Weekly update #1
[p]Ahoy,[/p][p][/p][p]The first week of Pirate Sagas being live is coming to a close, it's time to start the tradition of a weekly recap of the of the work that's been done and the work being done next:[/p][p][/p][p]The work this week has focused on some bug fixes and polish:[/p]
- [p]fixed an issue cycling to previous unit with \[-key or L1 button[/p]
- [p]Improved battle map panning, when you cycle between units or click the minimap it now transitions towards the location rather than abruptly jumping[/p]
- [p]added keyboard shortcut notes for hiding objectives and missions and transition to/from hidden state rather than simply being visible or not, there is no controller option for these yet they are only accessible from keyboard with O and C [/p]
- [p]battle now indicates when a unit is being followed with a small "(F)" after the ship's name, and unsets following mode when you pan the map or click the minimap [/p]
- [p]combats now position crews properly when there is an abrupt change like cannon fire killing multiple combatants, this fixes a transitional movement they'd make to the wrong position before settling into place[/p]
- [p]smaller text labels on the map[/p]
- [p]mission variation now shows in the map's mission dialog, you'll see that as a (1) through (10) after the title, after "Aftermath of the Storm (3)". Each of the variations builds on the difficulty and rewards[/p]
- [p]the game now shows recent changes in the loading screen, along with ways you can get in touch for support or sharing ideas and feedback[/p]
- [p]some new art has been added so each port of each campaign now has a distinct doctor, engineer and carpenter[/p]
- [p]the shoreline around islands in battle has been improved [/p]
- [p]main menu scene now shows the Caribbean map, ports and local merchants doing their back-and-forth[/p]