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Caverns And Dryads News

Shaping the story!

[p]Hi! :)[/p][p]I am now shaping the main story, and some parallel ones, and will also add the procedural ones, at least a few. Update may take a bit longer, or may do some small in the middle.[/p][p]Read about this, and the curious concept of Pointcrawls, and download some wallpaper with gameart, if you like here:
http://www.beautifulfantasy.art/2025/06/what-are-pointcrawls-based-games-and.html[/p][p][/p][p]In the middle, feel free to suggest anything in the Discussions of the Community Hub here at Steam:[/p][p]https://steamcommunity.com/app/3634870/discussions/

Thanks for playing and for your support, dear adventurers! :)[/p][p][/p][p][/p]

1.1.2 bugfix

Hi! :)
This is just a bugfix. I am now working on adding stories and quests on the weekend.

Version 1.1.2 - June, 2025
---------------------------
- Change on stamina: when it reaches zero, it removes a point from life as usual, but you won't die of it, although it puts you in a difficult situation because you may die from any accident or combat.
- Fix of typos in English tutorial stories.
- Fixed path from the Underground Forest back to Verdant Ruins, which was broken so you couldn't get back!

Update 1.1.1: Secondary weapons, commerce, and more!

Hi adventurers! Great news! :)

I added a bunch of features to the game!
You can update now, and enjoy them.
As the list may be boring to read, and it's better to show them,
I encourage you to visit my blog and see:
http://www.beautifulfantasy.art/2025/06/version-111-whats-new-inventory-combat.html

As always, comment on the Discussions here, or on this post, as you wish! I love reading your feedback! :)
The most exciting of all this is that they allow a lot of new things to happen in the game, that I will be developing next! Stay tuned!:) It's exciting to have you on board on this adventure!

--

Here's the list of what's new if yo don't:

Version 1.1.00 - June, 2025
----------------------------
- Now you can BUY AND SELL your loot in the cities' shops!
- New spell on sale on shops of the cities: Acidball!
- New wepon that you can find at cities' shops: ball and chain.
- Now you will be able to buy weapons at shops. No one wants to buy yours, though, because they are used. Maybe at blacksmiths in near future.
- Inventory shows main weapon (equiped) and secondary (not equiped) and you can swap between them clicking on any of them. Also, there's the weapons button to see the main weapon detailed stats.
- You can now swap your weapons in combat and use your inventory in the middle of combat, for drinkingpotions or change your weapon to the one that can harm the monster (or try!)
- Finding a new weapon in the dungeons now lets you choose to swap it with one of your weapons (main or secondary), or just continue walking.
- You can now re-enter the city in which you are in, without having to leave. Money is the only limitation for you there.
- Changed the icon on Windows for settings from a musical note to a cog, that is more conventional.
- Minor bugs.

1.1.1 Secondary weapons, commerce and more!

Hi adventurers! Great news! :)

I added a bunch of features to the game!
You can update now, and enjoy them.
As the list may be boring to read, and it's better to show them,
I encourage you to visit my blog and see:
http://www.beautifulfantasy.art/2025/06/version-111-whats-new-inventory-combat.html

As always, comment on the Discussions here, or on this post, as you wish! I love reading your feedback! :)
The most exciting of all this is that they allow a lot of new things to happen in the game, that I will be developing next! Stay tuned!:) It's exciting to have you on board on this adventure!

--

Here's the list of what's new if yo don't:

Version 1.1.00 - June, 2025
----------------------------
- Now you can BUY AND SELL your loot in the cities' shops!
- New spell on sale on shops of the cities: Acidball!
- New wepon that you can find at cities' shops: ball and chain.
- Now you will be able to buy weapons at shops. No one wants to buy yours, though, because they are used. Maybe at blacksmiths in near future.
- Inventory shows main weapon (equiped) and secondary (not equiped) and you can swap between them clicking on any of them. Also, there's the weapons button to see the main weapon detailed stats.
- You can now swap your weapons in combat and use your inventory in the middle of combat, for drinkingpotions or change your weapon to the one that can harm the monster (or try!)
- Finding a new weapon in the dungeons now lets you choose to swap it with one of your weapons (main or secondary), or just continue walking.
- You can now re-enter the city in which you are in, without having to leave. Money is the only limitation for you there.
- Changed the icon on Windows for settings from a musical note to a cog, that is more conventional.
- Minor bugs.

Added loot after combat !!!

Hi adventurers!

In this new 1.0.17 version, I added loot after combat!

You can find loot or not, and be more or less, depending on monster's level and strength, place, and wizard's power (a kind of luck), and the kind of items depend on monster's fauna.

For that I created 24 objects that may appear. Some restore an amount of mana, others amounts of life, and most of them have more or less selling value in gold.

For selling them you will have to wait till next update. Next thing I'll do is to change the shops at the cities so you can sell your stuff and buy other things :)

But for now, you can go, combat monsters and get loot! :)

An advice: if you get items that are not to cool, like the bone, it may be a good idea to drop them if you find better loot like the jewels or emeralds.

ANOTHER THING: at some point I will also add the possibility of having a house and store the things you get in more quantities. But for having a house, you will have to grow the relationship between your heroes ;) ""But that is another story and shall be told another time." (= another update :D)