DevLog #3: Multiplayer System Framework Basically Complete!
Hello everyone, I am the indie developer of Apocalypse, Da Fei.
Today I want to report a milestone that makes me very excited: The PC multiplayer underlying architecture that I have been fully dedicated to developing is now basically complete!
https://youtu.be/_seX1MAyMMg
In this video, I will show you the current development progress, as well as the first demo of the multiplayer functions!
Currently, core basic functions like server creation and connection processes are running. In terms of self-built servers, the host can freely set the server name, password, whether to enable PVP mode, as well as multiple key survival rules—such as resource spawn speed, output multipliers, monster density, monster attack strength, and so on. You can tune the apocalypse to a "Hellish Nightmare" or a "Casual Retirement".
According to the current plan, player-hosted servers support up to 32 friends surviving and adventuring together! In addition, players can also download the standalone server to set up a dedicated server, which can accommodate more players playing in the same world.
However, I must honestly say that right now only the basic framework has been built. The true details, stability, game feel, and other content still require me to invest a lot of time to continue polishing. So it will still take a little time before I can send out multiplayer test invitations to everyone. I hope you understand!
But the good news is: The most core character synchronization system has already been preliminarily implemented!
In the current small test scene, you can already clearly see other players' actions, such as swinging an axe or using melee weapons to attack. This means that exploring the wasteland with friends and surviving side-by-side in the apocalypse is really getting close!
Next, I will continue to strengthen the melee system experience: for example, improving the fluidity of movements, enhancing the impact of every hit on monsters, optimizing impact sound effects, and improving monster hit feedback, etc.
Finally, allow me to seek a little sympathy—after all, I am making the game alone, my energy is really limited, and many systems can only be done one by one, so please bear with me!
Thank you very much for your continued attention and support! Remember to add Apocalypse to your Steam wishlist so you can stay updated on the latest progress. Looking forward to testing the multiplayer version with everyone soon!
Today I want to report a milestone that makes me very excited: The PC multiplayer underlying architecture that I have been fully dedicated to developing is now basically complete!
https://youtu.be/_seX1MAyMMg
In this video, I will show you the current development progress, as well as the first demo of the multiplayer functions!
Currently, core basic functions like server creation and connection processes are running. In terms of self-built servers, the host can freely set the server name, password, whether to enable PVP mode, as well as multiple key survival rules—such as resource spawn speed, output multipliers, monster density, monster attack strength, and so on. You can tune the apocalypse to a "Hellish Nightmare" or a "Casual Retirement".
According to the current plan, player-hosted servers support up to 32 friends surviving and adventuring together! In addition, players can also download the standalone server to set up a dedicated server, which can accommodate more players playing in the same world.
However, I must honestly say that right now only the basic framework has been built. The true details, stability, game feel, and other content still require me to invest a lot of time to continue polishing. So it will still take a little time before I can send out multiplayer test invitations to everyone. I hope you understand!
But the good news is: The most core character synchronization system has already been preliminarily implemented!
In the current small test scene, you can already clearly see other players' actions, such as swinging an axe or using melee weapons to attack. This means that exploring the wasteland with friends and surviving side-by-side in the apocalypse is really getting close!
Next, I will continue to strengthen the melee system experience: for example, improving the fluidity of movements, enhancing the impact of every hit on monsters, optimizing impact sound effects, and improving monster hit feedback, etc.
Finally, allow me to seek a little sympathy—after all, I am making the game alone, my energy is really limited, and many systems can only be done one by one, so please bear with me!
Thank you very much for your continued attention and support! Remember to add Apocalypse to your Steam wishlist so you can stay updated on the latest progress. Looking forward to testing the multiplayer version with everyone soon!