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Software Inc. News

Fixed bug where cat was too round (He is rounder now)

Beta 1.8.16 fixes bug introduced in the last patch when HR is looking for employees

Patch notes for Beta 1.8.15
Changes
  • Benefits can now be applied per team and directly from the hiring window
  • Benefits now affect salary expectations


Fixes
  • Fixed bug in my releases window when switching between product, add-ons and frameworks after sorting a column


Patch notes for Beta 1.8.13
Changes
  • Cats, deer, kangaroos and ducks upgraded
  • Raccoon added
  • Relevant boxes on pallets are now also highlighted green when checked in manufacturing window
  • Close window shortcut key now works throughout the game
  • Enter to accept now works in more windows
  • Added a red line to future fire inspection reports to show which path the fire inspector took when they couldn't find any stairs
  • Improved staff room assignment column filtering, to filter individual groups
  • Added ability to get deal details on some deals by double clicking them
  • Logos are now saved locally after editing or downloading
  • Added prompts for when logo creation is about to be lost


Fixes
  • Fixed cat not appearing in map after the menu cat petting update
  • Fixed specific areas of rooms randomly becoming inaccessible when furniture is placed in a particular way on Windows, most noticably with conveyor belts
  • Fixed cars not being loaded properly for clients in multiplayer
  • Fixed ground level ramps not getting connected to the ground for clients in multiplayer, causing employees to get stuck on upper floor parking spaces
  • Sort order is now remembered when switching between products, add-ons and frameworks in product window
  • Fixed being able to take loans in impossible difficulty by bankrupting
  • IT will now insist on repairing surveillance stations while they are in use by security staff
  • Fixed assignment numbers for tasks sometimes being wrong leading to unoptimal feature prioritization
  • Fixed instances of employees being stuck in a building surrounded by paths on load
  • Fixed mentors trying to mentor founders with active skill ceilings
  • Fixed error when trying to print add-on products


Beta 1.8.14 Fixes instability in navmesh algorithm introduced in last update

Beta 1.8.12 officially out

Full patch notes
Changes
  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Increased Phone and Console prices
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • You can now place company logos on walls in basements
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns


Patch notes for Beta 1.8.12
Changes
  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Increased Phone and Console prices
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • You can now place company logos on walls in basements


Fixes
  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns

Patch notes for Beta 1.8.11

This update will be on the unstable branch for a couple of days, since it makes changes to the save system.

Click here to see how to join the Unstable branch.

Changes
  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times


Patch notes for Beta 1.8.10

Changes
  • Added event to product timeline when IP is traded
Fixes
  • Fixed printing deals not rewarding player immediatly when done
  • Fixed subsidiary takeover event in company timeline
  • Fixed floating headphones in mentoring situations
  • Fixed lead designer specializations hover menu sometimes showing previous selection's specializations
  • Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy

Patch notes for Beta 1.8.8

Changes
  • Added ability for employees to mentor other employees, making them skill up faster
  • Adjusted publisher deadlines
  • Project management will no longer update tech of products that have a sequel out
  • New work and idle animations to indicate when employees are tired or working really fast
  • Improved look of ground and grass