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No Man's Home News

Road to Early Access

[h3]Hello everybody![/h3][p][/p][p]Steam Next Fest went really well and many new people tried the game! I would like to thank you all for sharing feedback. Demo version will receive some more small patches in the upcoming weeks but from now on my goal is to focus on early access. I have planned a series of features that will come with the early access version and I want to talk about them. [/p][p][/p][h3]Survival[/h3][p][/p][p]Demo version was meant to showcase the very basics of the game in a simplified way. Therefore it didn't really have many survival aspects. This will change starting with early access. NMH will be more survival focused. You will be able to gather resources, craft items, hunt and cook and more.[/p][p][/p][p]Crafting[/p][p][/p][p]We all love looting and NMH will now give your more chance to loot resources. You will be able to find raw materials in households and combine them into new items. Basic idea of crafting system is basically combining two items and it will result in a new item. For instance, fabric combined with alcohol will give you a bandage. [/p][p][/p][p]Hunting & Cooking[/p][p][/p][p]You will be able to hunt and collect meat from animals. NMH already has wild animals but they are only a danger at the moment. Starting with early access you will be able to collect meat from hunted animals. Then you can cook this meat in a campfire and eat it.[/p][p][/p][p]All these updates means game will be focused on gathering resources and crafting your own items. This means the online shopping feature needs to be reworked. Online shopping was pretty much in a barebones state in the demo and the whole purpose of it was to be there so that player can access items in a easy way. From now on, online shopping won't spawn the items in your safe house, instead they will be delievered to you via a drone and thus increasing the prices of items. If you have the money you can still order items online but for the most part you will have to loot and craft your own items.[/p][p][/p][h3]Weapon Customization[/h3][p][/p][p]Weapon customization is probably the most requested feature and it will be coming in the early access. You will be able to find scopes, silencers, flashlights and lasers and attach them to your weapons. It's as simple as that. And with the new crafting system you will be able to craft improvised attachments as well. For instance, improvised silencers or using duct tape and flashlight to craft a tactical flashlight.[/p][p]New weapons are also coming with new attachments. [/p][p][/p][h3]Radianite[/h3][p][/p][p]Radianite's are illuminating artifacts that randomly spawn in the AEZ. With early access NMH will have various radianite types you can find and sell. These radianites will have different effects. Other NPCs will also be hunting for radianite. If you spot a radianite and another squad has also spotted it, they might open fire on you and try to steal it from you. Radianite hunting will be very dangerous but ultimately it will worth it since you will be able to sell them for good money.[/p][p][/p][h3]Coming on August 25[/h3][p][/p][p]I am planning to release the early access version on August 25. Below you can find the roadmap.[/p][p][/p][p][/p][p][/p]

Demo Patch 3

[p][/p][p][/p][h3]UI Overhaul & Compass Bar[/h3]
  • [p]A complete redesign of the HUD. Now we have a more modern looking UI that is also smaller.[/p]
  • [p]Added a compass bar that shows the nearest safehouse and shelter as well as your car and if you have an active job it will show it's location.[/p]
  • [p]Added a stamina bar below the health bar[/p]
[p][/p][h3]Inventory Overhaul[/h3]
  • [p]Inventory now has it's own menu that can be accessed by pressing I by default.[/p]
  • [p]This new menu is a traditional grid layout style menu that gives you more control over your inventory management.[/p]
  • [p]You can now directly use items from your inventory by right clicking on them and selecting "Use".[/p]
  • [p]Before this update picked up weapons were automatically equipped. This is no longer the case. Weapons are now stored in your inventory and must be equipped through the new inventory menu.[/p]
  • [p]You can right click on items to open the context menu. (Use, Equip, Unload, Unequip, Drop etc.)[/p]
  • [p]You can now unload weapons to loot ammo via the new inventory menu.[/p]
  • [p]You can now see how much water you have in the new inventory menu.[/p]
  • [p]Items that you urgently need to use will be highlighted yellow.[/p]
  • [p]You can now carry more than 2 weapons[/p]
[p][/p][h3]Misc[/h3]
  • [p]Added toggle lean option[/p]
  • [p]Added map shortcut. You can now instantly open the map on your PDA by pressing M by default.[/p]
  • [p]Removed the permament blood overlay when player has low health. Blood overlay will now only show for couple seconds when you get shot.[/p]
  • [p]Increased vehicle torque.[/p]
  • [p]Reduced shininess on certain materials.[/p]
  • [p]Saving Rad Runner job will now complete if rest of the members are wounded.[/p]
  • [p]Pressing TAB (default PDA key) will now unequip the PDA immediately. No need to right click before hand.[/p]
  • [p]Auto save improvements.[/p]
  • [p]Map improvements.[/p]
  • [p]Attribution list is now in the main menu under "Credits"[/p]
  • [p]Player won't waste ammo when reloading now.[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a several bugs related to Saving Rad Runner job.[/p]
  • [p]Fixed a bug causing some UI elements not being visible on screen resolutions higher than 16:9. For instance health condition icons completely disappeared in 21:9 resolution screens.[/p]
  • [p]Fixed a bug where you could equip two weapons at the same time.[/p]
  • [p]Fixed a bug causing to have infinite ammo.[/p]
  • [p]Other fixes.[/p][p][/p]
[h3]Inventory Limitations[/h3]
  • [p]Currently you can only change the order of the items by swapping them. You can't place an item in an empty slot.[/p]
  • [p]You can only equip weapons by right clicking and pressing "Equip". You can't drag them into the weapons slots.[/p][p][/p]
[p]These features will be implemented in later patches.[/p][p][/p][p]If you discover any bugs or have any suggestions you can join the discord![/p][p][/p][h2]Disclaimer![/h2][p]Old saves might not work! It's better to create a new game![/p]

Patch 2.1

  • [p]Added optional weapon sway. (Can be enabled in pause menu > game > weapon sway)[/p]
  • [p]Now you can loot ammo directly from dropped weapons.[/p]
  • [p]Game tips will now fade away after a while so that it won't obscure the screen for too long. You can still disable them in the settings completely if you don't need them.[/p]
  • [p]Added a "Invert Mouse Y" option.[/p]
  • [p]Fixed a bug where you could look around in the car after pausing the game.[/p]
  • [p]Fixed a bug causing the auto saves working more often than intended[/p]

Demo Patch 2

[p][/p][p]Vehicle Update[/p]
  • [p]Added a drivable buggy.[/p]
  • [p]Your buggy will spawn next to your safe house.[/p]
  • [p]If your buggy gets stuck you can push it until it corrects itself.[/p]
[p][/p][p]Accessibility Improvements[/p]
  • [p]Added an on screen waypoint marker to make jobs easier. If you don't have an active job the waypoint marker will show the location of your car. During an emission it will show the closest shelter. You can enable/disable the waypoint marker in the game settings.[/p]
  • [p]Added toggle ADS option. Steam Discussion Link[/p]
  • [p]Added a seperate sensitivity slider for ADS. Steam Discussion Link[/p]
[p][/p][p]Localization[/p]
  • [p]Added Chinese (Simplified & Traditional) support[/p]
  • [p]Added Russian support[/p]
  • [p]Added Japanese support[/p]
  • [p]Added Korean support[/p]
  • [p]Added Polish support[/p]
  • [p]Added Spanish support[/p]
  • [p]Added Arabic support[/p]
  • [p]Added Turkish support[/p]
[p][/p][p]Game will automatically pick your system language if it's in the available locales list. If you prefer to play in a different language you can do it by selecting your preferred language in the main menu. If you notice any errors translation or want to improve the translation for your own language you can join the discord![/p][p][/p][p]Other Changes[/p]
  • [p]Fall damage will now stop the player[/p]

Demo Patch 1

Demo Patch 1 Changelog

  • Added a new practice map.
  • Emissions will happen less often.
  • Added more shelters.
  • Shelters will now provide protection against radiation pockets as well.
  • Now you can enable debug mode by adding "-debug" launch option in the Steam properties.
  • Bug fixes