1. No Man's Home
  2. News

No Man's Home News

Patch 0.1.9 - Achievements

[h2]Steam achievements are here![/h2][p][/p][p]This update brings steam achievements. I wanted to have a big range of achievements. Some of them are early game achievements while others are for rewarding completing harder tasks. I will add more achievements as more content gets added. We will also have story specific achievements in the future! If you have any ideas that could make a good achievement please let me know![/p][p][/p][p]I tried my best to find a good balance for the achievements since I don't want them to be unrealistic or way too grindy. But I also want some achievements that will reward the players that like to play the game in a hardcore way. I think you guys will enjoy this![/p][p][/p][p]Notes[/p]
  • [p]I highly recommend starting a new save for achievements since some stats were not saved in the previous patches and you might not be able to get some of the achievements.[/p]
  • [p]Some achievements will display a trophy in your safe house[/p]
  • [p]Some achievements will not be unlocked if developer mode is enabled[/p]
[p][/p][p]Other Changes[/p]
  • [p]Added a new type of item (ammo) to scavenger goals[/p]
  • [p]Adjustments to animal combat path finding[/p]
[p][/p][p][/p]

Patch 0.1.8a - Various Fixes

  • [p]Fixed occlusion culling problems. Some areas had problems with models popping in and out. These issues are now fixed[/p]
  • [p]Improved scavenger mode randomized spawns. Enemies will not spawn close to player when you start a new scavenger game.[/p]
  • [p]Improved flashlight intensity. [/p]
  • [p]Fixed keybinds sometimes not loading properly when starting a new game[/p][p][/p]

Patch 0.1.8 - Scavenger Mode and Drop Zones

[h2]New Game Mode: Scavenger[/h2][p]This game mode is designed for the most hardcore survival fans. In this mode you are a lone scavenger. You have no friends and you can not trade with well-known traders. Everybody will shoot you on sight. Only trader that will work with you is the radianite trader Kachak.[/p][p]Your only option to survive is loot and craft items with whatever you can find. You start with a random weapon and some randomized items. You might get lucky and start with good items or be very unlucky and start with very useless stuff. Your spawn location is also randomized.[/p][p]Scavenger mode also gives you randomized goals you can work towards. For instance collecting a certain amount of weapons. After collecting the required amount you can drop them in a dropzone and as a reward you will receive up to 3 random items via a drone delivery.[/p][p]Combining this mode with Ironman will be extremely hardcore. Since you can’t use the drone delivery system either, you will be having a very hard time surviving in the zone.[/p][p]Can you survive the AEZ as a true loner? Do you have what it takes?[/p][p][/p][h2]Drop Zone System & Looting[/h2][p]The "drop zone" system now works different. Burned down cars, unused wells or some other locations are now used as a drop zone instead of ovens or stoves.[/p][p]Finding generic loots in ovens or stoves also didn’t make much sense so those places will be reserved for lucky stashes instead. Meaning, you won't find a fabric or a plastic laying inside a oven anymore but you might get lucky and find a stash that was put there by other people. Like guns, cigarettes, ammo etc.[/p][p]Cabinets and fridges will be the main locations where you will find resources. Also you will be able to find resources laying around the house, on a table for instance.[/p][p]You can also find lucky stashes inside the burned down cars, pipes etc. Finding a stash inside these places will not be very common but it’s always worth checking it![/p]
  • [p]Gas stove, potbelly stove and washing machine will not drop any resources anymore. They will only drop a lucky stash with a very low drop chance.[/p]
  • [p]Gas stove and potbelly stove will not be used as a drop zone anymore.[/p]
  • [p]Burnt down vehicles or old pipes are now used as a drop zone.[/p]
  • [p]You can now find loot laying around. Like inside burnt down cars, or on a table inside a house.[/p]
[p][/p][h2]New Items: Attachment Cleaning Kit & Multi Cleaner[/h2]
  • [p]Added new item that has a very low drop chance: Multi Cleaner[/p]
  • [p]You can now clean scopes using an attachment cleaning kit.[/p]
  • [p]Attachment Cleaning Kit recipe: Multi Cleaner + Gun Care Spray[/p]
[p][/p][h2]Other[/h2][p]Optimization[/p]
  • [p]Code clean up[/p]
  • [p]Rewriting some of the code more efficiently[/p]
  • [p]I will do these code cleanups regularly to make sure game performs better with each update[/p]
[p]Water[/p]
  • [p]Improvements to water shader[/p]
  • [p]Fixed models popping in/out on water reflections[/p]
[p]Misc[/p]
  • [p]Added 165 and 240 frame rate limit options[/p]
  • [p]New manual entry: Scavenger Mode[/p]
  • [p]New manual entry: Pouch[/p]
  • [p]Added South, East, West and diagonal directions to compass[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a weapon jamming bug[/p]

Patch 0.1.7 - Faction Outfits

[h3]Optimization[/h3]
  • [p]Added occlusion culling. This is a technique that hides the models that are not seen by the camera. This should slightly improve the performance.[/p]
  • [p]If you notice any weird popping in/out with models please report it.[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed friendly tagging bug. Friendlies will now be tagged with a white color.[/p]
  • [p]Fixed a bug causing the NPC you save in “Saving Rad Runner” job attack you after you finish the mission[/p]
  • [p]Fixed a bug causing night brightness to not apply properly after loading[/p]
  • [p]Fixed scopes being too dark during sunset/sunrise[/p]
[p][/p][h2]Factions[/h2][p]Faction recognition is one aspect that came up in a lot of the feedback you guys have provided. It was very difficulty to differentiate factions from each other. I have worked on improving faction outfits to make them more distinct.[/p]
  • [p]All factions now have a more recognizable outfit to make them stand out more.[/p]
  • [p]GRF can be easily identified by their blue pants and helmets.[/p]
  • [p]REAP is a band of mercenaries that use black as their dominant color.[/p]
  • [p]FOA uniforms use a lot of earthly colors such as brown. Most of their operators lack equipment therefore wear a balaclava as a minimal protection against radiation. They wear head bands.[/p]
  • [p]IAB can easily be identified by their red caps.[/p]
  • [p]Loners and Renegades are very unorginized therefore they don't have uniforms. But most of them lack a vest or a proper gasmask.[/p]
  • [p]Here is all the faction outfit profiles. These images can also be access in-game manual.[/p][p][/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Patch 0.1.6 - Night, NPC Sensors and Water Update

NPC Sensors
  • [p]Slight changes/improvements to how NPCs detect enemies.[/p]
  • [p]Small optimizations to NPC sensors (enemy detection system)[/p]
[p]NPCs can detect enemies with 2 methods through vision.[/p][p]First method is movement. For instance, if you walk or run NPCs will be able to detect you way faster.[/p][p]Second method is scanning. NPCs are constantly scanning everything in their vision range. Even when you are not moving NPCs can still detect you if stay out in the open for too long.[/p][p]Scanning speed was same regardless of distance but now it’s based on distance. If you are closer, they will detect you faster. The further away you are the longer it will take for them to notice you.[/p][p]One thing to keep in mind is: If you do not reposition, you will get detected faster. NPCs will expect you to be close to the last position they detected you. Repositioning plays a major role. Therefore, always take cover and reposition.[/p][p]NPCs now will track you after detecting you. To stop them from tracking you, you will have to break the line of sight.[/p][p]NPC sights work pretty much the same at night but just worse. They will not be able to detect small movements for instance but if you move a lot they will definitely notice you. Scanning will take a longer time at night too.[/p][p]One new addition is that NPCs will notice the muzzle flash and detect your position. If you are using a silenced weapon they will have a harder time noticing the muzzle flash. Keep in mind NPCs can also detect your flashlight at night![/p][p][/p][p]Please share your feedback about the changes. I know this system still requires a bit of balancing so your feedback is very important![/p][p][/p]
Night Update
  • [p]Added a night brightness slider[/p]
  • [p]Added a moonlight[/p]
  • [p]Since nights are brighter, NPC vision is adjusted accordingly. NPCs will be more aware at night.[/p]
  • [p]More fights will happen at night[/p]
[p][/p][p][/p]
Water
  • [p]New high quality water shader[/p]
  • [p]Removed player reflections from water (hands and weapons)[/p]
  • [p]Improved water walking/running sound effects[/p]
[p][/p][p][/p][p][/p][h3]Weather Quality Setting[/h3]
  • [p]This setting now controls fog quality as well which can have a big impact on performance[/p]
  • [p]Added a “High” option. This will increase the fog quality but comes with a performance cost.[/p]
  • [p]Setting this to “Low” should give more performance now, especially on low end hardware (Steam Deck included)[/p]
[h3]AKs74u[/h3]
  • [p]New reload animation (by InvaderJake)[/p]
  • [p]New sound effects for, reload, jam and inspect (by InvaderJake)[/p]
[h3]Weapons[/h3]
  • [p]Added a fire mode selector. Default keybind is \[Z][/p]
  • [p]Reduced visual muzzle flash size for suppressed weapons[/p]
[h3]Other[/h3]
  • [p]Added fire mode selector for rifles (Auto/Single)[/p]
  • [p]Slightly increased binocular identification speed[/p]
  • [p]Job icon on the map will automatically update when turn on your PDA or update your job etc.[/p]
  • [p]Active job will now have a different color to differentiate it[/p]
  • [p]Bounty Hunter, Saving Rad Runner and Raid Squad missions will now broadcast mission complete message during emission as well[/p]
  • [p]Added a toggle to reset input device state on window mode change. There was an issue with running the game on Linux, where changing window mode caused the last input to be stuck. This setting will reset the current input device state. To access this setting you need to be in debug mode.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a ui bug causing not being able to click certain items sometimes[/p]
[p][/p][previewyoutube][/previewyoutube]