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Dream Abyss: survivors News

[1.0.0.76] Patch

  • [p]Gameplay Stabilization Work[/p]

[1.0.0.75] Patch

  • [p]Fixed an issue where the amount of experience gained slightly decreased after patch 1.0.0.6.[/p]

[1.0.0.7] Patch Notes

[h3]\[1.0.0.7] Patch Notes[/h3][p]Accessibility, Balance Adjustments, and Bug Fixes[/p][p]Thank you to everyone enjoying Dream Abyss: Survivors!
Before adding new content, we are continuing regular updates
to make your gameplay smoother and more enjoyable.[/p][p]Accessibility[/p][p]Village[/p]
  • [p]Added about 10 new illustrations related to the game ending and boss battles.[/p]
  • [p]Added a “Replay Shelf” in the village where players who have cleared the game can revisit past events.[/p]
  • [p]You can now change your character in the village. After a run, your last played character will be used when returning.[/p]
[p]In-Game[/p]
  • [p]Skill HUD buttons now display enhancement levels as stars.[/p]
  • [p]Improved visibility of Camilla’s “Icy Girl” skill effect.[/p]
  • [p]Adjusted effects for “Judgment of Light” and “Flaming Meteor.”[/p]
  • [p]HP regeneration formula changed to: per second (Regen × 0.8).[/p]
  • [p]Added a charge gauge above the dash bar.[/p]
  • [p]Dash count fully refills upon entering a boss battle.[/p]
  • [p]Removed slow-motion effect during Level-10 skill animations.[/p]
[p]Balance Adjustments[/p]
  • [p]Upgrade card “Survivor’s Resolve” defense increase 3 → 5.[/p]
  • [p]Significantly reduced all mid-boss HP.[/p]
  • [p]Slightly increased overall monster spawn count.[/p]
  • [p]Skill “Judgment of Light” damage coefficient 0.8 → 0.7.[/p]
  • [p]Skill “Shadow Clone” duration 30s → 26s.[/p]
  • [p]Skill “Eight Spears of Light” cooldown 13s → 15s.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where hovering over acquired skills in the info window caused the screen to flicker.[/p]

[1.0.0.6] Patch

[h2]Bug Fixes[/h2]
  • [p]Achievements[/p]
    1. [p]Fixed an issue where clearing only up to the World Tree Forest in Nightmare or Hell difficulty would incorrectly complete the “Clear All Stages” achievement.[/p]
    2. [p]Fixed a bug where the “Collect All Gems” achievement could not be completed. (Players who already collected all gems will have this achievement auto-completed upon entering the world.)[/p]
  • [p]Fixed an issue where damage and debuffs would persist even when not in combat.[/p]
  • [p]Fixed a bug where the player could take damage during cutscene dialogue.[/p]
  • [p]Fixed an issue where leveling up and choosing an upgrade card at the moment of death caused unexpected behavior.[/p]
  • [p]Fixed repeated stage unlock popups appearing after clearing a stage, even when the next stage was already unlocked.[/p]
  • [p]Fixed repeated character unlock popups appearing for characters already obtained.[/p]
  • [p]Fixed a bug where Lily’s chainsaw skill “Merry-Go-Round” would lose its invincibility effect if dashing during use.[/p]
[hr][/hr][h2]Other Fixes[/h2]
  • [p]Fixed an issue where EXP would not increase right before the final boss battle.[/p]
  • [p]EXP gain boost is now applied immediately if the EXP/gold gain upgrade is taken while collecting a magnet item.[/p]
  • [p]Fixed incorrect skill description for the public skill Judgment of Blinding Light (changed from Cooldown Type to Cast Range Type).[/p]
  • [p]Fixed an issue where the town entry popup appeared multiple times unnecessarily.[/p]

[1.0.0.51] Patch

[p]#Bug Fixes [/p][p]- Fixed an issue where the amusement park stage was forcibly selected under certain conditions. [/p][p]- Fixed an issue where passive skills would disappear upon entering a boss fight. [/p][p]- Fixed an issue where settings were not properly loaded in the settings menu.[/p]