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The Advent DLC is Out Now!

The Advent World DLC is Here!
[p]This Advent-themed world unlocks 24 additional levels for Coloring Voxels. Working just like an actual advent calendar, you can count down the days to Christmas in Coloring Voxels this December as you unlock 1 level each day from the 1st of December to the 24th![/p][p][/p][p][/p][p]Santa, Snow and a whole lot more to get you in the Christmas Spirit![/p][p][/p][p]Available for $1.99, £1.69 (or your regional equivalent). Remember, levels are playable daily from the 1st of December![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Coloring Voxels V1.11.14 Patch Notes [/h2][h3]New Features [/h3]
  • [p]Added the Advent World - This special seasonal DLC contains 24 levels, starting from the 1st of December; a new level will unlock each day![/p]
  • [p]Added Frostfall Festival Seasonal Effects! - Active throughout 1st December to the 31st December each year. Enjoy some chilly snow effects and festive decorations! If you don't like the changes (humbug to you), then you can always disable them in the settings.[/p]
[h3] Bug Fixes and Misc [/h3]
  • [p]Added the functionality to feature DLC at specific times of the year. For example, Advent will be featured throughout all of December, and Halloween will be featured in October.[/p]
  • [p]The Seasonal Effects can now be tied to worlds, allowing them to ignore the current date and persist at all times. This means you can play Halloween with the Haunted Harvest effects out of season, and if you wanted to play Advent in June (for some odd reason), then it will snow.[/p]
  • [p]Added a lot of functionality to the Advent world to support the high number of levels and to lock off levels until the correct date has arrived.[/p]
  • [p]The headings in the world select that were added in the last update now turn white with dark mode enabled for better readability.[/p]
  • [p]The headings in the world select that were added in the last update now localise correctly.[/p]
  • [p]Fixed an issue where completing an entire world for the first time wouldn't update the layout of the world select accordingly.[/p]
  • [p]Fixed a visibility issue where some transparent voxels wouldn't render the faces between them while colouring. This effect was noticeable in some lanterns in the Halloween world and the Jelly City level in the Community world.[/p]