1. Coloring Voxels
  2. News
  3. Thank You Steam Next Fest!

Thank You Steam Next Fest!

Steam Next Fest
[p]A huge thank you to everyone who stopped by during the Steam Next Fest! We had a great time here at ToastieLabs with our live broadcasts on Steam and with the ongoing chats with you over in our Discord server.[/p][p](If you missed any of the livestreams and would like to catch up on what you missed, you can find all of the recordings on our YouTube channel to watch at your convenience.)[/p][p][/p][p][/p][p]Over 2000 of you played the game demo, which absolutely blows us away! Thank you all so much for your interest and interaction with Coloring Voxels. We are just as excited as you are to see the development progress from now until release in only a couple of months![/p][p]The Demo consisted of a single world (Volcano), which is made up of 16 levels. The overall feedback on the world design was your enjoyment of the art aesthetic, and we couldn't be happier with your kind words. 💖[/p]
Some Stats
[p]Once again, your interest and interaction with Coloring Voxels are better than we could ever ask for. Here is a cool, detailed breakdown of the players and wishlists from the Next Fest week. [/p][p][/p][p]Over 10% of the players who tested the game demo added it to their wishlists, which is a great conversion rate, especially considering that over 5,000+ of you already had Coloring Voxels on your wishlists before the demo was live.[/p][p]This boost in wishlists has taken us ever closer to our ambitious 7,000-10,000 wishlists goal. Thank you again, and make sure to follow along with the development from here to launch in August to stay up-to-date with the game![/p][p]You can even see the boost Next Fest had on the overall wishlists graph![/p][p][/p]
What's Next?
[p]It's all hands on deck to get the game ready for the August launch date. The first thing we're working on is a robust game editor so we can all get involved with a more streamlined and efficient method of importing, testing and fixing the game levels. [/p][p]Once this is in place, we have more worlds and levels to make, QA and get ready for release, and there are a lot of features and fixes for our programmer, Rob, to implement. [/p]
Your Feedback
[p]A huge thank you to all of you who submitted reports and gave feedback on your experience. We have been taking it all on board and are using it to prioritise what we are implementing into the game.[/p][p]In addition to adding the already promised features, such as graphics settings and improved performance. We have digested all of the feedback to create a prioritised list of tasks to work through. From a couple of bug reports to features and settings you would like to see, we will do our best to get as much in for launch as possible.[/p][p]Your Feedback Additions:[/p]
  • [p]Mouse sensitivity settings.[/p]
  • [p]Keyboard controls.[/p]
  • [p]Options to change coloring numbers' meaning/sequencing.[/p]
  • [p]Toggle to turn off the level timelapse when opening a level.[/p]
  • [p]Main Menu world view improvements.[/p]
    • [p]Hide outside levels so you can see levels in the centre.[/p]
    • [p]Better methods to view worlds.[/p]
    • [p]New Game Plus effects.[/p]
    • [p]Ability to hide your best time from completed levels.[/p]
  • [p]Free camera or something similar at the end of the level.[/p]
  • [p]Level percentage pop-up[/p]
  • [p]Level timer pop-up[/p]
[p]Known Bugs/Issues:[/p]
  • [p]Poor game performance[/p]
  • [p]Poor game controls[/p]
  • [p]End of levels timelapse sometimes does not repeat.[/p]
  • [p]Initial timelapse fails if any layer is completed in a different order.[/p]
  • [p]Layer selection overlapping with the play zone.[/p]
  • [p]No Autosave on game close.[/p]
  • [p]Can click through voxels with set camera angles.[/p]
  • [p]Potential AFK issue when the level is completed.[/p]
[p]This is just some of the more mentioned parts of the list. Please note that these suggestions are on top of our pre-existing commitment to add many of the settings you can already find in Coloring Pixels. We want to ensure that everyone from Coloring Pixels will feel at home in the sequel, even if you have some strange config set up. [/p][p]We are constantly looking for feedback to act upon, so if you have any more suggestions, please let us know! [/p]
Game Launch Soon!
[p]It's not too long to go for the launch of the game! Coming August 15th, make sure you have Coloring Voxels on your wishlist and share with your friends. Any additional wishlists from now to release will help us immensely, so thank you in advance for being amazing! 💖[/p][p][/p][p][dynamiclink][/dynamiclink]- With love, the ToastieLabs team