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🪿 Tingus Goose v1.1 Update – Performance & Colour Ascension

[p][/p][p][/p][p]This update is the result of two weeks of relentlessly squeezing our brains for every remaining drop of juice. This update focuses on two big things:[/p][p]
Making the game smoother and deepening the baby colour evolution and ascension system. ( post Archangel evolution )[/p][p][/p][p]🚀 Performance & Stability[/p]
  • [p]Major optimisation pass across the whole game[/p]
  • [p]Fixed slideshow / PPT-like lag caused by calculation spikes[/p]
  • [p]Smoother input, animations, and population handling[/p]
  • [p]Improved game state and stat calculations for long sessions[/p]
[p]🌈 Baby Colour Evolution & Ascension Rebalance[/p]
  • [p]Rebalanced Level 10 Tingi progression[/p]
  • [p]Colour Tingis now evolve differently from white Tingis[/p]
  • [p]Higher evolution requirements for coloured babies[/p]
  • [p]Evolution gains scale more carefully after rebirth[/p]
  • [p]Rebirth now resets EXP to avoid runaway scaling[/p]
  • [p]Ascension tips are now clearer and properly unlocked[/p]
[p]🛠 Fixes & Quality of Life[/p]
  • [p]Tingi merges no longer skip evolution levels[/p]
  • [p]Blossom flipping now works correctly with all inputs[/p]
  • [p]Added a Tingi population limit slider in Settings[/p]
  • [p]Visual polish to burn and creep mutations[/p]
  • [p]Localisation improvements across the game[/p]
  • [p]Bad news can now be removed using gems, and Chainsaw now burns blossoms instead of destroying them[/p]
[p]Thanks again for all the playtesting, feedback, and wishlists — this update is built directly from what you’ve shared with us.[/p][p]
As always, keep honking and let us know how the balance feels.[/p][p][/p][p]– Brian & SweatyChair[/p]