Final Demo Update — Getting Close to Release!
[h3]Hey guys, the demo has been updated![/h3][p][/p][p]The new demo version represents the near-release version of the game.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
There might still be bugs or things to polish, so if you notice anything that could be improved -- let me know (if I can handle this, ofc).[/p][p][/p][p]Yeah, it’s still a one-man project -- I know that sounds like a lame excuse, but I’m really trying to deliver something atmospheric, maybe even a bit nostalgic. Thanks for sticking with me through all this.[/p][p][/p][p]What’s new:[/p]
[/p][p][/p][p][/p][p]Thanks for reading, that’s all for now.
Stay tuned![/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]
There might still be bugs or things to polish, so if you notice anything that could be improved -- let me know (if I can handle this, ofc).[/p][p][/p][p]Yeah, it’s still a one-man project -- I know that sounds like a lame excuse, but I’m really trying to deliver something atmospheric, maybe even a bit nostalgic. Thanks for sticking with me through all this.[/p][p][/p][p]What’s new:[/p]
- [p]Adjusted shooting mechanics (added weapon spread + aim focus reduces it now)[/p]
- [p]Updated weapon viewmodels (now with fancy hands in an orange coat)[/p]
- [p]Improved enemy behavior: some can now grab-stun the player; enemy hitboxes are more precise now[/p]
- [p]Improved level lighting a bit[/p]
- [p]Added new options: FOV, difficulty, language select, and input rebinding[/p]
- [p]a lot of other things here and there[/p]
Stay tuned![/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]