1. Tingus Goose
  2. News
  3. Performance Nightmare 1.0.7 Hotfix update

Performance Nightmare 1.0.7 Hotfix update

[p][/p][p]This is part one of many of our upcoming fixes. Expect more optimisation waves over the next few days as we continue tuning physics, collisions, and memory usage.[/p][p][/p][h3]Optimization for the lag[/h3]
  • [p]Reworked clicker visual effects and interactions to reduce memory and CPU demands[/p]
  • [p]Optimize the Tingi value calculation system to reduce CPU demands[/p]
  • [p]Blossom collision now ignores non-Tingis to reduce calculation overload [/p]
  • [p]Adjusted physics timing to lower calculation intensity (things should stop passing through the universe unexpectedly) [/p]
[p][/p][h3]Other fixes[/h3]
  • [p]Clicking VFX will no longer block objects [/p]
  • [p]Fixed German text issue[/p]
  • [p]Updated BGM licence content[/p]
  • [p]Updated app icon[/p]
  • [p]Fix the Test tube blossom visual issue[/p]
  • [p]Fix the Test tube and orange juice blossom info preview[/p]
[p][/p][p]This update should push your framerate from “PowerPoint presentation” toward “playable chaos”. More tuning soon![/p][p][/p][p]Sweaty Chair Studio[/p]