Resonance Decade Update: Hotfix #2
[p]Hello Scientists! We've deployed a hotfix surrounding issues recently reported to improve your experience around the facility. [/p][p]Changelist:[/p]
- [p]Replaced old bone separation logic for ragdolls with a trace-based solver that resolves occluded or embedded bones:[/p]
- [p]Ensures hierarchy-correct traversal by sorting bones by tree depth before applying fixes.[/p]
- [p]Uses trace normals and parent-to-child constraints to reposition bones without excessive separation.[/p]
- [p]Scales inherited velocity by mass ratio and biases resolution based on contact direction.[/p]
- [p]Added debug overlay (r_debug_ragdoll_separation_solver) for visualizing correction passes.[/p]
- [p]Minor cleanup of redundant vector normalization and more consistent use of safe math.[/p]
- [p]Fixed incorrect animation state when unarmed in multiplayer.[/p]
- [p]Fixed grenade fuse continuing after the owner's death in multiplayer matches.[/p]
- [p]New DLL directory resolution functions are now enabled by default for improved security and compatibility.[/p]
- [p]Added support for the -disablenewdlldirectoryfunctions flag to disable SetDefaultDllDirectories and related APIs, allowing an alternative (legacy) DLL loading codepath.[/p]
- [p]Significantly improved Parallax Occlusion Mapping (POM) quality in applicable materials.[/p]
- [p]Enabled Parallax Occlusion Mapping (POM) functionality in ToGL.[/p]
- [p]Fixed normal mapping issues related to the dynamic lighting on Brush-based geometry,[/p]
- [p]Bundled a minimal set of required runtime dependencies from:[/p]
- [p]Microsoft Visual Studio 2010 (VC++ 10.0) SP1 Runtime[/p]
- [p]Microsoft Visual Studio 2013 (VC++ 12.0) Runtime[/p]
- [p]Microsoft DirectX End-User Runtime[/p]
- [p]LunarG Vulkan Runtime and Loader[/p]
- [p]Updated DXVK (Windows) to version 2.6.2,[/p]
- [p]Added -enableprocesspowerthrottlingstate flag. By default, setting the process power throttling state is disabled unless this flag is specified.[/p]