Devlog #2 - Design insights on four hot topics!
Hello everyone, I’m Da Fei, the developer of The Apocalypse.
First off, thank you so much for all the comments and support lately - I’ve been reading them carefully. Most of my recent work has been on developing multiplayer, and your discussions and suggestions have given me plenty of inspiration.
https://youtu.be/Efb9bwIxSI4
In this devlog, I’d like to share some thoughts on hot topics that many of you care about, and also give a glimpse at future plans.
[h2]Topic 1: Survival Pressure[/h2]
A lot of players asked: should a wasteland game have stronger survival pressure? Things like elite monsters, bosses, or even a dedicated “hardcore mode.” I think that’s a great idea.
But survival feels very different depending on the player. Veterans may crave more pressure, but new players could find it frustrating if they starve or dehydrate too quickly. That’s why I don’t want the base survival bar to be too high - it should leave space for exploration, building, and doing what you enjoy.
The real challenge will come from scarce resources and advanced gameplay. As for “hardcore mode,” I’ve been considering it, and it may come as a separate option later on.
[h2]Topic 2: Vehicle Customization[/h2]
This is by far the most discussed topic lately. Many of you dream of turning cars into giant war machines, or even roaming the map in a full-on mobile base. Honestly, I want that too!
Currently, the plan includes customizable parts like tires, armor, storage, functional add-ons like furnaces or sleeping bags, plus paint jobs. Over time, we’ll expand to things like mounted weapons or trailer modules - getting closer to the “apocalypse war rig” everyone imagines.
So if you’ve got cool ideas, drop them in the comments!
[h2]Topic 3: Exploration & Scavenging[/h2]
Players often say “scavenging junk” is the soul of a wasteland game.
I get it. What people really love is the thrill of cracking open a container and finding rare loot.
So in The Apocalypse, I want scavenged items to always have value - not just take up space. Beyond basic materials, there will be rare components, finished gear, and even items you can trade or craft into something special, so exploration always feels rewarding.
[h2]Topic 4: Servers & Multiplayer[/h2]
The most asked question: can we play with friends?
The answer is yes.
There will be official servers with separate PvE and PvP options, so you can choose your style.
Players will also be able to host their own servers - either local LAN or dedicated - complete with custom settings like resource respawn rates or enemy strength.
Looking further ahead, we plan to support modding, so you can create your own systems and even reshape the game entirely.
[h2]Closing Thoughts[/h2]
The Apocalypse is still deep in development, with features being tested and tuned. Some things I can share now, others will need feedback from playtests. But one thing is certain - I’ll keep listening closely to your ideas and bringing them into the game.
And as always, if you’re interested, please consider adding The Apocalypse to your Steam wishlist. It really helps us a lot.
See you in the next devlog!
First off, thank you so much for all the comments and support lately - I’ve been reading them carefully. Most of my recent work has been on developing multiplayer, and your discussions and suggestions have given me plenty of inspiration.
https://youtu.be/Efb9bwIxSI4
In this devlog, I’d like to share some thoughts on hot topics that many of you care about, and also give a glimpse at future plans.
[h2]Topic 1: Survival Pressure[/h2]
A lot of players asked: should a wasteland game have stronger survival pressure? Things like elite monsters, bosses, or even a dedicated “hardcore mode.” I think that’s a great idea.
But survival feels very different depending on the player. Veterans may crave more pressure, but new players could find it frustrating if they starve or dehydrate too quickly. That’s why I don’t want the base survival bar to be too high - it should leave space for exploration, building, and doing what you enjoy.
The real challenge will come from scarce resources and advanced gameplay. As for “hardcore mode,” I’ve been considering it, and it may come as a separate option later on.
[h2]Topic 2: Vehicle Customization[/h2]
This is by far the most discussed topic lately. Many of you dream of turning cars into giant war machines, or even roaming the map in a full-on mobile base. Honestly, I want that too!
Currently, the plan includes customizable parts like tires, armor, storage, functional add-ons like furnaces or sleeping bags, plus paint jobs. Over time, we’ll expand to things like mounted weapons or trailer modules - getting closer to the “apocalypse war rig” everyone imagines.
So if you’ve got cool ideas, drop them in the comments!
[h2]Topic 3: Exploration & Scavenging[/h2]
Players often say “scavenging junk” is the soul of a wasteland game.
I get it. What people really love is the thrill of cracking open a container and finding rare loot.
So in The Apocalypse, I want scavenged items to always have value - not just take up space. Beyond basic materials, there will be rare components, finished gear, and even items you can trade or craft into something special, so exploration always feels rewarding.
[h2]Topic 4: Servers & Multiplayer[/h2]
The most asked question: can we play with friends?
The answer is yes.
There will be official servers with separate PvE and PvP options, so you can choose your style.
Players will also be able to host their own servers - either local LAN or dedicated - complete with custom settings like resource respawn rates or enemy strength.
Looking further ahead, we plan to support modding, so you can create your own systems and even reshape the game entirely.
[h2]Closing Thoughts[/h2]
The Apocalypse is still deep in development, with features being tested and tuned. Some things I can share now, others will need feedback from playtests. But one thing is certain - I’ll keep listening closely to your ideas and bringing them into the game.
And as always, if you’re interested, please consider adding The Apocalypse to your Steam wishlist. It really helps us a lot.
See you in the next devlog!