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Patch notes for Beta 1.8.31

Patch notes for Beta 1.8.32
Fixes
  • Fixed review score filtering being bugged
  • Fixed possible bug when checking review history for an add-on
  • Fixed bug when there are employees not assigned to any teams


Patch notes for Beta 1.8.31
Changes
  • Replaced product quality/creativity labels in UI with a dynamic customer review system, which takes more variables into account
  • Added a global search panel (Default bound to ctrl+T)
  • Teams can now share a room if more than 50% of their tasks involve the same project
  • Changed buttons in product detail window to dropdown, to fit more actions
Fixes
  • Fixed build grid on outdoor areas with grass
  • Fixed inaccurate past day/month value when product stopped selling, especially for pre-simulation

Patch notes for Beta 1.8.28

Patch notes for Beta 1.8.30
Changes
  • You can now re-order columns by dragging (remembered per save)
  • Added leader column to team window, hidden by default (right click to show)
  • Made floor grills colorable


Fixes
  • Fixed some lists not loading hide status properly
  • Fixed multiplayer saves not working due to receiving corrupted building data from clients
  • Fixed game reloading all custom images when there is a change, instead of just the changed image



Patch notes for Beta 1.8.29
Changes
  • Rebalanced long commute complaints
  • Some complaints now disappear once the complaint has been handled (so you get a chance to fix the issue)
  • Added ability to report user submitted logos for review
  • Added ability to place custom wall art on the outside of buildings


Fixes
  • Fixed error when moving object from a snapped position to the floor
  • Fixed not being able to move some objects in place on tables
  • Fixed being able to clip an existing object into another existing object on a table


Patch notes for Beta 1.8.28
Changes
  • You can now place multiple decorative items anywhere on the surface of shelves, tables and desks (For modding: Open a snap point in the editor and click Edit/Generate surface to make a surface and Snap options -> Surface Snap Radius to make an item placable on surfaces)
  • You can now add image files to the game and decorate your walls with them
  • Added ability to change age of founders
  • Added more granular control over HR role assignment
  • Added option to render grass in outdoor areas as well
  • Clarified amount of released bonds in investment window
  • Undoing room, path and road construction now brings back trees


Fixes
  • Fixed using wrong difficulty name in character creation menu when joining a multiplayer game
  • Fixed not being able to undo moving furniture outside




In other news: Over 2000 logos have been submitted by you since February 2024 (And manually approved (I see you)).

Patch notes for Beta 1.8.27

Changes
  • Ceiling fans can now also be repaired from some distance
  • Temporary staff salaries have been adjusted up
  • Loan interest has been adjusted up
  • AI companies will now take tech level dating into account when picking frameworks
  • AI companies will now rush to update a product on release, if it has very outdated tech levels
  • Improved currency short form mode to show decimals if number is short
  • Steam profanity filter has been integrated for Steam version in multiplayer games


Fixes
  • Fixed not getting reputation from development deals and notification about IP purchase cancelling deal
  • Fixed people getting stuck in the air in some cases after deleting a multi-story building
  • Patched Unity vulnerability CVE-2025-59489

Patch notes for Beta 1.8.24

Beta 1.8.26 fixes instances of employees not sitting in chairs correctly

Beta 1.8.25 fixes instances of game bugging out when trying to save a multiplayer game with multiple buildings and players

Changes
  • Wall mounted furniture can now be placed across wall intersections
  • Ceiling mounted lamps can now be repaired from some distance, allowing it to be placed over tables
  • Made employees prefer going through elevator shafts, to reduce traversal time
  • Elevator shafts can now be snapped together, adding ability to place them in atriums without balconies for support
  • Past day/month income is back to net income instead of gross income (takes a day for old saves to update)
  • Development progress detail panel can now be grouped by specializations
  • Removed the ability to collapse a lot of modal windows, to avoid confusion
  • Couriers Will no longer loiter longer than 10 minutes if they are holding boxes to be delivered
  • The host can now cheat money in for other players, but everyone will get a message about it
  • Project management effectiveness drain is now controlled by amount of active tasks instead of being constant and is uncapped
  • Added effectiveness drain bars to project mangement window and made tooltip clearer


Fixes
  • Fixed windows and doors sometimes not being copied over during cloning when sitting betwen indoor and outdoor areas
  • Fixed last day/month product income not resetting properly every day in some cases
  • Fixed some bugs having to do with deleting project management presets
  • Fixed some animations not loading properly when loading saved game, causing actively ridden bikes to be abandoned on load
  • Fixed subsidiary autonomy not being synchronized in multiplayer
  • Fixed retired lead designers not being synchronized in multiplayer for subsidiaries
  • Fixed AI not taking updates into consideration when picking frameworks
  • The tax report can now be filed with 0% tax rate if tax fraud has occured duxring the year, to avoid an audit

Patch notes for Beta 1.8.22

Beta 1.8.23 fixes instances of game bugging out when building free angle rooms

Patch notes for Beta 1.8.22
Changes
  • Added elevator shafts
  • Added speed boost info for product updates supported by frameworks
  • Added computer count to room info panel
  • Clarified marketing options in project mangement window
  • Added ability to save and load project management setups globally
  • Past month income column now changes to past day when there are more days per month and shows gross rather than profit
  • Added column to show how many physical copies were sold last day/month to manufacturing window
  • Shift clicking tech level up or down buttons in update window now jumps to current or latest tech level
  • The free angle wall building tool will now show the current angle relative to any wall that is being split, for the first wall placement
  • If a lead designer's demands are not being met, they will now be highlighted in red in the employee detail window


Fixes
  • Fixed tech level sometimes not showing up in framework detail panel
  • Fixed issue where disabling an elevator exit, would make it disconnect from adjacent elevators entirely
  • Fixed default window sizes growing exponentially with game resolution, making the tutorial window impossible to interact with in 4K at 100% UI scale
  • Fixed cooks not using closest serving tray when they are assigned to specific rooms
  • Fixed luxury meal demand tooltip not being corrected for days per month
  • Fixed not being able to build in front of bus stop in custom maps
  • Fixed cloning a team not properly copying over HR hiring and education settings
  • Fixed some edge cases regarding the room corner curve tool and made undoing more robust