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Vending Machine Co. News

Vending Machine Co. – Full Game Content Plans

Hey Restockers!

First of all, thank you so much for the amazing response to our game, we reached 70,000 wishlists with your support!

Over the past months we’ve been reading your feedback, watching streams, and quietly noting where players got confused, where things felt shallow, and where you simply wanted more. The most common requests were pretty clear: make areas feel more unique, explain why sales fail, add more strategy, and make the city feel alive instead of static. So instead of just stacking more content on top of the demo, we reshaped the game around those ideas. The full version is built to feel like a smarter, deeper, more reactive evolution of what you already played.



🗺️ A Full City Instead of Two Demo Areas

The demo only lets you play in Otaku Alley and Komorebi Homes. In the full game, the entire city opens up, and each neighborhood has its own identity, customer behavior, and high performing product categories. This means you’ll actually plan what to sell based on location rather than placing the same machine everywhere.

Areas include:

• Salaryman Central – busy office district where drinks, hygiene items, and quick essentials sell consistently
• Yakuza Row – darker streets with demand for luxury, rare, and high value goods
• Komorebi Homes – family focused neighborhood favoring snacks, books, and traditional items
• Otaku Alley – arcades and pop culture shops, great for toys, games, novelty, and electronics
• Temple Grounds – tourists and traditions, strong for charms, souvenirs, and spiritual goods
• University Ward – students looking for budget snacks, stationery, and study supplies
• Harbor Market – travelers and dock workers grabbing quick food, drinks, and gadgets
• Ramen Street – food heavy traffic and utility items
• Metro Station – rush hour chaos and fast grab and go purchases
• House, Market, and Warehouse hubs to manage logistics and stock

Each zone rewards different strategies, so learning the city becomes part of the gameplay loop rather than background decoration.

It doesn't stop here, every area comes with it's own minigame. Like collecting mangas in Otaku Alley, fishing in the Harbor Market, winning prices in a claw machine in Ramen Street. Playing a gamble card game in Yakuza row, and more. We wanted these minigames to have a relation to the areas, so it feels way more immersive.



📱 Customer Reviews and Clear Feedback

A lot of players told us they didn’t understand why machines failed. Sales sometimes felt random. We wanted every failure to teach you something.

Now customers leave reviews through a tablet app that explain exactly what bothered them. Instead of guessing, you get direct hints you can act on. Complaints include things like:

• Machine empty or not restocked
• Machine looks broken or dirty
• Wrong storage temperature
• Prices too high
• Nothing interesting to buy
• Too slow or inconvenient

Different customer types also react differently. Salarymen rush for hot coffee, students chase discounts, otaku hunt collectibles, couriers have almost no patience, parents want practical goods, and more. Their behavior helps you adjust both pricing and inventory with confidence.



📰 Living City Events and Newspaper System

To make the world feel dynamic, we added a newspaper that announces citywide events. These temporarily shift demand and foot traffic, encouraging you to adapt instead of sticking to one static setup.

Examples include:

• Rainy Week reducing outdoor traffic and impulse buys
• Otaku Expo increasing toy and collectible demand in Otaku Alley
• Exam Season boosting stationery and snack sales near the university
• Flu outbreaks raising demand for health and supplement items
• Heatwaves pushing cold drink sales across the whole city
• Rush Hour spikes at Metro Station
• Street festivals increasing steady traffic in busy areas
• Sudden “hot item” trends that make certain products sell like crazy

Because you get advance notice, you can prepare stock and plan ahead rather than reacting too late.



📦 Deeper Stocking & QoL Additions

We wanted stocking to feel more strategic, but also less tedious. So we improved both the depth and the convenience at the same time.

On the strategy side, variety now matters:

• 3 or more different items give a 10% bonus sell chance
• 5 or more different items increase that bonus even further

Mixing categories is usually more efficient than stacking a single product, which turns each machine into a small planning puzzle.

On the quality of life side, we added several buttons to remove repetitive busywork and let you focus on decisions instead of clicks ✨

• Separate items quickly with one tap
• Restock the same items from your truck instantly
• Auto price every item inside a vending machine in one click
• Perform common repeating actions with a single button instead of micromanaging each slot

Less friction, more strategy, and a smoother daily loop overall.



🏁 Rivals and Competition

You’re not alone in the city anymore. Rival vending companies can appear and claim good spots before you do.

They add a bit of tension and personality to expansion. You might need to outbid them or invest more to take over their locations, which makes growth feel earned rather than automatic and gives each area a little story of its own.

A note for cozy players: You can disable the rival company by playing the game in Cozy mode. So that you can just play at your own pace!

📣 Ads, Quests, and Progression Upgrades

We expanded progression so the game keeps opening up new tools and options as you grow.

Ad spots increase selling chance in the areas where they’re placed
• Matching posters with the right product categories gives better results
Quests reward extra money and guide you toward useful goals
Shop upgrades unlock new item deals, easier package handling, and better discounts
• Automation options like QR payment collection reduce busywork later on

Early game stays hands on, while late game becomes smoother and more optimized.



📚 Manga Collecting Side Activity

For something more relaxed, we added a small collectible side game. You’ll be able to hunt for rare and expensive manga volumes scattered around town. Some are common, some are hard to find, and a few are extremely valuable collector pieces. Completing sets or chasing the rarest titles adds a cozy long term goal alongside running your machines.

🎓 A More Natural Tutorial Flow

We also rebuilt the tutorial based on feedback that it felt too heavy. Tips now appear only when relevant and guide you step by step as you play. Instead of long explanations, you’ll learn naturally while placing machines, stocking items, making your first sales, and expanding your business.

✨ In Short

The demo showed the core idea. The full game turns it into a living, reactive city with more strategy, clearer feedback, and way more personality. More areas, smarter decisions, dynamic events, better tools, and systems that actually respond to how you play.

Our answer to when the release is: When the game is ready! We plan to get everything ready on mid 2026, but we know what we want Vending Machine Co. to be, and will keep working on it until we are satisfied.

Thank you! 💛

A huge part of this update exists because you told us what felt missing. We’re really grateful for all the feedback and support, and we can’t wait for you to try everything in the full game.

Don't forget to wishlist Vending Machine Co. on Steam!

https://store.steampowered.com/app/3622640/Vending_Machine_Co/

Vending Machine Co. Demo v0.8.0 - Auto Pricing, Enhancements & Balance Update

Get ready for our biggest demo update yet! This patch focuses on new machines, UI polish, economy updates, and tons of quality-of-life improvements.

[h2]🆕 New Content[/h2]
  • New machine sprites with improved import & size optimization
  • Introduced machineType enums for smoother system expansion
  • Added expired machine system for time-based challenges
  • New rent indicator setup for machine state clarity
  • Fixed fuse mini-game and improved reward/repair feedback


[h2]💰 Economy & Systems[/h2]
  • Auto price button added for quicker setup
  • pricingController and economyController fully reworked
  • USD currency system now supports whole & decimal display
  • Adjusted dynamicHotItem logic: random interval replaced with a consistent 9-day rotation
  • 20-day unlock category system added for long-term goals


[h2]🧩 UI & UX Updates[/h2]
  • New animations across menus and panels
  • Buttons system refactored + autoTilting behavior
  • Fullscreen back button for area unlock panels
  • Improved canvasGroup transitions & instant animation support
  • ClearButton visibility now updates dynamically
  • Added end panel arrow indicators for better navigation
  • Refined tablet and numpad panels with smoother transitions


[h2]🧰 Gameplay & Interaction Fixes[/h2]
  • Better and easier item restocking in the machines that feels way more natural!
  • Backpack panel failsafe prevents input spam
  • ESC key handling improved — checks backpack & transitions safely
  • Door action clearing logic improved
  • Box interaction fixes: hover delay reduced, rewards & repair checks improved
  • Machine repair & cleaning mini-games refined with ESC key integration
  • autoSnapController refactored for stable positioning
  • Attachment Z-axis alignment fix


[h2]🎧 Audio & Tools[/h2]
  • Added new SoundEffect Creator Tool for better and more lively sfxes.


[h2]🎨 Polish & Optimization[/h2]
  • Major UI polish pass on panels, animations, and buttons
  • Data update and performance improvements across systems
  • General fixes & small tweaks to enhance demo stability


[h2]⚙️ Technical Changes[/h2]
  • storageType and buildType refactors for improved data flow
  • questController build type check added
  • machine setup checks for rent & state validation
  • autoTilter component introduced for smoother UI interaction
  • setDirty fixes to prevent UI refresh issues



💡 Tip: You can now adjust pricing faster, identify expired machines, and manage your network of vending machines more efficiently than ever before!


[h2]🐞 Bug Fixes[/h2]
  • Fixed various UI animation glitches
  • Fixed currency rounding issues
  • Fixed tutorial ownership checks
  • Fixed rare attachment collision problems
  • Fixed unlock/backpack instant show bugs
  • Fixed multiple ESC-related freezes




Thank you for playing the demo and sharing your feedback!

Your suggestions help us shape the full release. Stay tuned for v0.9.0 — where we’ll introduce even more content, and additional upgrades!

[h2]Our barista game Cats & Cups coming out this Weekend![/h2]

Play as a barista in a cat-inspired coffee shop, where your customers are cats! Brew coffee and various drinks. Wholesome and cozy hand-drawn art, various mini-games and a lot of cats & coffee! Learn to craft complex orders, keep your catstomers happy. 🐱☕

Wishlist it and don't miss 40% off on the release day.

https://store.steampowered.com/app/3521410/Cats__Cups/

Vending Machine Co. Demo v0.7.5 - Bug Fixes and Enhancements

Hey vending moguls! 🍹
This update brings another round of improvements, polish, and system tweaks based on your latest feedback and our ongoing work toward full release. Here’s what’s new:

✨ Gameplay & Systems
• Quest System refactored with Google Sheet integration
• Improved quest UI & scroll wheel overlay support
• Added pitch randomizer for map hover and refreshed coin stack sounds
• Object destruction now works correctly with scale punch animations
• Storage warnings optimized to prevent floating text spam
• SlotModel improvements: new lightweight removeItem and deterministic refresh delay
• Machine helper tools merged and simplified for faster runtime operations
• InputController now has ForceEndDrag failsafe to prevent UI drag glitches
• Machine condition & item interactability improved
• Upgrade data synced across areas, with new sell chance balancing
• Market hot items button added
• Rival machine systems reworked
• Reflection removed in dump helpers for faster slot access
• UI sync and toast utilities updated

🧩 UI & Visuals
• Tooltip max width adjustments (720 → 540) for better readability
• Added locked overlay opacity on machine upgrade panels
• Updated CalendarButtonModel prefab visuals
• General upgrade button opacity and money color fail-safes improved
• Font updates, pie chart width adjustments, and better spacing for icons
• Added fade animations for stock parent canvases and UI panels
• Area panels, app views, and hierarchy layouts polished
• Transition curtain now uses a delayed fade-out check for smoother scene changes

🔊 Audio
• SFX remix and polish pass
• Adjusted map hover pitch variation
• Temporary coin stack sound tweak

🔧 Performance & Polish
• Multiple prefab updates across vending machine, house, and area variants
• Reduced unused button clutter on map panel
• Reflection-heavy code paths removed for faster iteration
• Minor bug fixes, log cleanup, and UI responsiveness improvements
• Sync and utility functions optimized across systems

📦 Misc
• Various balancing changes.
• Continued internal rework on quest integration and overlay canvas behavior
• Tons of invisible under-the-hood cleanups to keep everything smooth and deterministic

We’re getting closer to the next milestone — thank you for playing and sharing your thoughts!
Wishlist and share Vending Machine Co. if you enjoy the chaos of vending management 💼🧃



Check out the updated Next Fest Demo:

https://store.steampowered.com/app/3622640/Vending_Machine_Co/

Vending Machine Co. — Steam Next Fest Demo Is Live!

🍹 Vending Machine Co. — Next Fest Demo Is Live!

Hey everyone!
We’re thrilled to announce that Vending Machine Co. is joining Steam NextFest with a special demo build available now.

Step into the cozy, snack-filled world of running your very own vending empire in a charming Japanese-inspired city. Whether you’re in it for the chill vibes or the strategic challenge, there’s something here for you.

🎮 What’s in the Demo

Here’s a sneak peek at what you can try during NextFest:

• Choose your starting neighborhood (Komorebi Homes or Otaku Alley)
• Place and upgrade vending machines
• Stock fun items like ramen, green tea, gachapon gadgets, seasonal snacks
• Set prices to match local tastes & market trends
• Experiment with add-ons like drink heaters, coolers, and QR payments
• Unlock new districts as you grow
• Enjoy the ambient lo-fi soundtrack, relaxing visuals, and satisfying sales flow

This demo is your chance to explore the foundation of the full game, give feedback, and get comfortable with the systems ahead of release.

🛠 What We Like from You

Your input during Next Fest is super valuable. If you try the demo, we’d love to hear:

• What felt smooth / intuitive
• What felt slow, clunky, or confusing
• Any weird bugs, visual glitches, or broken logic
• What kinds of items or machines you’d like to see
• Feedback on balance: pricing, demand, inventory, etc.
• Your favorite moments or features

Please share feedback via the Steam discussion page or our Discord. We’ll be reading every comment!

📅 What’s Next

• We’ll be rolling out patches and adjustments during NextFest based on your input
• Expect more features, machines, items, and districts in the coming weeks
• Full release is currently planned for Q1 2026 on Steam
• If you enjoy the demo, please wishlist the full version so you’ll be notified at launch

Thank you for supporting Vending Machine Co.! We hope this demo gives you a tasty taste of what’s coming.
See you in-game, may your snack shelves never run dry!

🧃 Rogue Duck Interactive

https://store.steampowered.com/app/3622640/Vending_Machine_Co/



[h2]Check our other Next Fest games too![/h2]

https://store.steampowered.com/app/3521410/Cats__Cups/
https://store.steampowered.com/app/3771390/Carefully_Stamped/
https://store.steampowered.com/app/3962270/Perfume_Atelier/

Vending Machine Co. Demo v0.6.7 - Better Sell Balance & Market Search

We’ve packed in a lot of fixes and improvements with this update! Here’s what’s new:

[h2]Gameplay & Systems[/h2]
  • EconomyController refactored, debugger added, and upgrade data sync improvements
  • Hardcap removed from the economy system with exponential sellChance adjustments
  • Hot item multiplier syncer added for better tracking of item boosts
  • MachineConditionModel implemented for improved reliability


[h2]UI & Visuals[/h2]
  • AreaApp tooltip yOffset fix for smoother display
  • HUD updates: hideHUD action refined, new currency handling (LS+J), and debug panel improvements
  • Tablet visuals updated with fresh art assets and auto-importer fixes


[h2]Tools & Performance[/h2]
  • SpriteFilterModeConverter tool added, making filter mode changes easier
  • Applied optimized max-size flow for images, improving memory performance


[h2]Misc Fixes[/h2]
  • Market filter improvements (FilterItemByName + tablet art import)
  • Various text updates and minor stability improvements


Don't forget to give Vending Machine Co. a wishlist on Steam!