Gonarch HotFix #1 - Code Fixes

We hope you guys are enjoying the latest beta. We've been watching and listening closely to your feedback, and we have pushed our first hotfix. This is a code patch to fix bugs and beta issues with the Gonarch and the new UI. We will have additional code and level fixes in future hotfixes/updates. Thank you so much for your continued testing!
Gonarch and Bebcrab AI Changes
- Gonarch AI now behaves differently and deploys different attack patterns based on Easy/Normal/Hard difficulty.
- Fixed bug causing Gonarch to do 250 damage on melee attacks
- Fixed bug causing Gonarch to spawn 60 bebcrabs instead of 15 in lower arena battle
- Gonarch shove damage in map B chase reduced by 50%
- Gonarch shove damage in map C chase reduced by 70%
- Gonarch shove view punch and knock back amount greatly reduced
- Gonarch AI tweaks for final lair arena battle.
- Fixed a crash related to Gonarch mortars
- Fixed a loophole where Gonarch could die/gib in map A and final upper arena
- Fixed Gonarch physics throw attack not respecting cool-down system under certain conditions
- Minor Adjustments to chase AI to make it more forgiving, reduce melee attack damage, and scale based on game difficulty setting
- Bebcrab jump height reduced to 20 units high, making it much less likely they clip one of your rockets
- Bebcrab damage reduced by 50%
- Bebcrab max count in final upper arena reduced by 33%
New UI Fixes / Changes
If you are interested in testing the work in progress UI, use -newgameui as a launch command.
- Fixed major performance drop when using new UI
- Singleplayer game is now paused when UI or Console is Activated
- Brought up default Qt behavior for key Auto-Repeat
- Game Console: Command Input now has history
- Game Console: Partial Autocomplete implementation (WIP, expect bugs)
- Game Console: Log Area now 1-2% faster than old UI
- Added "Enable Developer Console” to the Game options screen
- Advanced Settings Menu is now fully hooked up
Known Issues
- Bebcrabs can still be tracked by RPG. We are testing changes to have them not track/collide with RPG rockets. We think the change in jump height has addressed most, if not all of the problem. Let us know what you think!
- Columns in the final fight arena still kill the player in 1 hit. This will be fixed in a future level update.
- It is still possible to get the Gonarch stuck in certain areas of the level. We are testing level fixes to address this.
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