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Black Mesa News

Steam Workshop Showcase

Greetings Scientists,

There has been an amazing amount of fantastic workshop items for Black Mesa over the years, and we would like to showcase the best there is to offer! We will be showcasing the best-voted workshop items on Discord, Social Media, Steam, and possibly developer live streams!

We would like the community to participate in this as well! Anyone can nominate their own or their favorite workshop items in the #workshop-nomination channel on the Discord server!

After the nominations are all in we will create a vote for everyone to participate in and pick their favorites.

To join the Discord server and participate follow this link: https://discord.gg/crowbarcollective

Multiplayer Public Beta Playtest

The Black Mesa team will be doing a community play session on Thursday, July 2nd!
Come face off against the Devs, and try out the new multiplayer beta!
The goal is to play the game and have fun, but we’ll be tracking any bugs or issues along the way.

We will also be streaming the games on the Crowbar Collective Twitch channel.
https://www.twitch.tv/crowbar_collective

(Note: Our gameplay tests have been super smooth, but some UI issues have not been fixed yet like character select, and the MP disconnect bug).

Black Mesa Summer Sale 2020



Happy Summer Sale!

The game is 35% off for Steam Summer Sale 2020 (June 23rd - July 9th). We have a bunch of stuff going on, so let’s get right into it!

[previewyoutube][/previewyoutube]

Public Beta

We have pushed a build to public beta to test the changes we have made so far for the next update. We have fixed or improved a TON of things in the game, but here is a quick overview:

-New art throughout earthbound to get the natural environment art more on par with Xen

-Full clipping pass to the entirety of the game to prevent getting caught on random environmental obstacles and to allow more smooth navigation
-Fixed weapons not playing animations correctly in multiplayer (pistol, shotgun, tau)
-Improved combat encounters (including fixes to HECU shooting through walls and getting stuck)
-Various improvements to environmental storytelling and scripted sequences
-Lots of fixes to small visual bugs like floating props, missing faces, and holes in map


The game should feel much smoother and more polished.

How to opt into the public beta

Purple Hat Live Stream

Friday, June 26th at 6PM the Black Mesa project lead, Adam Engels, will be running through the game and attempting to get the “The Rarest Specimen” achievement.

We’ll be giving away keys to multiple games, including Black Mesa, during the playthrough. Check out Crowbar Collectives Twitch channel for the scheduled stream times!


Multiplayer Public Beta Playtest

The team will be doing a community play session on Thursday, July 2nd at 3PM EST! The goal is to play the game and have fun, but we’ll be tracking any bugs or issues along the way (Note: Our gameplay tests have been super smooth, but some UI issues have not been fixed yet like character select, and the MP disconnect bug).


Black Mesa Game Box and HEV 3D Print

We’ve hosted the Black Mesa game box file so that anyone can download it and print one for themselves. It’s a large print size, but we are interested in seeing mini versions of the big box :P

We've also host the files for the 3D print of the HEV suit.


Link to Box Print

Link to HEV 3D Print

One Point Five

We have even more for the future 1.5 patch, including:

-A big change to one chapter we are really excited about, but don’t want to spoil yet
-UI enhancements and improvements
-Full controller support
-Additional art improvements for chapters, including Interloper
-Continued bug fixes and polish

We’ll have more updates and reminders soon. If you wanna stay up to date with all things Half-Life, check out our social media links below. If you have technical issues, or just want to chat with the Black Mesa developers and our community, check out our official Discord!



Thanks all! Stay safe and be good to each other.

https://store.steampowered.com/app/362890/Black_Mesa/

Crowbar Collective is Hiring!



Do you aspire to work on video games, or are you already in the video game industry? Crowbar Collective has some fantastic opportunities for those with an exceptional attitude and the skills to match it! We have put together a superb group of people throughout the years from all over the world, and now we are looking for more.

We are currently hiring for the following positions:
  • Character Concept Artist: Contract - 3-6 Months
  • Character Artist: Contract/Part-Time - 3-6 Months
  • Environment Concept Artist: Contract
  • Texture Artist: Part-Time - 10/20 Hours Per Week
  • Source Programmer: Part-Time
  • Business Developer: Full Time


To learn more and apply, go to our website by clicking here.

If these positions do not fit you, please share it with those who might be a suitable candidate.

We’re interested in building a team, not just a game. Come work with us!

Helping With COVID-19



Hope everyone is doing well during these tough times. Because we are a remote studio, work at Crowbar Collective is largely unchanged by the pandemic. Like everyone though, each of us has been personally affected by COVID-19.

To help, Crowbar donated $2,000 to various charities to support people on the front lines and those in need. The company gave:

$500 to Games Done Quick (who in turn raised over $400,000 for PPE!)
$500 to the CNY Food Bank
$500 to Meals on Wheels (North Syracuse)
$500 to RIP Medical Debt

We know this is a small step, and there is a lot more to be done, but we hope this will be just the first effort we can make to give back.

If you find yourself in a position like us, consider donating or volunteering for the many great organizations in need! Small donations can add up to big changes. If nothing else good comes out of this crisis, hopefully we can all see we are one big community, and the good can easily outweigh the bad.

Stay safe everyone, and wash... your... hands!


Discord- https://discord.gg/sDdzKx