. These keys may be:

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  • [p] Pure Helper keys (Like Loot Crates)
    [/p]
  • [p] Decision-based keys (Like Health Dealer)
    [/p]
  • [p] Aggressive keys (Like Wizard)
    [/p]
[p]
In the demo, currently, you have only 4 special keys, but the total special keys is 16 (I may add more as I work on it).

Another part of the game progression will be the tools, all demo tools are passive, which means they work by themselves (You can switch to manual clicking using Tab, though), but there are 3 more active tools in the development build.

The plan is to have a very compact experience. Contrary to the demo, the final game will start with shorter sessions, around 6-8 minutes, and go up to longer sessions, around 30-40 minutes.

The game foundation is already done, so you can expect major updates very fast and very soon. The planned release date is around July-Aug, so it's very soon :D.

That's it for this log. I'm planning to have 1-2 more logs before the release, to keep things updated.



In the next demo build, we will have 2 new features:

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  • [p] Added session progression HUD, now you can know how many waves are left to finish the run.
    [/p]
  • [p] Added a camera controls tutorial, I reviewed let's play videos of Keytamine, and some of them weren't aware of the camera control using the Middle Mouse Button, so I added that.
    [/p]
  • [p] (Extra note) I'm not sure if this fix has already been uploaded, but the UI now works with most of the screens, including wide screens!
    [/p]
[p]
Happy gaming!
- Ali.[/p]

Demo hot fix!

Hello everyone!

You may have encountered a bug recently where you can't start a new run because of a "screen freeze" after you completed the round. Thanks for the players " 2333 " and a redditor named "rattlesnakethib" for pointing this out!

I've uploaded a hotfix to resolve this issue. My apologies for the inconvenience.

Note:
The in-round events (elites spawning/crates spawning) are now procedural, meaning you will feel the new gameplay slightly different, still under development, and balancing.

- Ali.

Demo is out!

Hello everyone!

Keytamine demo is out! You can play it right away!

Happy gaming :D

https://store.steampowered.com/app/3738020/Keytamine_Demo/

Demo date announced!

Hello everyone!

I'm happy to announce that the demo release date will be the end of this month (May 2025).

The demo will feature a solid slice of gameplay and give you a feel for what I’ve been building, more details soon :D!

Thanks so much for your support!
-Ali.