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Devlog #2 — Break In. Get In. Get Out Alive.

[h2]Greetings, Officers![/h2][p][/p][p][/p][p]"It’s devlog time!"[/p][p][/p][p]This is our second devlog, and today we’re talking about something no cop can survive without - the tools of the trade.[/p][p][/p][hr][/hr][h3]A Precinct Where Hell Is Just Another Morning[/h3][p]In the story, you’re given command of a police department in the toughest part of the city. Budget? Barely exists. Support from above? Forget it. Calling in SWAT? That’s a distant luxury - not a viable option.[/p][p]Remember, you’re on your own.[/p][p]But in return, the governor turns a blind eye to… certain methods. Sometimes, the law has to bend just enough to keep it from breaking.[/p][p][/p][hr][/hr][h3]What’s in the bag?[/h3][p]Your people rely on themselves - and their creativity. Especially when it comes to what they can carry in and out.[/p][p]Sometimes it’s forged. Sometimes it’s “found on site.”[/p][p]We’ll reveal all the gear gradually, as it becomes ready.Let’s start with wave one:[/p][p][/p][hr][/hr][h3]Borescope[/h3][p][/p][p]Lets you peek under doors or through cracks to see who’s already waiting for you.[/p][p]Possibly with a shotgun.[/p]
[p]A bad cop looks through the keyhole.[/p][p]A good one turns on the borescope first.[/p]
[hr][/hr][h3]Halligan tool[/h3][p][/p][p]Borrowed from the firefighters’ toolkit, this thing tears through window bars and doors with ease.[/p][p]Loud as an explosion - but perfect for creating entry points.[/p][p][/p][hr][/hr][h3]Hacking PDA[/h3][p][/p][p][/p][p]Hook into surveillance cameras to see who’s sitting where. Disable the alarm to sneak in quietly. Hack a computer - and decide:[/p][p]Save the dirt? Or erase the evidence for good?[/p][p][/p][hr][/hr][h3]Lockpicks[/h3][p][/p][p]Silent. Fast. But not always easy. Sometimes a door is the last line of defense - or a trap.[/p][p][/p][hr][/hr][h3]Explosives[/h3][p][/p]
[p]What? Explosives?[/p][p]No, we never had any.[/p][p]We heard the suspects were messing around with a gas tank. Or maybe some fireworks.[/p][p]Who are we to judge?[/p]
[hr][/hr][h3]Doors. Smarter than us now.[/h3][p][/p][p][/p][p]Back in the first game, doors were… let’s say, very principled: either fully open — or not at all.[/p][p]Now? They’re smarter and more flexible:[/p]
  • [p]By default, doors open at wider angles[/p]
  • [p]Nearby furniture and objects affect door behavior[/p]
  • [p]Barricades, sir. Barricades.[/p]
[p][/p][hr][/hr][h3]ABOUT THE COMMUNITY[/h3][p]We’ve launched our official Discord server so you can:[/p]
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[p]Join us:[/p][p]Discord Twitter (X)[/p][p]
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