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  3. DEV UPDATE #02 - A New Light on the Battlefield

DEV UPDATE #02 - A New Light on the Battlefield

[p][/p][p][/p][p]Hello, Vultures![/p][p]If you’ve seen our first in-game trailer, you probably noticed something we did too. While it captured the direction we were aiming for, it didn’t fully reflect the visual quality we had in mind.[/p][p]At the time, our team was in the middle of implementing Nanite, a key feature of Unreal Engine. That meant we were also rebuilding many lighting systems and overhauling entire scenes to match. The trailer was made during that transitional phase, and we weren’t able to showcase the full potential of the updated environments.[/p][p]We’ve seen your comments. Some said the game looked dated or older than expected. We understand why, and we’ve taken that to heart. Since then, the Nanite-based environments have stabilized, and our lighting setup has been reworked from the ground up.[/p][p][/p][p][/p][p]The image above shows one of our artists fine-tuning a new lighting pass. After seeing the feedback on the original trailer, he took it upon himself to revisit the scene and bring it closer to the visual standard we’re aiming for in the Steam Alpha Playtest.[/p][p]Although, if you look closely, two enthusiastic colleagues seem to be keeping a very close eye on his progress. Some might say this was purely voluntary. Others might say it was… strongly encouraged.[/p][p]Either way, we’ve taken that feedback seriously. Check out the updated gameplay trailer below, now featuring the improved lighting pass in action.[/p][p][/p][previewyoutube][/previewyoutube][p]We’re pushing hard to raise the bar, and the Steam Alpha Playtest is only the beginning. There’s still a lot we want to refine before launch, and your feedback will play a big part in shaping what comes next.[/p][p][/p][p]We’ll see you soon on the battlefield.[/p][p]▸ The THISMEANSWAR Dev Team[/p][p][/p][p][dynamiclink][/dynamiclink]Black Vultures Official Discord[/p]