KAZ February Dev Recap
[p]February was a big month for KAZ, with our first community competition going live and the game appearing in several international showcases.[/p][p]
[/p][h3]Community Theme Showcase[/h3][p]Our Community Theme Showcase launched in mid-February. The idea behind this event is to bridge arcade gameplay and visual art by collaborating directly with creators.[/p][p]My vision for KAZ has always been to turn the game into something like a playable, living art gallery. That’s why I opened the door for artists to submit their own theme concepts that could become part of the game itself.[/p][p]Artists can submit their theme ideas, and the best submissions will be implemented directly into KAZ, complete with creator credits and cash prizes.[/p][p]The response so far has been incredible! Because some creators mentioned the timeline felt a bit tight, I’ve decided to extend the submission deadline to March 10, 2026. There’s still time to participate if you’ve been working on an idea.[/p][p]Submit your theme here:[/p][p][/p][p]https://docs.google.com/forms/d/e/1FAIpQLSfjJuLu3zn0GQQxXDICL-hnPId3s_Jo7IA2rttc3340cgTzyQ/viewform?usp=dialog[/p][p][/p][hr][/hr][p][/p][p]
[/p][h3]Showcases & Events[/h3][p]KAZ appeared in several showcases this month:[/p]
[/p][h3]Development Highlights[/h3][p]This month focused heavily on polish and improvements based on feedback from the first playtest.[/p]
[/p][h3]What’s Next: March Playtest[/h3][p]Next up is the March playtest.[/p][p]This upcoming playtest will give players another chance to try the game ahead of release and experience more of what KAZ has to offer.[/p][p]Applications for the closed playtest will open March 10 and run until March 19. The playtest itself will take place March 20 – April 2, with winners announced shortly after.[/p][p]This new test build will include:[/p]
- [p]Best Indie Games Spring Showcase 2026 (#BIGSpringShowcase)[/p]
- [p]Typing Fest[/p]
- [p]Full UI rework to improve clarity, usability, and overall visual design.[/p]
- [p]Bug fixes addressing issues reported during the previous playtest.[/p]
- [p]Balance adjustments to items and quests based directly on player feedback.[/p]
- [p]New malus added to introduce additional challenge and variety during runs.[/p]
- [p]New quest added to expand progression goals.[/p]
- [p]Sound design improvements, along with new OST tracks added to the game.[/p]
- [p]Additional general bug fixes and stability improvements across the build.[/p]
- [p]New spells[/p]
- [p]Updated UI[/p]
- [p]Item balancing and gameplay tweaks[/p]
- [p]Multiple playable themes[/p]