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Caverns And Dryads News

Next Update: The Emerald City, Main Story & More

[h2]šŸ—žļø NEWS – WHAT’S COMING NEXT?[/h2][p]This week I’ve been writing a lot for the main storyline. I’ve shared it with a few people, and they loved it. So I hope it will entertain, move, and inspire you just as much.[/p][p]Here are a few things I can already reveal:[/p]
  • [p]The story continues from the Purple King’s mission, so you’ll need to work to obtain it. If you already have, destiny will find you.[/p]
  • [p]The heroes will feel the pressure of the world around them. As they grow closer, they’ll have to choose.[/p]
  • [p]I’m going to make you suffer, and I hope also laugh and dream.[/p]
[p]Many more adventures are coming, because when this one ends, new paths will open. Remember: this game never truly ends. At least not while I live! It’s the project of my life, and I’m narrating a world where eternal beings dwell. And I’ll take you by the hand into that world—if you wish.[/p][p]šŸ“… So stay tuned for the next update! I’m working hard on it.[/p][h2]šŸ› ļø OTHER THINGS[/h2]
  • [p]The next update will also introduce the foundation of houses, which I’ll refine later. You’ll be able to store your money and belongings at home.[/p]
  • [p]I’ll also add weapons and armor with special powers, like fire resistance and more.[/p]
  • [p]You’ll have to defeat up to 3 bosses, and they’ll be tougher than the Aberration. Watch out![/p]
  • [p]Many features are in development—both in combat and beyond. Too many to list now. The goal is to expand both depth (features) and breadth (size and locations).[/p]
[h2]šŸ—ŗļø THE MAPS DLC NOW HAS A NEW ADVANTAGE[/h2][p]The Maps DLC isn’t required to play. It’s meant as a way to support the development. But now I’ve added a new perk: maps that show exits between areas, and places that require keys or are blocked.[/p][p]With these new maps, you’ll be able to plan your missions better, and choose your paths more comfortably to reach your goals.[/p][h2]šŸ“š THE BESTIARY[/h2][p]I’ve decided to design it in a style similar to the game, since you’re already familiar with it. It will be an illustrated PDF, with matching background and decorations. It will be a digital DLC.[/p][p]It will contain a catalog of species, cultures, and peoples of the Rift. Each creature will be described with its traits, strengths, weaknesses, and lore and testimonies.[/p][p]This DLC will be optional and supportive of the development. I haven’t set the price yet, but it will be moderate and fair.[/p][p]šŸ“„ On my blog, you can view and download a draft page about the dryads and the Gnomurk. šŸ’¬ Share your thoughts: Is this the kind of bestiary you want? What’s missing? Dark or light background? Would it be useful in .epub format?[/p][p]Comment here, on the blog, or in the Community!
[/p][h2]āœļø NOVEL[/h2][p]A medium-term project is the novel. Both you, my dear adventurers, and beta readers have told me I must turn it into a book.[/p][p]So I’m gradually gathering the story, which I’ll expand and unify. I may publish the novel. Most likely, I’ll release it here on Steam, as a support DLC.[/p][p]But this is a side project. The top priority is the game, then the bestiary. The novel is forming in parallel, since it’s the game’s stories in book format.[/p][p]šŸ“£ Are you excited about the novel? Tell me in the comments! You’ll make me very happy.[/p][h2]šŸ™ THANK YOU[/h2][p]THANK YOU for playing Caverns and Dryads, adventurer. I hope you enjoy this as much as I do. Stay tuned while I work on this update. I can’t wait to share it with you![/p]

1.4.1 bugfix

Version 1.4.1, September 9, 2025
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- Bugfix: Gilded Hollow was not connected in two ways with Flooded Gardens

Version 1.4, backstory chapters engine

[p]Release 1.4 is here! This update introduces new backstory and worldbuilding chapters that appear in dungeons, cities, and when you rent a room at the inn. As requested by some players, these additions offer deeper insight into the characters of Tamzyn and Sioul, as well as the game world itself.[/p][h3]🧭 What are they and what are they for?[/h3][p]These are short narrative chapters without choices, where you simply witness conversations between the characters. They reveal important details for later in the game and help you understand the world and its inhabitants more deeply.[/p][h3]šŸ’ž Relationship Points[/h3][p]Some chapters in dungeons and cities will grant relationship points, while all chapters at the inn will give trust points. These stats will play a role in future story developments and may influence how certain events unfold.[/p][h3]🧠 The Key Concept[/h3][p]The most important part of this update is the new engine that allows me to add these chapters using images with facial expressions, paired with the writing. This gives the game more emotional depth, while keeping it fun and immersive. As you can see, the game can now grow in depth (like this update) or in size (by adding new places, monsters, or features).[/p][h3]šŸ› ļø What I'm working on now[/h3][p]I’ve been writing chapters for the main quest, which I plan to implement next. I might add some jobs first—or somewhere along the way. Still deciding. With these new chapters, I believe the main story will feel richer and more meaningful.[/p][p]Stay tuned, and thank you so much for playing in my universe. Enjoy! 😊[/p][p]P.S. I’d love to hear your feedback on the new chapters—especially if you liked them (just being honest, lol).[/p][p]Thank you dear adventurers for playing my game. You are making the dream of my life true, by living it with me. I can't thank you enough and I hope you enjoy as much playing as I do creating. - Louis.
[/p][h3]šŸ“ Full Changelog[/h3][p]Version 1.4 – September 7, 2025[/p][p]MOST IMPORTANT UPDATES:[/p]
  • [p]Added engine to support backstory / character depth chapters, with character images and expressions.[/p]
  • [p]Introduced new chapters in cities, wilderness, and inns.[/p]
    • [p]Inn chapters increase trust.[/p]
    • [p]Some other chapters increase relationship stats, but not always.[/p]
    • [p]These are designed to enhance character immersion.[/p]
[p]OTHER UPDATES:[/p]
  • [p]Added ability to change music mid-chapter.[/p]
  • [p]Fixed bug where money couldn’t be picked up if inventory was full (Loot system).[/p]

1.3.2 bugfix update

Version 1.3.2, August 20, 2025
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- Fixed bugs in Blessing and Dryads scenes, so if you reached 18 in a stat, the blessing will go to another stat. If all stats are on 18, you are notified that the gods or dryads can't bless you anymore.
- Fixed bug if you already had learned a spell from a scroll, you can't re-learn it. You will be notified that you can sell the scroll.
- Fix for players that learned the same spell several times, so the extra duplicates are deleted.

1.3.1 bugfix for map and gold on inventory. Important please update

Hi! I made a fix of some bugs. They are quite important, so please update: (if it's on auto it will auto update when you open Steam.

Version 1.3.1, August 19, 2025
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AVOIDING PLAYER STUCK
- Fixes on the map: to avoid having players stuck, I've changed some places that were not working good and had no exits or ways to go back.
- The only places that you can't even approach without keys are now 3: Thornworm Ruins (because it is the barrier against the Paranormal Entities), Palace of the Dryads (because it may be a place to expand the map south), and Emerald City (because it may be a place to expand the map north).
- In the rest, if they need a key, you can approach and then, even if you can't enter because you don't have the key, you will be able to skip it and go to another place.
- Mansion of Dreams now connects to Golden Caverns (and to Thornworm if you have the key)
- Arcanopolis not connected to Mansion of Dreams, because being a city, you could travel between these two and boost your stats without any difficulty and that would otherwise ruin the game balance.
- Arcanopolis now connects to Verdant Grotto only.
PLEASE IF YOU FIND YOURSELF SOMEWHERE THAT YOU CAN'T GET OUT, TELL ME!

- Now you can take gold coins in Loot even if you don't have space in your inventory, as they go to gold and not to the backpack.