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Patch notes for Beta 1.8.27

Changes
  • Ceiling fans can now also be repaired from some distance
  • Temporary staff salaries have been adjusted up
  • Loan interest has been adjusted up
  • AI companies will now take tech level dating into account when picking frameworks
  • AI companies will now rush to update a product on release, if it has very outdated tech levels
  • Improved currency short form mode to show decimals if number is short
  • Steam profanity filter has been integrated for Steam version in multiplayer games


Fixes
  • Fixed not getting reputation from development deals and notification about IP purchase cancelling deal
  • Fixed people getting stuck in the air in some cases after deleting a multi-story building
  • Patched Unity vulnerability CVE-2025-59489

Patch notes for Beta 1.8.24

Beta 1.8.26 fixes instances of employees not sitting in chairs correctly

Beta 1.8.25 fixes instances of game bugging out when trying to save a multiplayer game with multiple buildings and players

Changes
  • Wall mounted furniture can now be placed across wall intersections
  • Ceiling mounted lamps can now be repaired from some distance, allowing it to be placed over tables
  • Made employees prefer going through elevator shafts, to reduce traversal time
  • Elevator shafts can now be snapped together, adding ability to place them in atriums without balconies for support
  • Past day/month income is back to net income instead of gross income (takes a day for old saves to update)
  • Development progress detail panel can now be grouped by specializations
  • Removed the ability to collapse a lot of modal windows, to avoid confusion
  • Couriers Will no longer loiter longer than 10 minutes if they are holding boxes to be delivered
  • The host can now cheat money in for other players, but everyone will get a message about it
  • Project management effectiveness drain is now controlled by amount of active tasks instead of being constant and is uncapped
  • Added effectiveness drain bars to project mangement window and made tooltip clearer


Fixes
  • Fixed windows and doors sometimes not being copied over during cloning when sitting betwen indoor and outdoor areas
  • Fixed last day/month product income not resetting properly every day in some cases
  • Fixed some bugs having to do with deleting project management presets
  • Fixed some animations not loading properly when loading saved game, causing actively ridden bikes to be abandoned on load
  • Fixed subsidiary autonomy not being synchronized in multiplayer
  • Fixed retired lead designers not being synchronized in multiplayer for subsidiaries
  • Fixed AI not taking updates into consideration when picking frameworks
  • The tax report can now be filed with 0% tax rate if tax fraud has occured duxring the year, to avoid an audit

Patch notes for Beta 1.8.22

Beta 1.8.23 fixes instances of game bugging out when building free angle rooms

Patch notes for Beta 1.8.22
Changes
  • Added elevator shafts
  • Added speed boost info for product updates supported by frameworks
  • Added computer count to room info panel
  • Clarified marketing options in project mangement window
  • Added ability to save and load project management setups globally
  • Past month income column now changes to past day when there are more days per month and shows gross rather than profit
  • Added column to show how many physical copies were sold last day/month to manufacturing window
  • Shift clicking tech level up or down buttons in update window now jumps to current or latest tech level
  • The free angle wall building tool will now show the current angle relative to any wall that is being split, for the first wall placement
  • If a lead designer's demands are not being met, they will now be highlighted in red in the employee detail window


Fixes
  • Fixed tech level sometimes not showing up in framework detail panel
  • Fixed issue where disabling an elevator exit, would make it disconnect from adjacent elevators entirely
  • Fixed default window sizes growing exponentially with game resolution, making the tutorial window impossible to interact with in 4K at 100% UI scale
  • Fixed cooks not using closest serving tray when they are assigned to specific rooms
  • Fixed luxury meal demand tooltip not being corrected for days per month
  • Fixed not being able to build in front of bus stop in custom maps
  • Fixed cloning a team not properly copying over HR hiring and education settings
  • Fixed some edge cases regarding the room corner curve tool and made undoing more robust

Patch notes for Beta 1.8.19

Beta 1.8.21 fixes more deadlock issues during construction

Patch notes for Beta 1.8.20
Fixes
  • Fixed possible deadlocks that could freeze game when deleting or undoing furniture construction
  • Force recompile code mods, to fix broken function references


Patch notes for Beta 1.8.19
Changes
  • You can now manually update frameworks, each update takes longer than the last
  • Frameworks now still boost development speed for features using newer tech, but at a reduced rate
  • Framework speed boosts now also apply to product updates
  • You can now iterate on the last peer review if it has not already been done and you can promote to beta from the peer review window
  • You can now see competitor products on the market triangle in the design document window and right click to see details
  • Server lists are now sorted by name
  • Clarified how many boxes a courier can transport per month in hiring desciption
  • Player will receive a notification about awards, if they have permanently disabled the prompt


Fixes
  • Updating a product will no longer update the framework that was developed with it
  • Fixed list sort not being stable with filters active, i.e. sorting by one column and then another would jumble the first sort after a second or so
  • Fixed very rare race condition that could break path finding
  • Fixed post marketing task using last month's income in description with more days per month
  • Fixed company logo not being visible on lower floors with walls lowered
  • Fixed losing reputation for a development deal when the IP is bought out, cancelling the deal
  • Fixed planned burglary still being carried out after disabling burglaries
  • Fixed not being able to change hardware design type because buttons were 1 pixel tall
  • Fixed lists bugging out when using vertical scroll bar
  • Fixed some grabbable items not being visible in first person mode
  • Fixed missing SFX in first person mode

Patch notes for Beta 1.8.17

This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently.

Beta 1.8.18 has a workaround for the new grass system failing on certain Linux and very few Windows systems

Patch notes for Beta 1.8.17
Changes
  • The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps
  • Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names)
  • HR now differentiates between education and hiring when picking specializations
  • Precious metals are now sold automatically when moving company
  • Staff schedule changes now make staff come in on the same day if possible
  • The employee window will now show an icon for each role an employee is actively away taking courses for
  • Added specialization levels required for a project to the pie charts in the design document window
  • Made employees more likely to pick subway going home, if they used subway to arrive
  • Saving the game manually will now try to overwrite the last manual save before trying to auto save
  • Player will now be warned if failure to file a tax report would result in a lawsuit, due to illegal activity during the year


Fixes
  • Fixed cases where undoing construction would bring back furniture in the wrong order causing them to disappear
  • Fixed some money inputfields not working with currency short form enabled
  • Fixed employees being able to get stuck in the air specifically on 1st floor below a ramp
  • Fixed courier shipping capacity estimate being wrong with more days per month
  • Fixed company stock selling slider being stuck at max in some cases
  • Fixed grass not consistently growing back, based on game speed and time skipped every day
  • Employees with designer as a secondary role will now still have their lead design stats shown in the UI
  • Fixed game not being able to load mods that only contained name generators