Patch Notes v0.7.0.4
Patch Notes v0.7.0.4
[h3]\[Balance][/h3]
- [p]Syan's balance has been adjusted. While her unique abilities and powerful performance remain intact, reaching "OP" status now requires more Chip investment, such as Relics, Modifications, and purchases.[/p]
- [p]Lena's balance has been adjusted. Her starting Dice Deck has been buffed to increase the potential value she can action in a single turn.[/p]
- [p]Significantly reduced the requirements for quests that involve taking damage. You can now enjoy the playable characters' hit animations at a more 'reasonable' level.[/p]
- [p]Conditions and descriptions for some Buffs and Special Abilities have been updated for better clarity.[/p]
- [p]Fixed an issue where placeholder upgrades for upcoming playable characters could be selected. Spoilers![/p]
- [p]Updated some information in the tutorial and modified certain loading tips. Be sure to give the loading tips a read![/p]
- [p]Fixed an issue where the discount rate for Dice Modification Relics would stack without resetting.[/p]
- [p]Fixed an issue where the 'Chaos' Sticker (granting a random value between -6 and 6) was not generating random values within a single turn. It has now become the true avatar of RNG.[/p]
- [p]Fixed a bug where Self-destruct damage was not applied to allies, and changed Self-destruct damage to a fixed value. Now you can stop the Glasses Demon's rampage, and the Graduate Student's self-destruct is truly catastrophic.[/p]
- [p]Fixed a bug where attack animations were missing for certain Stickers.[/p]
- [p]Debuffs held during combat are now properly reset upon victory. You no longer have to live a miserable life as a 0 HP zombie due to Loss.[/p]
- [p]If Max HP decreases, Current HP will now adjust downwards to match the new Max HP. There is no Overheal in our game.[/p]
- [p]Fixed additional instances where dialogue would not close on the Reward Screen. We hope those talkative bosses will finally keep their mouths shut.[/p]
- [p]Other minor bug fixes and polish.[/p]