1. DON`T PEEK
  2. News

DON`T PEEK News

10 000+ Wishlist!!!

[p]You made my day brighter — thank you for adding the game to the wishlist! Your interest inspires me to move forward and improve the game so that you’ll want to play it again and again.[/p][p]We’ve had people from many different countries join in, with most of them from Asia. I’ll try to localize the release into all languages; I’m working on it right now![/p][p]Thank you for reaching 10,000 wishlists!ːsteamhappyː[/p]

Lobby finished

[p]I have finished the lobby for the game's demo version, which will be at the game festival soon (October). I’ve registered my game for the festival, and now you will be able to try the demo and leave feedback. What to fix or adjust in the demo:[/p]
  • [p]In the demo version, there will be no mini-games — they will appear in the release.[/p]
  • [p]The lobby will evolve in the future based on feedback and players’ wishes.[/p]
  • [p]The demo will feature more Easter eggs, references, and puzzles.[/p]
  • [p]The lobby will develop through active interaction with players: to avoid dull moments, you can meet people and even find potential partners.[/p]
  • [p]The main goal of the demo is to collect feedback and determine what to improve for the release.[/p]
[p]What has been added to the lobby so far?ːsteamboredː[/p]
  • [p]Future updates in the assistant lab to let you familiarize yourself with what I plan to implement in the game. Each map will have its own story, mechanics, and gameplay.[/p]
  • [p]A dance floor to make waiting for players less dull. In the future you’ll be able to add your own music.[/p]
  • [p]Interactive boards for describing the maps.[/p]
  • [p]A “player list” board so you can see who joined and to remove a friend (or “kick a friend”).[/p]
  • [p]Themed items.[/p]
  • [p]Early store drafts where you’ll be able to customize your characters.[/p]
  • [p]Separate rooms for easier map selection.[/p]
  • [p]A training room.[/p]
[p]The game was supposed to come out, but since I’m the sole developer and the project is not simple, and this is my first project, there have been many challenges that I am successfully addressing thanks to you.
[/p][p]See you at the festival!ːsteamhappyː[/p]

😈The first enemy is already waiting.

[p]😈The first enemy is already waiting.[/p][p]👂She can hear your voice, your fear, your panic.[/p][p]😱And sometimes, your friends might help her find you.[/p]
You will meet her at night in a gloomy hospital, but when she notices you, you will die.
Run if you can.....and don't look back

Don`t peek - we’ve hit 5,000+ wishlists

[p]Despite the fact that this is my first game, and that this project is very big for one person without knowledge and experience, I will still release it soon, thanks for the support, looking at the wishlists I am more diligent and spend more time on finalizing the game.


Your support means everything!ːsteamhappyː

Add the game to your wishlist now👇

[dynamiclink][/dynamiclink][/p]

Don`t peek - popular Q&A!

[p]We answered the most popular questions about the game 👇You can ask others in the new Discord channel![/p][hr][/hr][p]Is it possible to play solo?
Yes, you will be able to play alone, but it will be more challenging since the game is designed for a large number of players. In the upcoming updates, smaller-scale maps will be added. You can also find friends in Discord![/p][hr][/hr][p]What does it mean to escape alone or lose a friend?
There will be scenarios where you can rescue yourself without teammates, and there will also be specific maps with modes where everyone fights for themselves.
Plus, I’ve made it so you can still join your friends on normal missions, even if you've died.[/p][hr][/hr][p]Will there be new maps?
Yes. Each new map will be associated with a new era, which means a different style of gameplay and mechanics each time.[/p][hr][/hr][p]How often will new modes be released?
Modes will be released simultaneously with new maps, as each new map introduces a new mode and mechanics, with its own unique atmosphere and gameplay![/p][hr][/hr][p]Why cyberpunk?
I had the idea that you are in a future city ruled by technology, where you operate as an underground organization. Using a portal in the black market, you fulfill orders across different points in time, bringing valuable artifacts that will play an important role in the future. I’ll share more about this later...[/p][hr][/hr][p]What kind of communication will be available in the game?
There will be voice chat, text chat, and a radio. Currently, the voice chat after death is in testing, and we want to make it unique: dead players will act like they’re whispering to prevent giving away hints to others.[/p][hr][/hr][p]Will there be in-game purchases?
Yes, only cosmetic items are planned: music, emotes, outfits, and more.[/p][hr][/hr][p]On which platforms will the game be released?
The game will first be released on PC, followed by a version for next-generation consoles.[/p][hr][/hr][p]Will there be cross-platform play?
Yes, with future updates.[/p][hr][/hr][p]How will the content be updated?
We plan to release updates regularly. Since I’m working alone and the project is large, I can’t specify exact dates. Most likely, updates will be weekly or monthly, depending on the scope. Bug fixes will also be incorporated, as this is my first project![/p][hr][/hr][p]Will the game be available on MacOS/Linux?
Yes, in the future the game will also be available for MacOS and Linux.[/p][hr][/hr][p]What about optimization?
Maps are already optimized—much effort has been put into this. In testing, even an old laptop managed to run the game at 30 FPS. The main setting affecting FPS is "Shaders." If your PC is weak or you experience lag, it’s best to set this option to minimum.[/p][hr][/hr][p]Will the game be paid?
Yes, the game will be paid. There will also be discounts, and possibly key giveaways.[/p][hr][/hr][p]What are the system requirements?
You can check the system requirements on the Steam page. The game is designed to run smoothly on less powerful computers, allowing you to immerse yourself in a dark and beautiful atmosphere.[/p][hr][/hr][p]When will the game be released?
The game is scheduled to be released in 2025. We will announce the exact date later.[/p][hr][/hr][p]How many people are working on Don’t Peek?
I'm making this game alone — it’s my first project without experience.[/p][hr][/hr][p]When will there be PvP, and what will it be?
PvP will be implemented as a series of random events — when you go on a mission, one player gets infected and turns hostile. Your task is to kill him or escape.
Why random events? So it’s fair and there are no disputes over who is the antagonist. Plus, it makes the game more exciting because you never know what to expect! This mode will be added in future updates and is currently in testing and bugs fixing.[/p]