1. Software Inc.
  2. News

Software Inc. News

Patch notes for Beta 1.7.33

Changes
  • Added option to randomize furniture look when placing
  • Added ability to view all community logos sorted by popularity or newly added


Fixes
  • Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation
  • Fixed game using ? for category buttons in build mode when mods are missing the iconic tag
  • Fixed roofs still being built for blueprints that are placed in the basement
  • Fixed bug causing furniture replacements to fail in basement
  • Fixed bugs being over counted for multiplayer bug fixing deals
  • Fixed being able to set limit and maximum on contract manufacturing jobs
  • Fixed employees sometimes taking large detours to stay on paths
  • Fixed room boost calculation to be less dependant on order in which furniture was placed
  • Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing
  • Fixed objects on atrium walls not turning on with occupants, such as TVs
  • Fixed release date reminder timing with more than 1 day per month
  • Fixed project management not starting print jobs for add-ons, e.g. joysticks


Achievements are out!

Patch notes for Beta 1.7.32
Changes
  • Major improvements to the simple logo editor including multi-select, zoom, alignment options and proper chained transforms
  • Added reflection effect to logo editor to reflect shapes over a line
  • The circle can now be turned into an ellipse for logos
  • You can now download community logos when changing your logo from the stock window in-game
  • Made some improvements to task grouping and groups are now sorted to maintain order when switching back and fourth
  • Added release date reminder notification
Fixes
  • Fixed manufacturing job being stuck because some components are waiting in an assembly line that is no longer assigned to it
  • Fixed market satisfaction bars in design document window not taking the product scale change into account


Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update

Patch notes for Beta 1.7.30
Changes
  • Added achievements (More to come)
  • Added ability to upload and download company logos from other players
  • Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy
  • You can now view project progress details when tasks are grouped from the task dropdown menu
  • You can now hover over a grouped task to get the full task view
  • You can now disable contracts, deals, loans and publishers from the difficulty settings
  • Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers
  • Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs
  • Contents insurance now always covers 100% but will increase in price as accidents happen
  • You will now get sued if anybody perishes in a fire after failing a fire inspection
  • Employees are now negatively affected after directly witnessing a theft or fire
  • Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices
  • Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)


Fixes
  • Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed
  • Fixed suit jacket with shirt patterns changing color at a distance
  • Fixed specialization priority order not being preserved when loading applicant filter in hire window
  • Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to
  • Game will now attempt to fix players being stuck waiting for no one in multiplayer
  • Fixed ground disappearing in data overlay mode
  • Fixed being able to set employee ownership for furniture the player does not own
  • Fixed some stability issues with using curve tool and undoing


Patch notes for Beta 1.7.28

Patch notes for Beta 1.7.29
Changes
  • Adjusted founder dividends so they match highest tax rate
  • Added percent and wage difference label to wage negotiation window
  • Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured
  • Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default
  • Right click menu actions that toggle a state now has a checkmark
Fixes
  • Fixed wage negotation salary input field not working correctly


Patch notes for Beta 1.7.28
Changes
  • Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)
  • When your founder retires you will now be able to select a CEO among your employees to take over
  • Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible
  • Improved wage negotiation window with reject button and current salary arrow
  • Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills
  • AI companies will now try to sell IP when going bankrupt
  • Set a hard monthly cap on stock spending for AI companies
  • Added double click actions to most lists
  • Added work-around for allowing player to join game even if their save isn't fully compatible with host
  • All IP from unlisted bankrupt companies is now transferred directly to the public domain
  • Reviews during alpha phase are now adjusted to account for current progress by default
  • Added list of active tasks in employee window when an employee is selected
  • The effect an award has in a room is now stated directly in the award screen
  • Added ability to "soft" archive products, hiding them by default and disabling some notifications
  • When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden
  • Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report
  • Added Detail button to post marketing task to quickly view details about product being marketed
  • You can longer disable the prompt whether to fire several employees at once
  • Adjusted decibel scale in UI a bit to make it more realistic
  • Small usability update for server window
  • Added tip to notification about visitors leaving due to bad conditions
  • Reordered skill sliders in new game screen to match specialization panel
  • The filter button in the deal window will now be red when all deals are being filtered out
Fixes
  • Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases
  • Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping
  • Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out
  • Fixed police and burglar getting stuck if police can't find a path to burglar
  • Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order
  • Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order
  • Fixed public domain IP costing money and charging royalties
  • Added fix for employees being in biking state but not entering animation
  • Fixed AI companies with the least amount of money being the most aggressive in the stock market
  • Stability fixes for curve tool and undoing curves
  • Fixed monthly and total cost of loan in new game screen being wrong
  • Fixed toggling elevator exit not immediately updating room connection states

Patch notes for Beta 1.7.27

This is just a quick UX and bug fix update based mostly on Quill18's playthrough. Another update with balance changes and bug fixes is coming soon.

Changes
  • Added new fire inspection data overlay
  • Added hints about CTRL+C for duplicating rooms and furniture, move furniture shortcuts, closing window shortcuts, night owl trait and sending employees home to save money
  • Made requirements clearer for HR management options
  • Added confirmation when promoting from the design phase
  • Added new option for HR role selection that sets lower skills as secondary roles
  • Nerfed private office affector for leaders from 50% to 25% boost


Fixes
  • Fixed employees not immediately going to a new PC when their team is changed to a team that is not allowed in current room
  • Fixed employee compatibility labels and colors not accurately reflecting when it is too low


New skyscrapers and curved corners

Changes
  • Added ability to curve a room from its corners
  • Overhauled skyscrapers in city map
  • Added textures to trees and replaced old school placable trees
  • Replaced street lamps
  • Added "Leave when done" option for couriers to make them deliver their boxes ASAP when there are no boxes left to fetch (Now default behaviour for temporary couriers)
  • Firings that happen within 8 hours of hiring no longer affect applicant appeal


Fixes
  • Fixed bug that could cause rooms to incorrectly become inaccessible or make employees fail to path to seemingly pathable areas
  • Fixed bug that would give multiplayer clients money for each existing starting wind turbine in the rural map when they rejoined the game
  • Fixed game not fully converting old data mods to new multiplayer bug system, causing some to fail when a day is simulated
  • Fixed available contracts being bugged after rejoining a multiplayer game
  • Fixed HR not activating properly when loading saved team setups
  • Fixed bug in how employee turnover rate is calculated in the early game
  • Fixed lead designers losing connection to their product for local player after rejoining multiplayer game
  • Fixed ALL daily addon expenses being doubled as an added royalty expense (This bug was added in the multiplayer update and may have a big impact on addon profitability)
  • Fixed being able to clip furniture that spans 2 floors with furniture in the floor above
  • Fixed bug in how framework IDs are assigned in multiplayer causing clashing framework IDs and wrong ownership connections
  • Fixed being able to place snapping furniture on top of existing furniture when moving multiple items