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Software Inc. News

Security update officially out

This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.

Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.


We're currently working on several big updates behind the scenes, which is why these past couple of updates haven't been very big. I won't spoil it all, but I'm currently in the process of adding a campaign system, which will just be a simple linear experience, to help introduce all the mechanics, without being too dry and text heavy.

Patch notes for Beta 1.3.10
Changes
  • Added custom mouse cursor that reacts to UI (Can be disabled in options)


Fixes
  • Fixed shortcuts not showing up on screen when building blueprints
  • Fixed table grouping optimization making game unstable in some cases

Beta 1.3.5 out on Unstable branch

This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.

Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.
Click here to see how to join the Unstable branch.

I have also made some big changes in code to optimize CPU use, which I expect will cause some instability. I'll keep a close eye on reports and push patches quickly.

Beta 1.3.9
Changes
  • Added some text to recycler to clarify its usage


Fixes
  • Level 3 feature on-release scripts are now run later during product creation, so stuff like Reverse Uno works on new IPs
  • More optimization stability fixes


Beta 1.3.8
Fixes
  • Fixed game breaking when destroying entire atrium building
  • Fixed outside objects like windmills not being placeable if there were any atriums in the map
  • Fixed security guards not checking whether surveillance desk has become available after not succeeding in first try
  • More optimization stability fixes


Beta 1.3.7
Changes
  • Added message when security camera isn't connected
Fixes
  • Fixed error when selling and replacing server
  • More optimization stability fixes


Beta 1.3.6
Optimization stability fixes

Beta 1.3.5
Changes
  • Overhauled burglary logic and added surveillance desk
Fixes
  • Fixed doors not having shadows with more shadows enabled
  • Fixed employees getting stuck in air if current task was reset while on lift
  • Fixed project management leaders not being saved correctly when moving company to new building
  • Atrium build stability fixes
  • Lots of CPU optimization work

Atriums officially out

This update brings atriums to Software inc. allowing you to extend rooms upwards and add balconies.


Patch notes for Beta 1.3.4
Fixes
  • Fixed being able to build floating balcony, which would break game
  • Fixed error when building balcony with free angle tool and moving mouse to a wall on a different building
  • Fixed atrium balconies breaking when destroying them while atrium is not top most
  • Fixed being able to break game by splitting an atrium through a balcony if the split happened along the same wall
  • Fixed design document window not closing after starting project if there were any warnings

Patch notes for Beta 1.3.3 (Unstable)

Changes
  • Made it easier to see and control which side a balcony will be created on when using free-angle build tool


Fixes
  • Fixed being able to remove lower atrium rooms
  • Fixed staff not prioritizing lounges when looking for couches
  • Fixed cost of atriums and balconies
  • Miscellaneous atrium building stability fixes

Patch notes for Beta 1.3.2 (Unstable)

Changes
  • Made wall drag tool work for atriums in some cases


Fixes
  • Fixed furniture that pokes through roof sticking around after building atrium
  • Fixed game freezing when spawning fire inspectors with atriums present
  • Fixed some atriums not loading back as atriums if they had been split previously before saving
  • Room temperature is now updated instantly when heaters and fans turn on so employees don't feel cold for a millisecond
  • Fixed game bugging out after merging rooms due to snapping furniture not updating correctly
  • Miscellaneous atrium building stability fixes