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Dev Log #1.3

Hello everyone! I’m the developer of The Apocalypse.

In our last two dev logs, we talked about whether we should add a quest system, and why survival sandboxes almost always start with chopping trees and mining stones. Today, I want to dive into a topic that has long sparked debate among players: in survival sandbox games, do you prefer PVE or PVP?

PVE — player vs. environment — is the classic survival experience. You face hunger, cold, monsters, and scarce resources, focusing on exploration and building. The pace is more controlled: you can gradually construct your shelter, enjoy the sense of achievement as you progress from nothing to prosperity, and immerse yourself in the world without fear of other players interfering.

PVP, on the other hand, adds the unpredictability of player conflict on top of environmental challenges. Alliances, betrayals, and resource battles turn every encounter into a story. A successful ambush or a desperate counterattack can create moments of drama and excitement that scripted challenges rarely match.

Of course, both have their pros and cons. PVE offers a more stable pace, great for solo players or small groups who want to slowly build and explore. PVP is more thrilling, but unexpected attacks can disrupt the experience. For developers, this isn’t just a gameplay decision — it shapes the entire atmosphere of the world.

When designing The Apocalypse, we knew from the start how important this choice would be. A post-apocalyptic world naturally fits tense survival and conflict, but we also want players to feel free to explore and build without endless griefing. That’s why our current idea is:

PVE as the core, ensuring solo players and small groups can enjoy survival and base-building.

Optional PVP servers or modes, for those who want intense player-driven conflict.

Beyond that, we’re also exploring events such as resource shortages or seasonal disasters, so even in pure PVE, players can still experience bursts of tension.

So, if you were playing The Apocalypse, which mode would you prefer?

Mainly PVE, focusing on environment and monster challenges.

Primarily PVP, where player conflict drives the world.

Or a hybrid approach, with PVE as the base but optional PVP zones or servers.

Your feedback will play a big role in shaping our future plans. Please share your thoughts in the comments — we’d love to hear from you!

And if you’re interested in The Apocalypse, don’t forget to add it to your wishlist so you’ll be the first to know when we share new updates and gameplay features!