Lobby finished
[p]I have finished the lobby for the game's demo version, which will be at the game festival soon (October). I’ve registered my game for the festival, and now you will be able to try the demo and leave feedback. What to fix or adjust in the demo:[/p]
[/p][p]See you at the festival!ːsteamhappyː[/p]
- [p]In the demo version, there will be no mini-games — they will appear in the release.[/p]
- [p]The lobby will evolve in the future based on feedback and players’ wishes.[/p]
- [p]The demo will feature more Easter eggs, references, and puzzles.[/p]
- [p]The lobby will develop through active interaction with players: to avoid dull moments, you can meet people and even find potential partners.[/p]
- [p]The main goal of the demo is to collect feedback and determine what to improve for the release.[/p]
- [p]Future updates in the assistant lab to let you familiarize yourself with what I plan to implement in the game. Each map will have its own story, mechanics, and gameplay.[/p]
- [p]A dance floor to make waiting for players less dull. In the future you’ll be able to add your own music.[/p]
- [p]Interactive boards for describing the maps.[/p]
- [p]A “player list” board so you can see who joined and to remove a friend (or “kick a friend”).[/p]
- [p]Themed items.[/p]
- [p]Early store drafts where you’ll be able to customize your characters.[/p]
- [p]Separate rooms for easier map selection.[/p]
- [p]A training room.[/p]
[/p][p]See you at the festival!ːsteamhappyː[/p]