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No Man's Home News

Weapon Attachments

[p]Weapon attachment customization was one of the most requested features and it's finally coming. [/p][p]Every attachment is now a seperate item that you can interact with in your inventory. You will be able to collect attachment parts like scopes, silencers and red dot sights. When you hover over an attachment part, it will highlight the weapons it's compatible with.[/p][p][/p][p][/p][p][/p][p]You can then click to pick it up and then click on the weapon you want to attach it to. Now simply equip the weapon and it will have your attachment on it. If you want to remove the attachment from a weapon: Unequip it, and thensimply click on the attachment you want to remove.[/p][p][/p][p][/p][p][/p][p]NPCs are also able to use these attachments. For instance, if an NPC has a scoped weapon, they will be able to spot their enemies easier and they will have a better aim. You will be able to buy these weapon attachments from traders in the zone or via the online shopping. Your last option is hunting down other's for these attachments.[/p][p][/p][h3]Full Devlog[/h3][previewyoutube][/previewyoutube][p][/p]

Crafting System

[p]One common point of feedback was the lack of loot you could find in the buildings. With this new crafting system that will change. Now you can find various resources inside the buildings. Some of these resources are: Generic household supplies, fabric, pills, alcohol, duct tape, matches and many more.[/p][p][/p][p][/p][p]Crafting system is very simple in terms of how it works. All you need is to combine two resources and it will create a more useful item. [/p][p]For instance, combining alcohol with a piece fabric will give you a bandage. Combining alcohol with matches on the otherhand will result in a molotov.[/p][p][/p][p][/p][p][/p][p]We want the players to discover these recipes by trial and error. And when you discover a recipe it will be added to your recipe list. With the addittion of the crafting system, player now has to rely on scavenging resources to survive. Before this you could supply all the items with your PDA via the online shopping feature. [/p][p]Shopping system was very bare bones and didn't make much sense in terms of realism. Any ordered items would just spawn in your safe house. This is no longer the case.[/p][p]Now ordered items will be delivered to you via a drone. Drone delivery in the zone requires a certain set of skills and sometimes these drones don't make it back. And this essentially increases the cost of online shopping. [/p][p][/p][p][/p][p][/p][h2]Here is the full video devlog.[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Feel free to share feedback![/p][p][/p]

Patch 3.1

  • [p]Added new weapon animations for several weapons. (Animations by InvaderJake)[/p]
  • [p]Small QoL changes[/p]

Road to Early Access

[h3]Hello everybody![/h3][p][/p][p]Steam Next Fest went really well and many new people tried the game! I would like to thank you all for sharing feedback. Demo version will receive some more small patches in the upcoming weeks but from now on my goal is to focus on early access. I have planned a series of features that will come with the early access version and I want to talk about them. [/p][p][/p][h3]Survival[/h3][p][/p][p]Demo version was meant to showcase the very basics of the game in a simplified way. Therefore it didn't really have many survival aspects. This will change starting with early access. NMH will be more survival focused. You will be able to gather resources, craft items, hunt and cook and more.[/p][p][/p][p]Crafting[/p][p][/p][p]We all love looting and NMH will now give your more chance to loot resources. You will be able to find raw materials in households and combine them into new items. Basic idea of crafting system is basically combining two items and it will result in a new item. For instance, fabric combined with alcohol will give you a bandage. [/p][p][/p][p]Hunting & Cooking[/p][p][/p][p]You will be able to hunt and collect meat from animals. NMH already has wild animals but they are only a danger at the moment. Starting with early access you will be able to collect meat from hunted animals. Then you can cook this meat in a campfire and eat it.[/p][p][/p][p]All these updates means game will be focused on gathering resources and crafting your own items. This means the online shopping feature needs to be reworked. Online shopping was pretty much in a barebones state in the demo and the whole purpose of it was to be there so that player can access items in a easy way. From now on, online shopping won't spawn the items in your safe house, instead they will be delievered to you via a drone and thus increasing the prices of items. If you have the money you can still order items online but for the most part you will have to loot and craft your own items.[/p][p][/p][h3]Weapon Customization[/h3][p][/p][p]Weapon customization is probably the most requested feature and it will be coming in the early access. You will be able to find scopes, silencers, flashlights and lasers and attach them to your weapons. It's as simple as that. And with the new crafting system you will be able to craft improvised attachments as well. For instance, improvised silencers or using duct tape and flashlight to craft a tactical flashlight.[/p][p]New weapons are also coming with new attachments. [/p][p][/p][h3]Radianite[/h3][p][/p][p]Radianite's are illuminating artifacts that randomly spawn in the AEZ. With early access NMH will have various radianite types you can find and sell. These radianites will have different effects. Other NPCs will also be hunting for radianite. If you spot a radianite and another squad has also spotted it, they might open fire on you and try to steal it from you. Radianite hunting will be very dangerous but ultimately it will worth it since you will be able to sell them for good money.[/p][p][/p][h3]Coming on August 25[/h3][p][/p][p]I am planning to release the early access version on August 25. Below you can find the roadmap.[/p][p][/p][p][/p][p][/p]

Demo Patch 3

[p][/p][p][/p][h3]UI Overhaul & Compass Bar[/h3]
  • [p]A complete redesign of the HUD. Now we have a more modern looking UI that is also smaller.[/p]
  • [p]Added a compass bar that shows the nearest safehouse and shelter as well as your car and if you have an active job it will show it's location.[/p]
  • [p]Added a stamina bar below the health bar[/p]
[p][/p][h3]Inventory Overhaul[/h3]
  • [p]Inventory now has it's own menu that can be accessed by pressing I by default.[/p]
  • [p]This new menu is a traditional grid layout style menu that gives you more control over your inventory management.[/p]
  • [p]You can now directly use items from your inventory by right clicking on them and selecting "Use".[/p]
  • [p]Before this update picked up weapons were automatically equipped. This is no longer the case. Weapons are now stored in your inventory and must be equipped through the new inventory menu.[/p]
  • [p]You can right click on items to open the context menu. (Use, Equip, Unload, Unequip, Drop etc.)[/p]
  • [p]You can now unload weapons to loot ammo via the new inventory menu.[/p]
  • [p]You can now see how much water you have in the new inventory menu.[/p]
  • [p]Items that you urgently need to use will be highlighted yellow.[/p]
  • [p]You can now carry more than 2 weapons[/p]
[p][/p][h3]Misc[/h3]
  • [p]Added toggle lean option[/p]
  • [p]Added map shortcut. You can now instantly open the map on your PDA by pressing M by default.[/p]
  • [p]Removed the permament blood overlay when player has low health. Blood overlay will now only show for couple seconds when you get shot.[/p]
  • [p]Increased vehicle torque.[/p]
  • [p]Reduced shininess on certain materials.[/p]
  • [p]Saving Rad Runner job will now complete if rest of the members are wounded.[/p]
  • [p]Pressing TAB (default PDA key) will now unequip the PDA immediately. No need to right click before hand.[/p]
  • [p]Auto save improvements.[/p]
  • [p]Map improvements.[/p]
  • [p]Attribution list is now in the main menu under "Credits"[/p]
  • [p]Player won't waste ammo when reloading now.[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a several bugs related to Saving Rad Runner job.[/p]
  • [p]Fixed a bug causing some UI elements not being visible on screen resolutions higher than 16:9. For instance health condition icons completely disappeared in 21:9 resolution screens.[/p]
  • [p]Fixed a bug where you could equip two weapons at the same time.[/p]
  • [p]Fixed a bug causing to have infinite ammo.[/p]
  • [p]Other fixes.[/p][p][/p]
[h3]Inventory Limitations[/h3]
  • [p]Currently you can only change the order of the items by swapping them. You can't place an item in an empty slot.[/p]
  • [p]You can only equip weapons by right clicking and pressing "Equip". You can't drag them into the weapons slots.[/p][p][/p]
[p]These features will be implemented in later patches.[/p][p][/p][p]If you discover any bugs or have any suggestions you can join the discord![/p][p][/p][h2]Disclaimer![/h2][p]Old saves might not work! It's better to create a new game![/p]